/* Settings for shader system. While it is possible to override this in the usual fashion, it would not be a very good idea. */ { // Macros prepended to shader source code for ship entities. "ship-prefix-macros" = { IS_OOLITE = 1; OO_USER_DEFINED_BINDINGS = 1; OO_TANGENT_ATTR = 1; }; // Material definition used for DAT files with no TEXTURES section (which specifies material names and texture co-ordinates). "no-textures-material" = { diffuse_map = ""; diffuse_color = (0, 0, 0.4); ambient_color = (0, 0, 0.4); emission_color = (0.4, 0.1, 0.1); specular_color = (0.1, 1.0, 0.1); shininess = 4; }; }