cim
dae8593131
Adjust cleanup after launching from station in lesson 7
2013-12-19 18:53:52 +00:00
cim
27780bdc0f
Prevent player from activating torus drive too early in tutorial
2013-12-19 18:48:51 +00:00
cim
de9283b93a
Lesson 7: docking
2013-12-19 17:35:50 +00:00
cim
9d37b1ca14
Add tutorial lesson 6: combat practice.
...
Also tweak a few earlier stages very slightly, and add optional 'delay' parameter to priority setting in AIs.
2013-12-18 12:42:04 +00:00
cim
622874c444
Just in case an OXP has deleted a standard role.
2013-12-17 15:04:30 +00:00
cim
d5093e2412
Tutorial lessons 4 and 5
2013-12-17 13:05:18 +00:00
cim
86de5faa16
Fix typos in tutorial briefing text
2013-12-16 18:09:29 +00:00
cim
2f248c3186
Adjust messages, check distance from buoy more frequently
2013-12-14 17:05:51 +00:00
cim
51ee5f94cb
Add first challenge - dodge some asteroids
2013-12-14 15:55:31 +00:00
cim
ef5e5ca202
Fix coordinates for tutorial, in case the sun moves
2013-12-10 18:25:33 +00:00
cim
d9f1b66c4c
Increase fuel level for fuel bar introduction
2013-12-08 19:09:49 +00:00
cim
d1617b92b0
Complete first draft of second lesson
2013-12-07 16:27:02 +00:00
cim
8c2836f157
Set up resetting between lessons and death protection, start lesson 2
2013-12-07 15:02:31 +00:00
cim
a29ee99447
Allow scenarios to be ended
...
A scenario key may optionally be specified in scenarios.plist, then player.endScenario(key) may be called to exit the scenario and return to the start screen. Calling it with the wrong key or when there was no scenario key set has no effect.
2013-12-07 13:00:02 +00:00
cim
d10327a675
Finish (first draft of) lesson 1 of the tutorial
2013-12-06 21:47:24 +00:00
cim
44799d8b70
Add more dials to tutorial lesson 1
2013-12-06 18:20:55 +00:00
cim
9d8850d4d8
Adjust HUD dial positioning slightly
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Scanner zoom is now closer to the scanner than to the compass
2013-12-06 18:20:32 +00:00
cim
e27338050c
Adjust ordering slightly, add another dial
2013-12-05 22:12:06 +00:00
cim
7e83f253a6
Start introducing the HUD in the tutorial
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New features: player.ship.{show,hide}HUDSelector(selector) to selectively disable HUD entries.
with_dial entry for legends to tie legends to the visibility of particular HUD selectors.
2013-12-04 22:57:39 +00:00
cim
067dd3a222
Add "return" option from load commander screen if entered from start menu
2013-12-04 20:28:38 +00:00
cim
2be33a0eef
Start on tutorial set up
...
Add third parameter to PS.setMultiFunctionText (bool reflow). If true, automatically reflows text to keep within width limits. (Should we default this to on? That's probably the more common case.)
2013-12-03 23:28:16 +00:00
cim
d27d211575
Improve mouse support on new game page, add return to menu option
2013-12-03 18:01:01 +00:00
cim
774f421455
Add starting save file and some initial framework for the tutorial
2013-12-03 13:33:17 +00:00
cim
0c8259f804
Mouse support on start screen
2013-12-03 12:00:02 +00:00
cim
0621052bd0
Sounds for selection, fix enter-persistence bug
2013-12-02 22:57:35 +00:00
cim
e041b5e349
Use correct constants for number keys
2013-12-02 21:15:31 +00:00
cim
8b9bb60a21
Make start options selectable with arrow keys
2013-12-02 20:50:56 +00:00
cim
328a261696
Reword options, add exit option
2013-12-02 20:09:03 +00:00
cim
59fc255fb5
Fix some more bugs around strict mode and reloading
...
Cleanup some in-game menus now strict mode accessed through scenarios
2013-12-01 22:21:11 +00:00
cim
edfd011ecb
Add the scenarios, fix some bugs
...
Still some more bugs to fix
2013-12-01 21:57:07 +00:00
cim
6fbcf75363
Scenario loading screen
...
(unfinished: scenarios not yet present)
2013-12-01 18:29:08 +00:00
cim
4dc16316af
Adjust start screen to allow for more options than load y/n
2013-12-01 14:32:06 +00:00
cim
91ff0c6647
Fix witchspace entry error for assassins
2013-12-01 12:36:32 +00:00
cim
3fd5ad89b1
Adjust combat odds calculation for bigger fights
2013-11-29 21:06:29 +00:00
cim
694268c95f
Fix typo causing errors in comms sending
2013-11-29 18:46:45 +00:00
cim
c1c28ae749
Adjust comms messages to distinguish attack messages a bit
2013-11-28 21:54:00 +00:00
cim
1dd51a6adf
Correctly unset wormhole record in ship AIs
2013-11-28 21:00:51 +00:00
cim
fbd6173ef5
Fix misnamed behaviour in escort AI
2013-11-20 17:53:37 +00:00
cim
2fe4c4318c
Fix some interstellar space bugs in AI
2013-11-18 18:04:12 +00:00
cim
60ef4c54ad
Merge pull request #66 from OoliteProject/zipped-oxp-support
...
Zipped oxp support / OpenAL
2013-11-17 03:13:51 -08:00
cim
0fa9c82b68
Bring submodule dependencies up to date
2013-11-17 09:50:17 +00:00
cim
4bc2c88604
Add player.*ReputationPrecise
...
Integer behaviour of *Reputation needed for compatibility
2013-11-15 21:36:35 +00:00
cim
b8a0ec94d5
Add CaptSolo's textures for Griff's asteroids
2013-11-13 21:40:34 +00:00
cim
0b296b47a0
Advance Binary resources to the version with mono sounds
2013-11-12 21:26:54 +00:00
cim
45289bb4a7
Fix populator for missing roles
...
Temporarily increase level of logging of missing roles
2013-11-11 23:07:53 +00:00
Jens Ayton
721385aeb6
Merge remote branch 'origin/master' into zipped-oxp-support
...
Conflicts:
Mac-specific
Oolite.xcodeproj/project.pbxproj
2013-11-08 19:09:03 +01:00
cim
bf4f6aa689
Basic dependency conflict/requires management for OXPs
2013-11-07 23:47:25 +00:00
cim
259fbeb87d
Remove debug statement.
2013-11-06 21:34:58 +00:00
cim
9b04c93edb
Require a manifest.plist in OXZ files
...
identifier, version, required_oolite_version are required
title and maximum_oolite_version are processed
some others are defined but not yet used
2013-11-06 21:32:47 +00:00
Jens Ayton
1ea963b3ba
Remove unused file script-patches.plist
2013-11-05 14:47:11 +01:00