- new behaviour BEHAVIOUR_LAND_ON_PLANET that takes care of the whole landing and removal.
- AI command: performLandOnPlanet. Works only very close (500 meters) to the planet surface were APPROACHING_SURFACE has be send. Otherwise returns: NO_PLANET_NEARBY
- ship event: shipLandedOnPlanet(planet)
- changed the old AI message LANDED_ON_PLANET from normal to reactToMessage. The normal one never triggered because of ship removal in the same update.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4844 127b21dd-08f5-0310-b4b7-95ae10353056
- player and NPCs can eject at all times now.
- if pod ejected in witchspace, it's game over for the player, unless overridden by oxp.
- if pod ejected in normal space, the player will always reappear at the main station, unless overridden by oxp!
- new worldScript event 'escapePodSequenceOver' to override escape pod behaviour: if at the end of the event player.ship.target is a dockable station, the player will reappear inside it, otherwise game over!
- new translation string: gameover-escape-pod
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3809 127b21dd-08f5-0310-b4b7-95ae10353056