oolite/Resources/AIs/oolite-tutorialFighterAI.js

63 lines
1.7 KiB
JavaScript

/*
oolite-tutorialFighterAI.js
AI for the tutorial simulated combat
Oolite
Copyright © 2004-2013 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
"use strict";
this.name = "Oolite Tutorial Fighter AI";
this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setCommunicationsRole("_tutorial");
ai.setPriorities([
/* Fight */
{
condition: ai.conditionInCombat,
configuration: ai.configurationAcquireCombatTarget,
behaviour: ai.behaviourDestroyCurrentTarget,
reconsider: 30 // makes missiles more distracting
},
/* Stop following me! */
{
condition: ai.conditionPlayerNearby,
configuration: ai.configurationAcquirePlayerAsTarget,
behaviour: ai.behaviourDestroyCurrentTarget,
reconsider: 5
},
/* Chase Player */
{
configuration: function() {
this.ship.destination = player.ship.position;
this.ship.desiredSpeed = 300;
},
behaviour: ai.behaviourApproachDestination,
reconsider: 5
}
],3+Math.random()+Math.random());
}