Jens Ayton
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637b7042ef
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Updated trunk changelog.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3630 127b21dd-08f5-0310-b4b7-95ae10353056
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2010-06-27 17:38:31 +00:00 |
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Jens Ayton
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a7d96ce760
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Bumpez les versions! (Except the ReadMe, because I don't have Word, and the Debian stuff, because it confused me.)
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3518 127b21dd-08f5-0310-b4b7-95ae10353056
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2010-06-13 15:40:59 +00:00 |
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Eric Walch
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f4e872077a
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- Increased the strength of the Constrictor a bit when fighting against more experienced players.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3210 127b21dd-08f5-0310-b4b7-95ae10353056
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2010-04-24 08:32:23 +00:00 |
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Jens Ayton
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3c10a9b2be
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Bumped version number. Changed Mac system requirement to 10.4, and cleaned up target configuration in preparation for 64-bit support.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2335 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-08-30 14:49:03 +00:00 |
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Jens Ayton
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1feeb63fd8
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Ran all game scripts through JSLint (http://www.jslint.com/), but not console script because it's full of JavaScript 2-isms. The JavaScript 2 that isn't going to happen. Yay.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2182 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-05-22 22:45:02 +00:00 |
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Jens Ayton
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dd1ac56784
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Simpler, more efficient equipment shopping code using OOEquipmentItem, with side effect that available_for_all now parses its value correctly.. Corrected use of fuzzyBooleanForKey: in r1855.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1856 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-11-15 01:10:01 +00:00 |
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Jens Ayton
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bbd9c0ef23
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Ye bigge version number bumpe. Also removed deprecated JS stuff that's been around for two versions, and added :logOn and :logOff console macros.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1828 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-11-03 17:55:32 +00:00 |
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Jens Ayton
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e10591c31a
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Renamed JS Vector to Vector3D to avoid namespace issues in JavaScript 2.0. Added bounty property back to JS player. Oversight of player vs. player.ship in built-in scripts.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1727 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-08-07 08:06:08 +00:00 |
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Jens Ayton
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12dc18297b
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Changed oolite-constrictor mission version to match release version.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1588 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-04-26 14:21:34 +00:00 |
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Jens Ayton
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197119ccc8
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All scripts now JavaScript -- adopted somewhat twiddled versions of Eric's scripts, with the cleanup stuff removed (premature optimization is the root of all evil; I'll put it back in if anyone has profiling information indicating it's actually a win). Moved the mission screen function into global-prefix as a generally-available utility function. Wrote JS scripts for the two remaining ships using death_actions. Added Ship.explode(), which kills any ShipEntity through energy damage including the main station. Once again made blowing up the main station with blowUpMainStation (or explode()) work.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1473 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-03-10 00:01:30 +00:00 |
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