Fix constrictor hunt ship script for some unusual cases
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@ -68,7 +68,8 @@ this.shipSpawned = function ()
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this.shipDied = function (killer)
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{
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if (killer.isPlayer)
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// check mission variable, just in case
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if (killer && killer.isPlayer && missionVariables.conhunt === "STAGE_1")
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{
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missionVariables.conhunt = "CONSTRICTOR_DESTROYED";
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}
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