Fix mission screen charts to show routes properly
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@ -1793,6 +1793,16 @@ static OOTextureSprite *NewTextureSpriteWithDescriptor(NSDictionary *descriptor)
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OOSystemID savedPlanetNumber = 0;
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OOSystemID savedDestNumber = 0;
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static NSDictionary *routeInfo = nil;
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/* May override current mode for mission screens */
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if (backgroundSpecial == GUI_BACKGROUND_SPECIAL_LONG_ANA_SHORTEST)
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{
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advancedNavArrayMode = OPTIMIZED_BY_JUMPS;
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}
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else if (backgroundSpecial == GUI_BACKGROUND_SPECIAL_LONG_ANA_QUICKEST)
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{
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advancedNavArrayMode = OPTIMIZED_BY_TIME;
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}
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if (advancedNavArrayMode != OPTIMIZED_BY_NONE && [player hasEquipmentItemProviding:@"EQ_ADVANCED_NAVIGATIONAL_ARRAY"])
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{
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