cim
9d37b1ca14
Add tutorial lesson 6: combat practice.
...
Also tweak a few earlier stages very slightly, and add optional 'delay' parameter to priority setting in AIs.
2013-12-18 12:42:04 +00:00
cim
d5093e2412
Tutorial lessons 4 and 5
2013-12-17 13:05:18 +00:00
cim
86de5faa16
Fix typos in tutorial briefing text
2013-12-16 18:09:29 +00:00
cim
2f248c3186
Adjust messages, check distance from buoy more frequently
2013-12-14 17:05:51 +00:00
cim
51ee5f94cb
Add first challenge - dodge some asteroids
2013-12-14 15:55:31 +00:00
cim
d1617b92b0
Complete first draft of second lesson
2013-12-07 16:27:02 +00:00
cim
8c2836f157
Set up resetting between lessons and death protection, start lesson 2
2013-12-07 15:02:31 +00:00
cim
a29ee99447
Allow scenarios to be ended
...
A scenario key may optionally be specified in scenarios.plist, then player.endScenario(key) may be called to exit the scenario and return to the start screen. Calling it with the wrong key or when there was no scenario key set has no effect.
2013-12-07 13:00:02 +00:00
cim
d10327a675
Finish (first draft of) lesson 1 of the tutorial
2013-12-06 21:47:24 +00:00
cim
44799d8b70
Add more dials to tutorial lesson 1
2013-12-06 18:20:55 +00:00
cim
9d8850d4d8
Adjust HUD dial positioning slightly
...
Scanner zoom is now closer to the scanner than to the compass
2013-12-06 18:20:32 +00:00
cim
e27338050c
Adjust ordering slightly, add another dial
2013-12-05 22:12:06 +00:00
cim
7e83f253a6
Start introducing the HUD in the tutorial
...
New features: player.ship.{show,hide}HUDSelector(selector) to selectively disable HUD entries.
with_dial entry for legends to tie legends to the visibility of particular HUD selectors.
2013-12-04 22:57:39 +00:00
cim
067dd3a222
Add "return" option from load commander screen if entered from start menu
2013-12-04 20:28:38 +00:00
cim
2be33a0eef
Start on tutorial set up
...
Add third parameter to PS.setMultiFunctionText (bool reflow). If true, automatically reflows text to keep within width limits. (Should we default this to on? That's probably the more common case.)
2013-12-03 23:28:16 +00:00
cim
d27d211575
Improve mouse support on new game page, add return to menu option
2013-12-03 18:01:01 +00:00
cim
774f421455
Add starting save file and some initial framework for the tutorial
2013-12-03 13:33:17 +00:00
cim
0c8259f804
Mouse support on start screen
2013-12-03 12:00:02 +00:00
cim
0621052bd0
Sounds for selection, fix enter-persistence bug
2013-12-02 22:57:35 +00:00
cim
e041b5e349
Use correct constants for number keys
2013-12-02 21:15:31 +00:00
cim
8b9bb60a21
Make start options selectable with arrow keys
2013-12-02 20:50:56 +00:00
cim
328a261696
Reword options, add exit option
2013-12-02 20:09:03 +00:00
cim
59fc255fb5
Fix some more bugs around strict mode and reloading
...
Cleanup some in-game menus now strict mode accessed through scenarios
2013-12-01 22:21:11 +00:00
cim
6fbcf75363
Scenario loading screen
...
(unfinished: scenarios not yet present)
2013-12-01 18:29:08 +00:00
cim
4dc16316af
Adjust start screen to allow for more options than load y/n
2013-12-01 14:32:06 +00:00
cim
60ef4c54ad
Merge pull request #66 from OoliteProject/zipped-oxp-support
...
Zipped oxp support / OpenAL
2013-11-17 03:13:51 -08:00
cim
b8a0ec94d5
Add CaptSolo's textures for Griff's asteroids
2013-11-13 21:40:34 +00:00
Jens Ayton
721385aeb6
Merge remote branch 'origin/master' into zipped-oxp-support
...
Conflicts:
Mac-specific
Oolite.xcodeproj/project.pbxproj
2013-11-08 19:09:03 +01:00
cim
bf4f6aa689
Basic dependency conflict/requires management for OXPs
2013-11-07 23:47:25 +00:00
cim
9b04c93edb
Require a manifest.plist in OXZ files
...
identifier, version, required_oolite_version are required
title and maximum_oolite_version are processed
some others are defined but not yet used
2013-11-06 21:32:47 +00:00
Jens Ayton
1ea963b3ba
Remove unused file script-patches.plist
2013-11-05 14:47:11 +01:00
Jens Ayton
086e8ea724
Merge branch 'master' into zipped-oxp-support
...
Conflicts:
Oolite.xcodeproj/project.pbxproj
2013-11-05 13:33:16 +01:00
cim
9e32bec94b
Better way of managing pause message.
2013-11-04 21:17:16 +00:00
cim
bbf8fdcb93
Merge branch 'nafigator-fix-numpadkeys'
...
Fix conflicts accumulated from other changes to master.
Conflicts:
GNUmakefile
src/Core/Entities/PlayerEntity.h
src/Core/Entities/PlayerEntity.m
src/Core/Entities/PlayerEntityControls.m
2013-11-03 16:51:43 +00:00
cim
dbf2e46978
Remove ferdelance-player thrust difference
2013-11-03 16:00:54 +00:00
cim
1ac5406f07
Set allegiance for stations rather than relying on automatic calc.
...
Rock hermits allegiance varies (consistently per hermit) per system.
2013-11-03 13:36:23 +00:00
cim
04fcf560a8
Make weapons-offline notice much more noticeable
2013-11-03 12:29:23 +00:00
Jens Ayton
939f5a2806
Disable sound.buffer logging by default
2013-11-02 19:40:22 +01:00
cim
26fd084f4c
Extra special string expansions
...
For keyconfig entry "key_FOO", "[oolite_key_FOO]" will describe it.
2013-11-02 17:24:43 +00:00
Jens Ayton
ed55d08251
Merge remote branch 'origin/master' into zipped-oxp-support
2013-11-02 14:44:16 +01:00
cim
450f7358ce
Remove bad weapon position override.
2013-11-01 23:06:32 +00:00
cim
5c4c257ed8
Set main station roll rates
2013-11-01 20:22:25 +00:00
cim
d67bfb6c94
Merge branch 'master' of github.com:OoliteProject/oolite into zipped-oxp-support
...
Conflicts:
GNUmakefile
Merge upstream now or this will be messy later with the windows deps
2013-10-31 14:02:45 +00:00
cim
f00d3bd2fe
Start work on OpenAL support
...
(Really doesn't work as of this commit...)
2013-10-31 14:00:18 +00:00
cim
3a232d5cf6
Slow rotation on rock hermit
2013-10-30 20:23:31 +00:00
cim
8f3591b509
Fix typo in shipdata
2013-10-29 22:18:20 +00:00
cim
e71ae6983f
Add Griff Stations with CaptSolo's textures
2013-10-29 21:50:56 +00:00
cim
c7cbcc898b
commit for Griff: update to shipdata.plist for updated models/textures
2013-10-29 20:16:58 +00:00
cim
30375999c2
Fix typos in Mamba shipdata
2013-10-27 12:51:32 +00:00
cim
a6193991b9
Adjust Cobra III aft view
2013-10-24 21:36:51 +01:00