oolite/Resources/AIs
cim e106132e2a Set missile desired speed to maxspeed on launch 2015-09-23 17:06:57 +01:00
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buoyAI.plist Make navigation buoys rotate again 2013-07-03 17:43:49 +01:00
collectLootAI.plist Some AI changes and related tidying: 2012-07-29 20:21:11 +00:00
delayedReactToAttackAI.plist Fixed bug # 15069 / Multiple missiles at trader no longer reset delay / fightOrFleeHostiles now always gives an answer. 2009-07-09 19:56:15 +00:00
dockingAI.plist Some AI changes and related tidying: 2012-07-29 20:21:11 +00:00
dumbAI.plist Scooping cargo no longer pushes 3 times an AI on stack. When previous scooped cargo is dumped or released after an explosion, it now continues in the AI were it was interrupted. This will mainly benefit escape-pods that continue flying home. 2009-10-02 12:49:09 +00:00
enteringPirateAI.plist Fixed rare bug in various AI files. Added a randomPauseAI command and added a delay to trader reactions on incoming missiles. 2009-07-08 16:20:10 +00:00
enteringTraderAI.plist - Launching traders with a 'sunskimmer' role now start with sufficient heat insulation for sunskimming. 2011-11-15 19:41:46 +00:00
escortAI.plist Some AI changes and related tidying: 2012-07-29 20:21:11 +00:00
exitingTraderAI.plist - Added RESTARTED messages to some of the AIs that use the new fleeQMineAI to prevent leaving the ships idle. 2012-05-03 20:34:19 +00:00
fallingShuttleAI.plist Some AI changes and related tidying: 2012-07-29 20:21:11 +00:00
fleeQMineAI.plist Tweaked some Xcode file attributes and added terminal line breaks to make Unix tools happy. 2012-05-05 10:18:58 +00:00
fttAI.plist Bunch of cleanup, mostly tabs vs. spaces (yes, I'm silly). Reformatted AIs for consistency, and removed do-nothing handlers. Deleted old sky code. 2008-08-03 15:44:57 +00:00
gotoWaypointAI.plist Some AI changes and related tidying: 2012-07-29 20:21:11 +00:00
hardMissileAI.plist Adjust missile detonation for better compatibility with 1.76 code 2013-01-05 16:28:11 +00:00
homeAI.plist Fixed some oddities with scooped and than released escapepods. 2012-12-29 10:19:33 +00:00
interceptAI.plist - Added a new AI command 'setDestinationToJinkPosition' 2012-05-22 20:06:21 +00:00
minerAI.plist - Added RESTARTED messages to some of the AIs that use the new fleeQMineAI to prevent leaving the ships idle. 2012-05-03 20:34:19 +00:00
missileAI.plist Adjust missile detonation for better compatibility with 1.76 code 2013-01-05 16:28:11 +00:00
nullAI.plist Scooping cargo no longer pushes 3 times an AI on stack. When previous scooped cargo is dumped or released after an explosion, it now continues in the AI were it was interrupted. This will mainly benefit escape-pods that continue flying home. 2009-10-02 12:49:09 +00:00
oolite-assassinAI.js Fix some AI errors in nova systems 2015-04-07 18:21:38 +01:00
oolite-bountyHunterAI.js Fix some AI errors in nova systems 2015-04-07 18:21:38 +01:00
oolite-bountyHunterLeaderAI.js Fix some AI errors in nova systems 2015-04-07 18:21:38 +01:00
oolite-constrictor-AI.plist Some AI changes and related tidying: 2012-07-29 20:21:11 +00:00
oolite-constrictorAI.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-defenseShipAI.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-escortAI.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-missileAI.js Set missile desired speed to maxspeed on launch 2015-09-23 17:06:57 +01:00
oolite-nullAI.js Note failure to use "use strict"; in JS 2014-09-07 17:43:23 +01:00
