10 Commits

Author SHA1 Message Date
Nikos Barkas
afb09f9a7e Here goes another year. Happy 2013. The Reference Sheet and the Readme still need to have year references bumped.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5596 127b21dd-08f5-0310-b4b7-95ae10353056
2012-12-31 09:00:28 +00:00
Marc
b353faef84 A mixed bag:
* change: specifically setting empty comms_log_gui & message_gui sections inside hud plists now resets those guis to Oolite's default. Updated standard huds accordingly.
 * bugfix: fixed crash with malformed gui declarations inside hud plists - trunk & maintenance.
 * change: internal name of commodity identifiers normalised: 'liquor/wines', 'alien items', 'gem-stones' are now expressed internally as 'liguor_wines', 'alien_items' and 'gem_stones' - in most cases the old identifiers are still recognised, for backward compatibility.
 - linux build and windows build directories separated, both can now share the same source directory without build conflicts.
 - updated copyright notice in shaders files, minor planet drawable cleanup.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4826 127b21dd-08f5-0310-b4b7-95ae10353056
2012-04-01 13:27:36 +00:00
Jens Ayton
deb8b846be Cleanup.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4741 127b21dd-08f5-0310-b4b7-95ae10353056
2012-01-18 15:23:11 +00:00
Michael Werle
7312ad733c Bump copyright to 2012. Happy New Year!
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4692 127b21dd-08f5-0310-b4b7-95ae10353056
2012-01-03 16:08:14 +00:00
Jens Ayton
aee593fa13 Fixed some comments.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4530 127b21dd-08f5-0310-b4b7-95ae10353056
2011-04-28 18:47:04 +00:00
Jens Ayton
1d7b85b918 Slight dust shader optimization.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3313 127b21dd-08f5-0310-b4b7-95ae10353056
2010-05-09 19:37:09 +00:00
Jens Ayton
5599e4f375 More dust fun: dust box repeating is now handled in shader, so dust is now static geometry in shader mode.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3312 127b21dd-08f5-0310-b4b7-95ae10353056
2010-05-09 19:23:06 +00:00
Jens Ayton
7c674d3d4a Dust draws with vertex arrays, warping is applied in shader (which allows for more customization as a side effect).
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3311 127b21dd-08f5-0310-b4b7-95ae10353056
2010-05-09 18:22:53 +00:00
Jens Ayton
edf647f4e5 Dust is now more subtle, especially in shader mode. It also scales smoothly instead of jumping between dot sizes.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3304 127b21dd-08f5-0310-b4b7-95ae10353056
2010-05-08 22:51:33 +00:00
Jens Ayton
8392bee4a5 Fade dust motes to clear instead of black when shady.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3298 127b21dd-08f5-0310-b4b7-95ae10353056
2010-05-06 18:22:53 +00:00