cim
246d9c01dd
Rock hermit market diversity
...
Give the "pirate" and "chaotic" rock hermits (both quite rare) slightly
different markets, and the chance to find some interesting but low
capacity deals.
2014-09-06 17:51:29 +01:00
cim
22e4b3689d
Use canonical commodity name in nova mission
2014-08-30 15:14:39 +01:00
cim
a45a762640
A few more adjustments - cargo contracts now (mostly?) work again
...
New JS method
systemInfo.samplePrice(commodity)
- get a sample price for a trade good in an arbitrary system
Saves changing oolite-contracts-cargo for every change in the algorithm
2014-08-24 18:53:31 +01:00
cim
ce4c3e1e44
Register ship forms should return to the interfaces screen when complete
2014-08-09 13:54:49 +01:00
cim
97019ba92c
Make sure ECM delay timer is stopped before ship is destroyed
2014-08-07 19:20:16 +01:00
cim
aa5e137f18
Fix constrictor hunt ship script for some unusual cases
2014-07-26 20:10:17 +01:00
cim
abddb9fc67
Make traders and especially smugglers avoid suspicious craft
2014-07-09 22:42:36 +01:00
cim
abb3f2bc55
Fix some variable-defined errors in priority AI
2014-07-07 17:34:32 +01:00
cim
cf4da8cf65
Catch occasional problem with docking AI frustration
...
Requires station to be destroyed at inconvenient time.
2014-07-06 17:28:36 +01:00
cim
b9bcacc0c7
Adjust AI reconsideration and ECM delays to depend on accuracy
2014-07-05 15:32:38 +01:00
cim
80cc302379
Fix assassin chase routines
2014-06-29 17:19:09 +01:00
cim
2ef15dfb84
Try again to fix docking code
2014-06-29 17:08:34 +01:00
cim
be31612b3d
Fix parcel/passenger contract generation
...
Should be some available to new players - not safe hops to a nearby system asking for a Deadly pilot with a flawless reputation. New couriers still don't get to be that picky over what they accept, though.
Also stop generation of occasional contracts with impossible reputation requirements.
2014-06-22 15:00:38 +01:00
cim
0d4d17da2b
Fix some problems with interrupted docking sequences
2014-06-21 17:26:59 +01:00
cim
b11c16200b
Fix some rare cases in Oolite AI library
...
- police in interstellar space
- scavengers whose home station is destroyed
2014-06-21 16:23:51 +01:00
cim
fa78ba2cc1
Add an extra tutorial page on masslock avoidance
2014-06-14 13:01:03 +01:00
cim
c327444493
Fix possibility of duplicate passenger names
2014-06-13 18:33:26 +01:00
cim
f4330510c4
Adjust tutorial slightly after testing
2014-06-05 21:19:21 +01:00
cim
e1c6e3bba7
Add ship.isMinable property, adjust miner AI to use it
2014-06-01 19:45:23 +01:00
cim
189267a5dc
Remove some temp testing code
...
- comment out drawWitchspaceDestination HUD items
- remove temporary comms messages
2014-06-01 16:35:22 +01:00
cim
323e76b521
Ships will follow player out of interstellar space (usually)
2014-05-25 10:57:50 +01:00
cim
633316558c
Prevent launch-and-dock behaviour with bounty hunters in certain cases
2014-05-21 20:42:20 +01:00
cim
d01c7567f9
Fix some minor populator issues
2014-05-20 22:08:04 +01:00
cim
d8591c7c55
Fix error in JSAI cargo scooping routine
2014-05-17 22:42:11 +01:00
cim
5935cd5dc3
Maybe fix launch-then-dock traders
2014-05-13 21:44:17 +01:00
cim
06dbc412bd
Various assassination tweaks and fixes
...
- passenger contracts now record their risk level!
- client names recorded for potential comms use
- slightly tweak the AI for better assassin comms potential
2014-05-05 22:05:03 +01:00
cim
04b23346f6
Slightly adjust assassin population
2014-05-05 16:15:20 +01:00
cim
b9d42404a4
Fix comms setting
2014-04-27 15:11:59 +01:00
cim
01678dbda1
Fix up some group combat bugs and other errors
2014-04-27 11:27:47 +01:00
cim
e4127b32ee
Add personality selection to AI communications
2014-04-27 10:56:50 +01:00
cim
b416e32326
Reduce chance of missiles colliding with launching ship
...
Previously happened quite a bit when firing at targets directly aft
2014-04-24 22:34:11 +01:00
cim
544d744fa3
Adjust attack commencement messages a little.
2014-04-06 14:00:35 +01:00
cim
04ec2668b6
Fix OXP compatibility issue with like_ship use on buoys
2014-03-31 20:25:49 +01:00
cim
890594fa73
Add some extra comms options for kill messages
2014-03-31 19:15:25 +01:00
cim
dfd0f391f0
Fix some bugs in the opportunist AI
2014-03-30 14:25:51 +01:00
cim
e1fff8465f
Get ships to leave masslocks of stations better for witchspace
2014-03-15 19:39:32 +00:00
cim
06f072b100
Remove this.version from core JS files as manifest.plist sets it anyway
...
(This should make releases a bit easier...)
2014-03-14 15:09:41 +00:00
cim
6d1932fa0b
Make populator use autoAI, add assassin roles to map
2014-03-14 14:37:56 +00:00
cim
8eaa403398
Add crew names to comms data
2014-03-14 14:00:04 +00:00
cim
63f23b7629
Adjust Thargoid appearance in IS space
2014-03-14 13:02:21 +00:00
cim
e03fbbb03a
Deal with some friendly fire cases
...
Mainly between police and stations
2014-03-14 12:05:56 +00:00
cim
b82db62594
Temporarily suppress certain bits of normal population during missions
...
(avoids giving the player potentially powerful assistance)
2014-03-02 20:15:36 +00:00
cim
dbe6cb109e
Reduce chances of large assassin packs hanging around
2014-03-01 21:52:13 +00:00
cim
f3d1180b28
Better fleeing to witchspace for grouped ships
2014-03-01 16:39:47 +00:00
cim
632bec9918
Check that leader is not null in mothership attack checks
2014-02-28 20:59:41 +00:00
cim
cdb9004646
Fix interstellar space AI bug
2014-02-17 18:10:13 +00:00
cim
ac70b5c94c
Remove buoys from thargoid priority target list
2014-02-16 10:04:24 +00:00
cim
d000bbb1db
Update launch-to-witchspace AI to avoid collision with stations
2014-02-11 21:31:40 +00:00
cim
0bf226e0d5
Distinguish group and solo witchspace exit messages
2014-02-07 22:21:20 +00:00
cim
2be5513f1d
Fix typos in priority AI script
2014-01-28 17:54:15 +00:00