AI fixes: Thargons no longer shoot their motherships if they fail to find a valid target. Applied Eric's fix to homeAI.plist so that escape pods no longer crash on the planet.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1628 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
Nikos Barkas 2008-05-11 17:25:58 +00:00
parent d65190fdb5
commit 83395a7db3
2 changed files with 3 additions and 2 deletions

View File

@ -2,7 +2,8 @@
GLOBAL = {
ENTER = ();
EXIT = ();
UPDATE = (setCourseToPlanet, "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
UPDATE = (setCourseToPlanet, "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination, "pauseAI: 10.0");
"DESIRED_RANGE_ACHIEVED" = (landOnPlanet);
"APPROACHING_SURFACE" = (landOnPlanet);
};
}

View File

@ -21,7 +21,7 @@
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
ENTER = (scanForNonThargoid, "pauseAI: 1.0");
EXIT = ();
UPDATE = ("scanForNearestShipHavingRole: thargoid-mothership", "pauseAI: 10.0");
UPDATE = (scanForNonThargoid, "pauseAI: 10.0");
};
GLOBAL = {ENTER = ("setStateTo: ATTACK_SHIP"); EXIT = (); UPDATE = (); };
}