cim
e106132e2a
Set missile desired speed to maxspeed on launch
2015-09-23 17:06:57 +01:00
Jens Ayton
6af3ba22d9
Modernize projects for Xcode 7
2015-09-19 15:44:37 +02:00
Jens Ayton
3e039a3720
Suppress new Xcode 7 warnings
2015-09-19 15:36:07 +02:00
AnotherCommander
49f82650ca
Report cargo hold status correctly on fuel scoop icon also when docked.
2015-09-07 16:06:07 +02:00
AnotherCommander
7f3787cc50
Removed last occurrence of the unused OOLITE_SDL_MAC macro.
2015-09-06 17:17:37 +02:00
AnotherCommander
b9df860fe3
Small clean-up in main function. Removed last occurence of NS_DURING / NS_HANDLER / NS_ENDHANDLER.
2015-09-06 16:48:20 +02:00
cim
36931199ed
Apply Debian patch for typo fix in log message
2015-09-06 11:11:06 +01:00
cim
a439f3de41
Apply Debian patch to keep GCC5 happy
2015-09-06 11:11:06 +01:00
cim
622b05a990
As suggested in Debian patch, separate strip and debug options in build
2015-09-06 11:11:06 +01:00
cim
d8b75e9120
Incorporate Debian patch for icosmesh in other locales
2015-09-06 11:11:06 +01:00
cim
134b07bc09
Incorporate Debian patch to avoid infinite recursion
...
Now exits properly with an error if core descriptions.plist can't be found
2015-09-06 11:11:06 +01:00
AnotherCommander
e12a9ab290
Fix for memory exhaustion when fullscreen on F5 screen was getting minimized by means of Windows hotkeys.
2015-08-28 10:08:26 +02:00
cim
6360c312b3
Fix laser display when player ship fires multiple shots
2015-08-26 19:32:04 +01:00
Kevin Anthoney
0cd3b71b1f
fix ships tumbling when they shouldn't
2015-08-25 17:44:26 +01:00
cim
127424208f
Merge pull request #161 from OoliteProject/multiple-laser-mounts
...
Multiple laser mounts
2015-08-23 20:57:45 +01:00
cim
318d3664af
Make laser mount price per-weapon if multiply mode is on
2015-08-23 13:09:46 +01:00
cim
5a84795861
Make ship.weaponPosition* return an array of vectors
2015-08-22 15:34:22 +01:00
cim
cb97021d18
Set up multiple laser usage
2015-08-22 14:24:49 +01:00
cim
428a32587a
Convert laser mounts to be arrays rather than single vectors
2015-08-18 21:26:56 +01:00
AnotherCommander
b93d2ebe8b
Added instructions related to how files should be laid out for the updater to work.
2015-08-16 20:52:36 +02:00
AnotherCommander
c6c8fc49e9
Added source file for the Windows Deployment to Test Release Configuration Updater.
2015-08-16 20:08:43 +02:00
cim
b239c9df06
shipDumpedCargo shipscript event
2015-08-15 10:10:23 +01:00
AnotherCommander
b75a9a3fd0
Merge pull request #146 from OoliteProject/tumbling_ships
...
Tumbling ships
2015-08-14 12:57:18 +02:00
kanthoney
ef9b6d23da
Slow down tumbling ships
2015-08-13 13:50:38 +01:00
cim
eb7e9a9b80
Use hudAllowsBigGui in contracts interfaces
2015-08-12 20:22:04 +01:00
cim
a64ec2388a
PS.hudAllowsBigGui property
2015-08-12 18:41:03 +01:00
cim
4cb78e5aaf
playerDockingClearanceExpired world event
2015-08-12 18:37:06 +01:00
cim
5983fc0e9d
Fix mission screen charts to show routes properly
2015-08-11 21:14:18 +01:00
cim
000df2d61b
Add screenIDs to all core game mission screens
2015-08-11 21:01:54 +01:00
cim
c4fc3871a5
Clean up sun glare while not on viewscreens
2015-08-11 16:43:06 +01:00
cim
dd8789c9ae
Correct context value for scripted changes of player weapon
2015-08-10 21:38:23 +01:00
cim
2532b369fc
Correctly parse viewscreen_only parameter as a bool, not a uint
2015-08-10 21:20:12 +01:00
cim
80c31a366d
Finally tidy up drawGalaxyChart so that chart behaviour is consistent
...
on chart-based mission screens
2015-08-09 15:38:41 +01:00
cim
80835961e0
Probably keep gcc5 happy with format string literals.
...
See https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=778039
GCC is probably being over-picky here since they were perfectly good
NSString literals.
2015-08-09 12:37:15 +01:00
cim
720eb4b2d6
Merge pull request #158 from MaddTheSane/xcode7Fix
...
Fix the project to build under Xcode 7.
2015-08-09 11:29:37 +01:00
cim
a5495306fa
Optimise concealment processing
2015-08-08 22:44:49 +01:00
cim
17bc231837
Allow "concealment" parameter in systeminfo
...
0 = normal
>100 = no data
>200 = no name
>300 = no dot on map
Many gaps left to allow for future gradations without compatibility loss
Route plotting respects system visibility, as does "search by name" and so
on.
2015-08-08 22:07:42 +01:00
C.W. Betts
389c7803f7
Fix the project to build under Xcode 7.
2015-08-07 17:26:59 -06:00
cim
2f65811729
Remove debug line
2015-08-07 23:05:49 +01:00
cim
e8fdaf2837
Make sure comms/console GUIs repositioned properly on screen resize
2015-08-07 21:51:26 +01:00
kanthoney
d34b0de802
Speculative attempt to fix problem with some retina macs where game plays in bottom corner of screen
2015-08-04 15:47:13 +01:00
cim
be534d7abb
Draw HUD and console messages in the other order
...
(Allows HUD elements to be drawn under the console messages)
2015-07-29 18:56:02 +01:00
kanthoney
bdfd8cda7d
Make scanner V work for different FOV when aspect ratio is less than 4:3
2015-07-27 17:15:17 +01:00
kanthoney
3d60549cb6
Remove lines I'd only commented out in previous commit
2015-07-27 13:25:02 +01:00
kanthoney
19893196d0
Make "V" in scanner change with FOV
2015-07-27 13:20:44 +01:00
cim
9c50073d79
Fix bug in texture generation of secondary planets
2015-07-19 18:31:58 +01:00
cim
b4ef4385f7
Do not cancel equipment scripts when removing one of many identical items
2015-07-18 17:01:15 +01:00
cim
c887a74240
Add shipdata property to OXP verifier
2015-07-18 17:00:58 +01:00
cim
78c94d38a1
Allow main planet radius to be set by script when in a different system
...
Suppress drawing of very distant planets to stop flickering effects
2015-07-06 20:30:25 +01:00
cim
c325dcda8c
Allow link_color to be defined both ways for gradient links
2015-07-04 17:16:45 +01:00