AI fixes: Thargons no longer shoot their motherships if they fail to find a valid target. Applied Eric's fix to homeAI.plist so that escape pods no longer crash on the planet.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1628 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -2,7 +2,8 @@
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GLOBAL = {
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ENTER = ();
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EXIT = ();
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UPDATE = (setCourseToPlanet, "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
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UPDATE = (setCourseToPlanet, "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination, "pauseAI: 10.0");
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"DESIRED_RANGE_ACHIEVED" = (landOnPlanet);
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"APPROACHING_SURFACE" = (landOnPlanet);
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};
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}
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@ -21,7 +21,7 @@
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"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
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ENTER = (scanForNonThargoid, "pauseAI: 1.0");
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EXIT = ();
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UPDATE = ("scanForNearestShipHavingRole: thargoid-mothership", "pauseAI: 10.0");
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UPDATE = (scanForNonThargoid, "pauseAI: 10.0");
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};
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GLOBAL = {ENTER = ("setStateTo: ATTACK_SHIP"); EXIT = (); UPDATE = (); };
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}
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