6784 Commits

Author SHA1 Message Date
cim
e106132e2a Set missile desired speed to maxspeed on launch 2015-09-23 17:06:57 +01:00
Jens Ayton
6af3ba22d9 Modernize projects for Xcode 7 2015-09-19 15:44:37 +02:00
Jens Ayton
3e039a3720 Suppress new Xcode 7 warnings 2015-09-19 15:36:07 +02:00
AnotherCommander
49f82650ca Report cargo hold status correctly on fuel scoop icon also when docked. 2015-09-07 16:06:07 +02:00
AnotherCommander
7f3787cc50 Removed last occurrence of the unused OOLITE_SDL_MAC macro. 2015-09-06 17:17:37 +02:00
AnotherCommander
b9df860fe3 Small clean-up in main function. Removed last occurence of NS_DURING / NS_HANDLER / NS_ENDHANDLER. 2015-09-06 16:48:20 +02:00
cim
36931199ed Apply Debian patch for typo fix in log message 2015-09-06 11:11:06 +01:00
cim
a439f3de41 Apply Debian patch to keep GCC5 happy 2015-09-06 11:11:06 +01:00
cim
622b05a990 As suggested in Debian patch, separate strip and debug options in build 2015-09-06 11:11:06 +01:00
cim
d8b75e9120 Incorporate Debian patch for icosmesh in other locales 2015-09-06 11:11:06 +01:00
cim
134b07bc09 Incorporate Debian patch to avoid infinite recursion
Now exits properly with an error if core descriptions.plist can't be found
2015-09-06 11:11:06 +01:00
AnotherCommander
e12a9ab290 Fix for memory exhaustion when fullscreen on F5 screen was getting minimized by means of Windows hotkeys. 2015-08-28 10:08:26 +02:00
cim
6360c312b3 Fix laser display when player ship fires multiple shots 2015-08-26 19:32:04 +01:00
Kevin Anthoney
0cd3b71b1f fix ships tumbling when they shouldn't 2015-08-25 17:44:26 +01:00
cim
127424208f Merge pull request #161 from OoliteProject/multiple-laser-mounts
Multiple laser mounts
2015-08-23 20:57:45 +01:00
cim
318d3664af Make laser mount price per-weapon if multiply mode is on 2015-08-23 13:09:46 +01:00
cim
5a84795861 Make ship.weaponPosition* return an array of vectors 2015-08-22 15:34:22 +01:00
cim
cb97021d18 Set up multiple laser usage 2015-08-22 14:24:49 +01:00
cim
428a32587a Convert laser mounts to be arrays rather than single vectors 2015-08-18 21:26:56 +01:00
AnotherCommander
b93d2ebe8b Added instructions related to how files should be laid out for the updater to work. 2015-08-16 20:52:36 +02:00
AnotherCommander
c6c8fc49e9 Added source file for the Windows Deployment to Test Release Configuration Updater. 2015-08-16 20:08:43 +02:00
cim
b239c9df06 shipDumpedCargo shipscript event 2015-08-15 10:10:23 +01:00
AnotherCommander
b75a9a3fd0 Merge pull request #146 from OoliteProject/tumbling_ships
Tumbling ships
2015-08-14 12:57:18 +02:00
kanthoney
ef9b6d23da Slow down tumbling ships 2015-08-13 13:50:38 +01:00
cim
eb7e9a9b80 Use hudAllowsBigGui in contracts interfaces 2015-08-12 20:22:04 +01:00
cim
a64ec2388a PS.hudAllowsBigGui property 2015-08-12 18:41:03 +01:00
cim
4cb78e5aaf playerDockingClearanceExpired world event 2015-08-12 18:37:06 +01:00
cim
5983fc0e9d Fix mission screen charts to show routes properly 2015-08-11 21:14:18 +01:00
cim
000df2d61b Add screenIDs to all core game mission screens 2015-08-11 21:01:54 +01:00
cim
c4fc3871a5 Clean up sun glare while not on viewscreens 2015-08-11 16:43:06 +01:00
cim
dd8789c9ae Correct context value for scripted changes of player weapon 2015-08-10 21:38:23 +01:00
cim
2532b369fc Correctly parse viewscreen_only parameter as a bool, not a uint 2015-08-10 21:20:12 +01:00
cim
80c31a366d Finally tidy up drawGalaxyChart so that chart behaviour is consistent
on chart-based mission screens
2015-08-09 15:38:41 +01:00
cim
80835961e0 Probably keep gcc5 happy with format string literals.
See https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=778039
GCC is probably being over-picky here since they were perfectly good
NSString literals.
2015-08-09 12:37:15 +01:00
cim
720eb4b2d6 Merge pull request #158 from MaddTheSane/xcode7Fix
Fix the project to build under Xcode 7.
2015-08-09 11:29:37 +01:00
cim
a5495306fa Optimise concealment processing 2015-08-08 22:44:49 +01:00
cim
17bc231837 Allow "concealment" parameter in systeminfo
0 = normal
>100 = no data
>200 = no name
>300 = no dot on map
Many gaps left to allow for future gradations without compatibility loss

Route plotting respects system visibility, as does "search by name" and so
on.
2015-08-08 22:07:42 +01:00
C.W. Betts
389c7803f7 Fix the project to build under Xcode 7. 2015-08-07 17:26:59 -06:00
cim
2f65811729 Remove debug line 2015-08-07 23:05:49 +01:00
cim
e8fdaf2837 Make sure comms/console GUIs repositioned properly on screen resize 2015-08-07 21:51:26 +01:00
kanthoney
d34b0de802 Speculative attempt to fix problem with some retina macs where game plays in bottom corner of screen 2015-08-04 15:47:13 +01:00
cim
be534d7abb Draw HUD and console messages in the other order
(Allows HUD elements to be drawn under the console messages)
2015-07-29 18:56:02 +01:00
kanthoney
bdfd8cda7d Make scanner V work for different FOV when aspect ratio is less than 4:3 2015-07-27 17:15:17 +01:00
kanthoney
3d60549cb6 Remove lines I'd only commented out in previous commit 2015-07-27 13:25:02 +01:00
kanthoney
19893196d0 Make "V" in scanner change with FOV 2015-07-27 13:20:44 +01:00
cim
9c50073d79 Fix bug in texture generation of secondary planets 2015-07-19 18:31:58 +01:00
cim
b4ef4385f7 Do not cancel equipment scripts when removing one of many identical items 2015-07-18 17:01:15 +01:00
cim
c887a74240 Add shipdata property to OXP verifier 2015-07-18 17:00:58 +01:00
cim
78c94d38a1 Allow main planet radius to be set by script when in a different system
Suppress drawing of very distant planets to stop flickering effects
2015-07-06 20:30:25 +01:00
cim
c325dcda8c Allow link_color to be defined both ways for gradient links 2015-07-04 17:16:45 +01:00