1249 Commits

Author SHA1 Message Date
cim
dae8593131 Adjust cleanup after launching from station in lesson 7 2013-12-19 18:53:52 +00:00
cim
27780bdc0f Prevent player from activating torus drive too early in tutorial 2013-12-19 18:48:51 +00:00
cim
de9283b93a Lesson 7: docking 2013-12-19 17:35:50 +00:00
cim
9d37b1ca14 Add tutorial lesson 6: combat practice.
Also tweak a few earlier stages very slightly, and add optional 'delay' parameter to priority setting in AIs.
2013-12-18 12:42:04 +00:00
cim
622874c444 Just in case an OXP has deleted a standard role. 2013-12-17 15:04:30 +00:00
cim
d5093e2412 Tutorial lessons 4 and 5 2013-12-17 13:05:18 +00:00
cim
86de5faa16 Fix typos in tutorial briefing text 2013-12-16 18:09:29 +00:00
cim
2f248c3186 Adjust messages, check distance from buoy more frequently 2013-12-14 17:05:51 +00:00
cim
51ee5f94cb Add first challenge - dodge some asteroids 2013-12-14 15:55:31 +00:00
cim
ef5e5ca202 Fix coordinates for tutorial, in case the sun moves 2013-12-10 18:25:33 +00:00
cim
d9f1b66c4c Increase fuel level for fuel bar introduction 2013-12-08 19:09:49 +00:00
cim
d1617b92b0 Complete first draft of second lesson 2013-12-07 16:27:02 +00:00
cim
8c2836f157 Set up resetting between lessons and death protection, start lesson 2 2013-12-07 15:02:31 +00:00
cim
a29ee99447 Allow scenarios to be ended
A scenario key may optionally be specified in scenarios.plist, then player.endScenario(key) may be called to exit the scenario and return to the start screen. Calling it with the wrong key or when there was no scenario key set has no effect.
2013-12-07 13:00:02 +00:00
cim
d10327a675 Finish (first draft of) lesson 1 of the tutorial 2013-12-06 21:47:24 +00:00
cim
44799d8b70 Add more dials to tutorial lesson 1 2013-12-06 18:20:55 +00:00
cim
9d8850d4d8 Adjust HUD dial positioning slightly
Scanner zoom is now closer to the scanner than to the compass
2013-12-06 18:20:32 +00:00
cim
e27338050c Adjust ordering slightly, add another dial 2013-12-05 22:12:06 +00:00
cim
7e83f253a6 Start introducing the HUD in the tutorial
New features: player.ship.{show,hide}HUDSelector(selector) to selectively disable HUD entries.
with_dial entry for legends to tie legends to the visibility of particular HUD selectors.
2013-12-04 22:57:39 +00:00
cim
067dd3a222 Add "return" option from load commander screen if entered from start menu 2013-12-04 20:28:38 +00:00
cim
2be33a0eef Start on tutorial set up
Add third parameter to PS.setMultiFunctionText (bool reflow). If true, automatically reflows text to keep within width limits. (Should we default this to on? That's probably the more common case.)
2013-12-03 23:28:16 +00:00
cim
d27d211575 Improve mouse support on new game page, add return to menu option 2013-12-03 18:01:01 +00:00
cim
774f421455 Add starting save file and some initial framework for the tutorial 2013-12-03 13:33:17 +00:00
cim
0c8259f804 Mouse support on start screen 2013-12-03 12:00:02 +00:00
cim
0621052bd0 Sounds for selection, fix enter-persistence bug 2013-12-02 22:57:35 +00:00
cim
e041b5e349 Use correct constants for number keys 2013-12-02 21:15:31 +00:00
cim
8b9bb60a21 Make start options selectable with arrow keys 2013-12-02 20:50:56 +00:00
cim
328a261696 Reword options, add exit option 2013-12-02 20:09:03 +00:00
cim
59fc255fb5 Fix some more bugs around strict mode and reloading
Cleanup some in-game menus now strict mode accessed through scenarios
2013-12-01 22:21:11 +00:00
cim
edfd011ecb Add the scenarios, fix some bugs
Still some more bugs to fix
2013-12-01 21:57:07 +00:00
cim
6fbcf75363 Scenario loading screen
(unfinished: scenarios not yet present)
2013-12-01 18:29:08 +00:00
cim
4dc16316af Adjust start screen to allow for more options than load y/n 2013-12-01 14:32:06 +00:00
cim
91ff0c6647 Fix witchspace entry error for assassins 2013-12-01 12:36:32 +00:00
cim
3fd5ad89b1 Adjust combat odds calculation for bigger fights 2013-11-29 21:06:29 +00:00
cim
694268c95f Fix typo causing errors in comms sending 2013-11-29 18:46:45 +00:00
cim
c1c28ae749 Adjust comms messages to distinguish attack messages a bit 2013-11-28 21:54:00 +00:00
cim
1dd51a6adf Correctly unset wormhole record in ship AIs 2013-11-28 21:00:51 +00:00
cim
fbd6173ef5 Fix misnamed behaviour in escort AI 2013-11-20 17:53:37 +00:00
cim
2fe4c4318c Fix some interstellar space bugs in AI 2013-11-18 18:04:12 +00:00
cim
60ef4c54ad Merge pull request #66 from OoliteProject/zipped-oxp-support
Zipped oxp support / OpenAL
2013-11-17 03:13:51 -08:00
cim
0fa9c82b68 Bring submodule dependencies up to date 2013-11-17 09:50:17 +00:00
cim
4bc2c88604 Add player.*ReputationPrecise
Integer behaviour of *Reputation needed for compatibility
2013-11-15 21:36:35 +00:00
cim
b8a0ec94d5 Add CaptSolo's textures for Griff's asteroids 2013-11-13 21:40:34 +00:00
cim
0b296b47a0 Advance Binary resources to the version with mono sounds 2013-11-12 21:26:54 +00:00
cim
45289bb4a7 Fix populator for missing roles
Temporarily increase level of logging of missing roles
2013-11-11 23:07:53 +00:00
Jens Ayton
721385aeb6 Merge remote branch 'origin/master' into zipped-oxp-support
Conflicts:
	Mac-specific
	Oolite.xcodeproj/project.pbxproj
2013-11-08 19:09:03 +01:00
cim
bf4f6aa689 Basic dependency conflict/requires management for OXPs 2013-11-07 23:47:25 +00:00
cim
259fbeb87d Remove debug statement. 2013-11-06 21:34:58 +00:00
cim
9b04c93edb Require a manifest.plist in OXZ files
identifier, version, required_oolite_version are required
title and maximum_oolite_version are processed
some others are defined but not yet used
2013-11-06 21:32:47 +00:00
Jens Ayton
1ea963b3ba Remove unused file script-patches.plist 2013-11-05 14:47:11 +01:00