cim
a32f786168
Try to spread out launches between stations a bit.
2013-12-19 18:55:07 +00:00
AnotherCommander
e07757cfe5
Update screenbackgrounds.plist with (commented out) code for the new game screen.
2013-12-19 16:27:15 +01:00
AnotherCommander
7bf19797ef
Background enabling code for new game screen - simplified edition.
2013-12-19 15:47:53 +01:00
AnotherCommander
6bd7a42997
Enable background and foreground images for the new New Game screen.
2013-12-19 13:28:44 +01:00
cim
cff7ee1dd0
Merge branch 'tutorial-scenario': lesson 6
2013-12-18 12:44:29 +00:00
cim
9d37b1ca14
Add tutorial lesson 6: combat practice.
...
Also tweak a few earlier stages very slightly, and add optional 'delay' parameter to priority setting in AIs.
2013-12-18 12:42:04 +00:00
cim
a570fbadfc
Fix bug where stations would ignore attacks
2013-12-17 22:06:12 +00:00
cim
622874c444
Just in case an OXP has deleted a standard role.
2013-12-17 15:04:30 +00:00
cim
b11f30df0b
Merge branch 'tutorial-scenario' - more lessons
2013-12-17 13:07:45 +00:00
cim
d5093e2412
Tutorial lessons 4 and 5
2013-12-17 13:05:18 +00:00
cim
86de5faa16
Fix typos in tutorial briefing text
2013-12-16 18:09:29 +00:00
cim
b796c20192
Sort out a bunch of momentum transfers
...
- if something explodes, debris inherits its velocity.
- momentum transfer on explosion now somewhat capped to prevent accidental relativistic projectiles.
- clean up some duplicated code for asteroid->boulder and boulder->splinter
2013-12-15 16:22:58 +00:00
cim
282af079ed
Merge branch 'tutorial-scenario': fixes
2013-12-14 17:06:21 +00:00
cim
2f248c3186
Adjust messages, check distance from buoy more frequently
2013-12-14 17:05:51 +00:00
cim
344bd47efd
Merge branch 'tutorial-scenario': lesson 3 and some bug fixes
2013-12-14 16:01:20 +00:00
cim
51ee5f94cb
Add first challenge - dodge some asteroids
2013-12-14 15:55:31 +00:00
cim
0d66f33809
Make attacks on cargo, buoys, etc. less likely
2013-12-12 20:56:39 +00:00
cim
609339826c
Fix AI error
2013-12-12 20:17:58 +00:00
cim
7944657206
Fix use of RNG functions to be hopefully consistent cross-platform
2013-12-12 19:52:43 +00:00
cim
ef5e5ca202
Fix coordinates for tutorial, in case the sun moves
2013-12-10 18:25:33 +00:00
cim
5ac0101ac9
Rework "endScenario" to hopefully avoid crash
2013-12-09 20:25:09 +00:00
cim
714097821c
Fix a couple of exceptions
2013-12-09 18:53:27 +00:00
Jens Ayton
10a588675f
Fix format string errors
2013-12-09 09:34:19 +01:00
cim
b17b39afde
Merge branch 'tutorial-scenario'
...
I'll carry on working on the tutorial mainly in the branch, but I'd rather be able to get it tested via nightlies a bit at a time to spread out the feedback. The scenario support and new start menu are also needing testing. So further merges from this branch will happen in future.
2013-12-08 19:10:19 +00:00
cim
d9f1b66c4c
Increase fuel level for fuel bar introduction
2013-12-08 19:09:49 +00:00
cim
dbcd7f00a9
Correctly load main station market from save game
2013-12-08 12:50:01 +00:00
cim
fe7bf609a9
Add private functions to private interface (allows gcc compile)
2013-12-08 12:45:32 +00:00
Jens Ayton
63dd78d9dd
Unpilotedness reform
...
* Rename isUnpiloted to isExplicitlyUnpiloted
* Add more general isUnpiloted method covering things like rocks.
2013-12-08 01:43:32 +01:00
Jens Ayton
96a41ad97c
Reform ship crew setup
...
Adds a convenience method for the common case, which two changes:
* It does nothing for unpiloted ships
* It uses the ship's nominal home system rather than the current
system as the character's origin seed. I don't think this can
make a difference currently, but it's future-proofing.
2013-12-08 01:31:17 +01:00
Jens Ayton
8e870d772c
Clean up OOCharacter
...
Mostly style changes, and hiding of internal methods. Also removed
longDescription property; it was never used and the setup code was
broken.
2013-12-08 01:14:36 +01:00
cim
d1617b92b0
Complete first draft of second lesson
2013-12-07 16:27:02 +00:00
cim
8c2836f157
Set up resetting between lessons and death protection, start lesson 2
2013-12-07 15:02:31 +00:00
cim
a29ee99447
Allow scenarios to be ended
...
A scenario key may optionally be specified in scenarios.plist, then player.endScenario(key) may be called to exit the scenario and return to the start screen. Calling it with the wrong key or when there was no scenario key set has no effect.
2013-12-07 13:00:02 +00:00
cim
d10327a675
Finish (first draft of) lesson 1 of the tutorial
2013-12-06 21:47:24 +00:00
cim
7fcc368258
Fix bug where HUD items which changed line width weren't resetting it
2013-12-06 21:45:27 +00:00
cim
44799d8b70
Add more dials to tutorial lesson 1
2013-12-06 18:20:55 +00:00
cim
9d8850d4d8
Adjust HUD dial positioning slightly
...
Scanner zoom is now closer to the scanner than to the compass
2013-12-06 18:20:32 +00:00
cim
e27338050c
Adjust ordering slightly, add another dial
2013-12-05 22:12:06 +00:00
cim
e7470f3de9
Merge pull request #68 from kanthoney/master
...
Remove reference to .relative_gitmodules from README.txt
2013-12-05 12:36:37 -08:00
cim
7e83f253a6
Start introducing the HUD in the tutorial
...
New features: player.ship.{show,hide}HUDSelector(selector) to selectively disable HUD entries.
with_dial entry for legends to tie legends to the visibility of particular HUD selectors.
2013-12-04 22:57:39 +00:00
cim
067dd3a222
Add "return" option from load commander screen if entered from start menu
2013-12-04 20:28:38 +00:00
cim
2be33a0eef
Start on tutorial set up
...
Add third parameter to PS.setMultiFunctionText (bool reflow). If true, automatically reflows text to keep within width limits. (Should we default this to on? That's probably the more common case.)
2013-12-03 23:28:16 +00:00
cim
c8cc203ff5
Stop double-clicks outside selectable rows activating something
2013-12-03 18:26:42 +00:00
cim
6e33205d6f
Fix colour of return to menu
2013-12-03 18:04:33 +00:00
cim
d27d211575
Improve mouse support on new game page, add return to menu option
2013-12-03 18:01:01 +00:00
cim
9052fc604e
Clear mouse when entering intro screen
2013-12-03 16:57:54 +00:00
cim
774f421455
Add starting save file and some initial framework for the tutorial
2013-12-03 13:33:17 +00:00
cim
74659d6966
Mouse support for New Commander screen
2013-12-03 12:34:25 +00:00
cim
0c8259f804
Mouse support on start screen
2013-12-03 12:00:02 +00:00
cim
5e165fc3a2
Fix lighting problems with -load option, without F7 bug
2013-12-03 11:08:44 +00:00