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buoyAI.plist
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Make navigation buoys rotate again
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2013-07-03 17:43:49 +01:00 |
collectLootAI.plist
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Some AI changes and related tidying:
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2012-07-29 20:21:11 +00:00 |
delayedReactToAttackAI.plist
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Fixed bug # 15069 / Multiple missiles at trader no longer reset delay / fightOrFleeHostiles now always gives an answer.
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2009-07-09 19:56:15 +00:00 |
dockingAI.plist
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Some AI changes and related tidying:
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2012-07-29 20:21:11 +00:00 |
dumbAI.plist
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Scooping cargo no longer pushes 3 times an AI on stack. When previous scooped cargo is dumped or released after an explosion, it now continues in the AI were it was interrupted. This will mainly benefit escape-pods that continue flying home.
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2009-10-02 12:49:09 +00:00 |
enteringPirateAI.plist
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Fixed rare bug in various AI files. Added a randomPauseAI command and added a delay to trader reactions on incoming missiles.
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2009-07-08 16:20:10 +00:00 |
enteringTraderAI.plist
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- Launching traders with a 'sunskimmer' role now start with sufficient heat insulation for sunskimming.
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2011-11-15 19:41:46 +00:00 |
escortAI.plist
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Some AI changes and related tidying:
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2012-07-29 20:21:11 +00:00 |
exitingTraderAI.plist
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- Added RESTARTED messages to some of the AIs that use the new fleeQMineAI to prevent leaving the ships idle.
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2012-05-03 20:34:19 +00:00 |
fallingShuttleAI.plist
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Some AI changes and related tidying:
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2012-07-29 20:21:11 +00:00 |
fleeQMineAI.plist
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Tweaked some Xcode file attributes and added terminal line breaks to make Unix tools happy.
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2012-05-05 10:18:58 +00:00 |
fttAI.plist
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Bunch of cleanup, mostly tabs vs. spaces (yes, I'm silly). Reformatted AIs for consistency, and removed do-nothing handlers. Deleted old sky code.
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2008-08-03 15:44:57 +00:00 |
gotoWaypointAI.plist
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Some AI changes and related tidying:
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2012-07-29 20:21:11 +00:00 |
hardMissileAI.plist
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Adjust missile detonation for better compatibility with 1.76 code
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2013-01-05 16:28:11 +00:00 |
homeAI.plist
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Fixed some oddities with scooped and than released escapepods.
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2012-12-29 10:19:33 +00:00 |
interceptAI.plist
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- Added a new AI command 'setDestinationToJinkPosition'
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2012-05-22 20:06:21 +00:00 |
minerAI.plist
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- Added RESTARTED messages to some of the AIs that use the new fleeQMineAI to prevent leaving the ships idle.
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2012-05-03 20:34:19 +00:00 |
missileAI.plist
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Adjust missile detonation for better compatibility with 1.76 code
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2013-01-05 16:28:11 +00:00 |
nullAI.plist
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Scooping cargo no longer pushes 3 times an AI on stack. When previous scooped cargo is dumped or released after an explosion, it now continues in the AI were it was interrupted. This will mainly benefit escape-pods that continue flying home.
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2009-10-02 12:49:09 +00:00 |
oolite-assassinAI.js
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Fix some AI errors in nova systems
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2015-04-07 18:21:38 +01:00 |
oolite-bountyHunterAI.js
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Fix some AI errors in nova systems
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2015-04-07 18:21:38 +01:00 |
oolite-bountyHunterLeaderAI.js
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Fix some AI errors in nova systems
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2015-04-07 18:21:38 +01:00 |
oolite-constrictor-AI.plist
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Some AI changes and related tidying:
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2012-07-29 20:21:11 +00:00 |
oolite-constrictorAI.js
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Remove this.version from core JS files as manifest.plist sets it anyway
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2014-03-14 15:09:41 +00:00 |
oolite-defenseShipAI.js
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Remove this.version from core JS files as manifest.plist sets it anyway
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2014-03-14 15:09:41 +00:00 |
oolite-escortAI.js
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Remove this.version from core JS files as manifest.plist sets it anyway
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2014-03-14 15:09:41 +00:00 |
oolite-missileAI.js
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Set missile desired speed to maxspeed on launch
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2015-09-23 17:06:57 +01:00 |
oolite-nullAI.js
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Note failure to use "use strict"; in JS
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2014-09-07 17:43:23 +01:00 |
oolite-pirateAI.js
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Adjust pirate personality match chances
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2014-05-08 21:48:08 +01:00 |
oolite-pirateFighterAI.js
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Adjust pirate personality match chances
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2014-05-08 21:48:08 +01:00 |
oolite-pirateFreighterAI.js
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Adjust pirate personality match chances
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2014-05-08 21:48:08 +01:00 |
oolite-pirateInterceptorAI.js
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Adjust pirate personality match chances
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2014-05-08 21:48:08 +01:00 |
oolite-player-AI.plist
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Fixed disappearing planet textures.
