add behaviours to any ship.
* Legacy script_actions, setup_actions, launch_actions and death_actions
handled through default JavaScript script.
* In order to implement the above, JS Ship now has a runLegacyScriptActions
method. This is not to be exposed as an "official" method, though, since
we might want to change the mechanism -- for instance, to "compile"
legacy scripts into JS. Handling dynamically-generated legacy scripts in
that case would be a significant complication.
* Updates for Mac OS X 10.5 "Leopard".
- Errors on reading/writing plist will not cause a crash if building
against the Leopard SDK. (I have no intention of requiring Leopard any
time soon, but future-proofing is good.)
- OOWeakReference is now more efficient when running under Leopard, by
implementing the new "fast forwarding" mechanism.
- Threads now have names set under Leopard, which may provide debugging
advantages.
- Fixed some new build warnings for new version of apple-gcc.
- Updated type declarations to identify Oolite saved games as property
lists.
* Cleaned up PlayerEntityControls.m somewhat. Moved method declarations
into files, fixed indentation, broke up monster giant method of doom.
* Script-generated asteroids now behave like system populator-generated
asteroids (As Seen on BB[TM]).
* Minor optimizations and simplifications of legacy script engine.
* JS System.filteredEntities() now has sensible behaviour if predicate
throws an exception: the predicate is not called again, and null is
returned. The exception is reported and not rethrown.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1240 127b21dd-08f5-0310-b4b7-95ae10353056