* Removed pointless cache for relatively rarely used commodity display name lookup.
* Added playerEnteredNewGalaxy(newGalaxyNumber) script event.
* Changed descriptions.plist to OpenStep format.
* Descriptions.plist is now loaded before the first time it's used.
* -[Universe descriptionForKey:] and thus DESC() can now select a random string from an array.
* Added -[Universe descriptionForArrayKey:index:] for localization array lookups.
* Removed hard-to-localize [is-word] in favour of [system-description-string], and [adjusting-word] in favour of [clock-format] and [clock-format-adjusting].
* Removed redundant description strings [long-range-chart-find-planet] and [gameoptions-back].
* Moved mass-unit-to-string mapping to OOConstToString.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1376 127b21dd-08f5-0310-b4b7-95ae10353056
add behaviours to any ship.
* Legacy script_actions, setup_actions, launch_actions and death_actions
handled through default JavaScript script.
* In order to implement the above, JS Ship now has a runLegacyScriptActions
method. This is not to be exposed as an "official" method, though, since
we might want to change the mechanism -- for instance, to "compile"
legacy scripts into JS. Handling dynamically-generated legacy scripts in
that case would be a significant complication.
* Updates for Mac OS X 10.5 "Leopard".
- Errors on reading/writing plist will not cause a crash if building
against the Leopard SDK. (I have no intention of requiring Leopard any
time soon, but future-proofing is good.)
- OOWeakReference is now more efficient when running under Leopard, by
implementing the new "fast forwarding" mechanism.
- Threads now have names set under Leopard, which may provide debugging
advantages.
- Fixed some new build warnings for new version of apple-gcc.
- Updated type declarations to identify Oolite saved games as property
lists.
* Cleaned up PlayerEntityControls.m somewhat. Moved method declarations
into files, fixed indentation, broke up monster giant method of doom.
* Script-generated asteroids now behave like system populator-generated
asteroids (As Seen on BB[TM]).
* Minor optimizations and simplifications of legacy script engine.
* JS System.filteredEntities() now has sensible behaviour if predicate
throws an exception: the predicate is not called again, and null is
returned. The exception is reported and not rethrown.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1240 127b21dd-08f5-0310-b4b7-95ae10353056
* Save reduced detail, wireframe and shader settings in preferences.
* Implemented variable shader complexity support.
Added default shader, used for all otherwise-unshaded ships with full shaders on, and for smooth ships or ships with effect maps specified in material dictionary with simple shaders.
* All ships now drawn with slight specular highlight by default (shininess = 10, intensity = 0.2) except in reduced detail mode.
* (JS) Made Ship.shipDescription read-write (except for the player).
* (JS) Added global function ExpandDescription(string : String), to perform substitutions like %H, [commander_name] and so forth.
* (JS) Added global function RandomName(), intended to be like %R substitution. In so doing, I discovered that %R is broken, but left it as-is so it will generate the same name for existing descriptions. Added %X to do the same thing, but without the bugs. RandomName() is different from either in that it doesn't use the "predictable" PRNG, so it will provide a new name each time. To use the "predictable" variant in JavaScript, use ExpandDescription("%X").
* Ships that hyperspace out are no longer replenished in interstellar space.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1228 127b21dd-08f5-0310-b4b7-95ae10353056
* Fixed potential crashing bug in JS memory management (OOJSScript was not releasing its JS GC root).
* Fixed bug with several shipdata.plist settings being ignored in StationEntitys (bug #11684).
* Added JS Oolite object for app and JS version number checking; may add other facilities.
* Require latest version of SpiderMonkey (Gecko 1.8/FireFox 2 version) with JavaScript 1.7 support, built with JS_C_STRINGS_ARE_UTF8.
*Made SpiderMonkey build as a subproject in Xcode for ease of debugging.
* Further fiddling with Mac debug console.
* Added has_npc_traffic attribute to StationEntity.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1157 127b21dd-08f5-0310-b4b7-95ae10353056
Fixes in that time:
* Clean, integrated model for JS ship scripts and world scripts.
* Player ships support JS ship scripts (but not ones synthesized from legacy actions).
* Subentity shader uniform bindings bind to owning ship as intended.
* Fixed like_ship recursion limiter in -[Universe getDictionaryForShip:].
* Fixed a bug in material configuration parsing.
* Fixed a material bug where a shader material with textures, followed by a shader material with no textures, followed by a basic material with no textures would leave a texture bound.
* Cleaned up NSArray -> JS array conversion, without fixing aforementioned bug.
* Made JS Ship property "target" read/write, and made property setting work.
* Added JS Quaternion.random() static method.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1136 127b21dd-08f5-0310-b4b7-95ae10353056