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2010-06-04 11:27:24 +00:00 |
oolite-policeAI.js
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Add personality selection to AI communications
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2014-04-27 10:56:50 +01:00 |
oolite-qbombAI.js
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Remove this.version from core JS files as manifest.plist sets it anyway
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2014-03-14 15:09:41 +00:00 |
oolite-rockHermitAI.js
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Adjust AIs to allow a little more (optional) diversification of comms roles
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2014-04-27 18:55:09 +01:00 |
oolite-scavengerAI.js
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Remove this.version from core JS files as manifest.plist sets it anyway
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2014-03-14 15:09:41 +00:00 |
oolite-shuttleAI.js
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Escape pod should not have same comms role as normal shuttles
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2014-06-01 12:12:59 +01:00 |
oolite-stationAI.js
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Make certain we don't try to load AIs until after worldscripts - issue #93
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2014-06-12 08:00:41 +01:00 |
oolite-thargletAI.js
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Ships will follow player out of interstellar space (usually)
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2014-05-25 10:57:50 +01:00 |
oolite-thargoidAI.js
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Ships will follow player out of interstellar space (usually)
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2014-05-25 10:57:50 +01:00 |
oolite-traderAI.js
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Make traders and especially smugglers avoid suspicious craft
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2014-07-09 22:42:36 +01:00 |
oolite-traderOpportunistAI.js
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Adjust AIs to allow a little more (optional) diversification of comms roles
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2014-04-27 18:55:09 +01:00 |
oolite-tutorialFighterAI.js
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Remove this.version from core JS files as manifest.plist sets it anyway
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2014-03-14 15:09:41 +00:00 |
pirateAI.plist
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Fix some speeds in attack routines.
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2012-08-05 12:06:20 +00:00 |
planetPatrolAI.plist
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Some AI changes and related tidying:
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2012-07-29 20:21:11 +00:00 |
policeInterceptAI.plist
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- Added RESTARTED messages to some of the AIs that use the new fleeQMineAI to prevent leaving the ships idle.
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2012-05-03 20:34:19 +00:00 |
receiveDockingAI.plist
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Improvements to (mostly Thargoid) AIs
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2012-05-02 20:08:54 +00:00 |
respondQMineAI.plist
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Tweaked some Xcode file attributes and added terminal line breaks to make Unix tools happy.
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2012-05-05 10:18:58 +00:00 |
risingShuttleAI.plist
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Some AI changes and related tidying:
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2012-07-29 20:21:11 +00:00 |
rockHermitAI.plist
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- Docking and launching ships now correct for the length of a docking corridor inside the station.
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2010-12-30 09:27:44 +00:00 |
route1patrolAI.plist
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Some AI changes and related tidying:
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2012-07-29 20:21:11 +00:00 |
route1traderAI.plist
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Some AI changes and related tidying:
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2012-07-29 20:21:11 +00:00 |
route2patrolAI.plist
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Some AI changes and related tidying:
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2012-07-29 20:21:11 +00:00 |
route2sunskimAI.plist
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Some AI changes and related tidying:
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2012-07-29 20:21:11 +00:00 |
scavengerAI.plist
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- Added a new AI command 'setDestinationToJinkPosition'
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2012-05-22 20:06:21 +00:00 |
stationAI.plist
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- Fixed compiler error on macs.
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2012-05-08 07:54:13 +00:00 |
sunSkimExitAI.plist
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- Added RESTARTED messages to some of the AIs that use the new fleeQMineAI to prevent leaving the ships idle.
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2012-05-03 20:34:19 +00:00 |
thargletAI.plist
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- Added RESTARTED messages to some of the AIs that use the new fleeQMineAI to prevent leaving the ships idle.
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2012-05-03 20:34:19 +00:00 |
thargoidAI.plist
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JSAIs for Thargoids and Thargons.
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2013-07-21 11:10:47 +01:00 |
timebombAI.plist
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Improvements to (mostly Thargoid) AIs
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2012-05-02 20:08:54 +00:00 |
traderInterceptAI.plist
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- Added a new AI command 'setDestinationToJinkPosition'
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2012-05-22 20:06:21 +00:00 |