oolite-pirateAI.js Adjust pirate personality match chances 2014-05-08 21:48:08 +01:00
oolite-pirateFighterAI.js Adjust pirate personality match chances 2014-05-08 21:48:08 +01:00
oolite-pirateFreighterAI.js Adjust pirate personality match chances 2014-05-08 21:48:08 +01:00
oolite-pirateInterceptorAI.js Adjust pirate personality match chances 2014-05-08 21:48:08 +01:00
oolite-player-AI.plist Fixed disappearing planet textures. 2010-06-04 11:27:24 +00:00
oolite-policeAI.js Add personality selection to AI communications 2014-04-27 10:56:50 +01:00
oolite-qbombAI.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-rockHermitAI.js Adjust AIs to allow a little more (optional) diversification of comms roles 2014-04-27 18:55:09 +01:00
oolite-scavengerAI.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
oolite-shuttleAI.js Escape pod should not have same comms role as normal shuttles 2014-06-01 12:12:59 +01:00
oolite-stationAI.js Make certain we don't try to load AIs until after worldscripts - issue #93 2014-06-12 08:00:41 +01:00
oolite-thargletAI.js Ships will follow player out of interstellar space (usually) 2014-05-25 10:57:50 +01:00
oolite-thargoidAI.js Ships will follow player out of interstellar space (usually) 2014-05-25 10:57:50 +01:00
oolite-traderAI.js Make traders and especially smugglers avoid suspicious craft 2014-07-09 22:42:36 +01:00
oolite-traderOpportunistAI.js Adjust AIs to allow a little more (optional) diversification of comms roles 2014-04-27 18:55:09 +01:00
oolite-tutorialFighterAI.js Remove this.version from core JS files as manifest.plist sets it anyway 2014-03-14 15:09:41 +00:00
pirateAI.plist Fix some speeds in attack routines. 2012-08-05 12:06:20 +00:00
planetPatrolAI.plist Some AI changes and related tidying: 2012-07-29 20:21:11 +00:00
policeInterceptAI.plist - Added RESTARTED messages to some of the AIs that use the new fleeQMineAI to prevent leaving the ships idle. 2012-05-03 20:34:19 +00:00
receiveDockingAI.plist Improvements to (mostly Thargoid) AIs 2012-05-02 20:08:54 +00:00
respondQMineAI.plist Tweaked some Xcode file attributes and added terminal line breaks to make Unix tools happy. 2012-05-05 10:18:58 +00:00
risingShuttleAI.plist Some AI changes and related tidying: 2012-07-29 20:21:11 +00:00
rockHermitAI.plist - Docking and launching ships now correct for the length of a docking corridor inside the station. 2010-12-30 09:27:44 +00:00
route1patrolAI.plist Some AI changes and related tidying: 2012-07-29 20:21:11 +00:00
route1traderAI.plist Some AI changes and related tidying: 2012-07-29 20:21:11 +00:00
route2patrolAI.plist Some AI changes and related tidying: 2012-07-29 20:21:11 +00:00
route2sunskimAI.plist Some AI changes and related tidying: 2012-07-29 20:21:11 +00:00
scavengerAI.plist - Added a new AI command 'setDestinationToJinkPosition' 2012-05-22 20:06:21 +00:00
stationAI.plist - Fixed compiler error on macs. 2012-05-08 07:54:13 +00:00
sunSkimExitAI.plist - Added RESTARTED messages to some of the AIs that use the new fleeQMineAI to prevent leaving the ships idle. 2012-05-03 20:34:19 +00:00
thargletAI.plist - Added RESTARTED messages to some of the AIs that use the new fleeQMineAI to prevent leaving the ships idle. 2012-05-03 20:34:19 +00:00
thargoidAI.plist JSAIs for Thargoids and Thargons. 2013-07-21 11:10:47 +01:00
timebombAI.plist Improvements to (mostly Thargoid) AIs 2012-05-02 20:08:54 +00:00
traderInterceptAI.plist - Added a new AI command 'setDestinationToJinkPosition' 2012-05-22 20:06:21 +00:00