oolite/Resources/Scripts
phkb 88e99d47dd
Added check to avoid null values in equipmentInfo items (#363)
And added a variable declaration
2020-08-13 08:02:48 +03:00
..
oolite-cloaking-device-equipment.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-cloaking-device-mission.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-cloaking-device-pod.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-cloaking-device-target-ship.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-conditions.js Fix deprecation warnings in core code 2015-05-05 20:20:46 +01:00
oolite-constrictor-hunt-mission.js Add screenIDs to all core game mission screens 2015-08-11 21:01:54 +01:00
oolite-constrictor-library.js Fix deprecation warnings in core code 2015-05-05 20:20:46 +01:00
oolite-constrictor-pilot.js Added 'use strict' to script file 2018-08-27 08:26:10 +10:00
oolite-constrictor.js Fix constrictor hunt ship script for some unusual cases 2014-07-26 20:10:17 +01:00
oolite-contracts-cargo.js Use hudAllowsBigGui in contracts interfaces 2015-08-12 20:22:04 +01:00
oolite-contracts-helpers.js Fixed planet government and economy icons not appearing in contracts screens if concealment was not defined. 2016-09-27 21:30:24 +02:00
oolite-contracts-parcels.js Fixed fee alignment in parcel contracts screen. 2016-12-10 22:16:59 +01:00
oolite-contracts-passengers.js Fixed fee alignment also for passenger contracts. 2016-12-10 23:02:40 +01:00
oolite-default-effect-script.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-default-player-script.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-default-ship-script.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-equipment-control.js Added check to avoid null values in equipmentInfo items (#363) 2020-08-13 08:02:48 +03:00
oolite-global-prefix.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-locale-functions.js Locale function tweaks 2015-01-09 22:20:52 +01:00
oolite-nova-mission.js Add screenIDs to all core game mission screens 2015-08-11 21:01:54 +01:00
oolite-populator.js Protection for ship launches (#355) 2020-07-23 15:02:17 +03:00
oolite-primable-equipment-manager.js Multipage primable equip (#282) 2017-12-16 13:55:57 +02:00
oolite-priorityai.js Restore process for setting attacker to stn target during station.offenceCommittedNearby 2018-10-30 09:34:30 +11:00
oolite-registership.js Register ship forms should return to the interfaces screen when complete 2014-08-09 13:54:49 +01:00
oolite-ship-library.js Make it possible to view the ship library in game (issue #88) 2015-04-16 21:31:15 +01:00
oolite-thargoid-plans-mission.js Add screenIDs to all core game mission screens 2015-08-11 21:01:54 +01:00
oolite-thargoid-warship.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-trumbles-mission.js Fix trumble mission so it ends after nova if not before 2015-11-28 15:16:57 +00:00
oolite-tutorial-equipment.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-tutorial-fighter.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-tutorial.js Include bounty resetting in tutorial reset function 2015-05-01 17:40:28 +01:00