Jens Ayton
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4ca8806312
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Bunch of cleanup, mostly tabs vs. spaces (yes, I'm silly). Reformatted AIs for consistency, and removed do-nothing handlers. Deleted old sky code.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1724 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-08-03 15:44:57 +00:00 |
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Nikos Barkas
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83395a7db3
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AI fixes: Thargons no longer shoot their motherships if they fail to find a valid target. Applied Eric's fix to homeAI.plist so that escape pods no longer crash on the planet.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1628 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-05-11 17:25:58 +00:00 |
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Jens Ayton
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77df587d1a
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Split out remaining JS classes from OOJavaScriptEngine.* into new files. Added expandable pirate-victim recognition via pirate-victim-roles.plist. Added a number of AI methods for searching for entities by role and scan class.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1169 127b21dd-08f5-0310-b4b7-95ae10353056
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2007-09-12 17:00:59 +00:00 |
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Giles Williams
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23c8889c96
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implemented "missile_roles" to select missile chosen, and "rotating" to mark rotating station, fixed thargon untargetting and behemoth docking (phew!)
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@326 127b21dd-08f5-0310-b4b7-95ae10353056
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2006-03-14 00:54:36 +00:00 |
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dajt
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bd201d29ff
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Putting XML plists back in place.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@77 127b21dd-08f5-0310-b4b7-95ae10353056
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2005-06-08 10:22:59 +00:00 |
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dajt
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2a3ece755c
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Win32 changes, TextureStore uses SDL.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@76 127b21dd-08f5-0310-b4b7-95ae10353056
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2005-06-08 10:14:52 +00:00 |
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Dylan Smith
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3274cb3ea6
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organize the source tree somewhat better
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@30 127b21dd-08f5-0310-b4b7-95ae10353056
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2005-04-28 21:47:22 +00:00 |
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