- Prevent writing of mainStation beacon.
- Change way that station beacon is handled with ASC - rather than having the compass point at the buoy, just make the main station beacon visible anywhere in the system.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4855 127b21dd-08f5-0310-b4b7-95ae10353056
- new behaviour BEHAVIOUR_LAND_ON_PLANET that takes care of the whole landing and removal.
- AI command: performLandOnPlanet. Works only very close (500 meters) to the planet surface were APPROACHING_SURFACE has be send. Otherwise returns: NO_PLANET_NEARBY
- ship event: shipLandedOnPlanet(planet)
- changed the old AI message LANDED_ON_PLANET from normal to reactToMessage. The normal one never triggered because of ship removal in the same update.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4844 127b21dd-08f5-0310-b4b7-95ae10353056
* change: specifically setting empty comms_log_gui & message_gui sections inside hud plists now resets those guis to Oolite's default. Updated standard huds accordingly.
* bugfix: fixed crash with malformed gui declarations inside hud plists - trunk & maintenance.
* change: internal name of commodity identifiers normalised: 'liquor/wines', 'alien items', 'gem-stones' are now expressed internally as 'liguor_wines', 'alien_items' and 'gem_stones' - in most cases the old identifiers are still recognised, for backward compatibility.
- linux build and windows build directories separated, both can now share the same source directory without build conflicts.
- updated copyright notice in shaders files, minor planet drawable cleanup.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4826 127b21dd-08f5-0310-b4b7-95ae10353056
- Shot lasers don't lag behind any more when the player's ship is moving at speed.
- Readjusted position for cobra3 side lasers, to avoid the now noticeable 'laser crosses'.
minor comment rewording.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4821 127b21dd-08f5-0310-b4b7-95ae10353056
- scooping constrictor pilot without killing the ship no longer gives a success message.
- activating a "becomeEnergyBlast" or "becomeExplosion" within a shipDied event, no longer triggers a new shipDied event.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4794 127b21dd-08f5-0310-b4b7-95ae10353056
- setTargetToRandomStation will select a random station from all stations within 'desiredRange'. Carriers and stations without npc_traffic are excluded. It returns "NO_STATION_IN_RANGE" or "STATION_FOUND"
- setTargetToLastStation sets the primary target to the last selected station. It returns "NO_STATION_FOUND" when the last station lo longer exists.
- Updated the route1traderAI.plist so that ships with bounty no longer go to the main station as default but start looking for a random station.
- Bugfix: Activating the fuel injector while deceleration from torus speed, no longer drops the speed immediately to max-injector speed.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4770 127b21dd-08f5-0310-b4b7-95ae10353056
- The scoop icon now correctly shows a full cargo hold when special cargo is transported.
- Added code that points the ships towards the station during stationkeeping. Main reason is that the player has something to watch when waiting.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4744 127b21dd-08f5-0310-b4b7-95ae10353056
Shift-\ (|) is now bound to stepping through the Advanced Space Compass's
targets in reverse order. Beacon-list has been converted to double-linked
list to facilitate this.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4689 127b21dd-08f5-0310-b4b7-95ae10353056
- made js engine less likely to stall on reset after player's death.
- better feedback in case of load game failure due to js issues.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4665 127b21dd-08f5-0310-b4b7-95ae10353056
- Added an AI command 'checkHeatInsulation' (returns either: INSULATION_OK or INSULATION_POOR)
- ship_temperature no longer becomes negative (and stays negative) after a witchspace jump from a hot area. (delta_t can be several seconds on the first update after a jump)
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4647 127b21dd-08f5-0310-b4b7-95ae10353056
- '*' creates a snapshot, as per 1.65 - fixed SDL inconsistency, so numpad '*' also works.
- 'o' switches the HUD on & off - its js equivalent also works. Inexplicably that key was left hardcoded while all other keys were moved to keyconfig.plist - fixed that too.
* hopefully finished fixing windows' UK keymapping.
* fixed intro inconsistency between game startup, and restart (now the cobra 3 caption shows for exactly the same amount of time in both cases).
* Fixed minor autosave glitch - no more unnecessary autosaves immediately after saving a game manually.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4617 127b21dd-08f5-0310-b4b7-95ae10353056
- implemented dynamic version of fuelChargeRate.
- removed protected fuel_charge_rate variable from shipEntity object.
- initial implementation of post-MNSR - more accurate - fuel ratio calculations, bracketed by '#if 0's
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4532 127b21dd-08f5-0310-b4b7-95ae10353056
- Pirate Escorts now correctly follow their leaded trough a wormhole
- Added the AI message ACCEPTED_ESCORT to be able to send attack instructions to the escort when self in fight.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4523 127b21dd-08f5-0310-b4b7-95ae10353056