AnotherCommander
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68b49de8a6
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Fixed an incorrect comment re sun-stare glare.
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2014-02-14 15:22:23 +01:00 |
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AnotherCommander
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baf88431f8
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No sun-stare glare when player ship is in shadow.
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2014-02-14 10:59:12 +01:00 |
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AnotherCommander
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63ebac3758
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Fix bug where glare was lost when looking dead straight at sun. Change effect from being linear to logarithmic and increase the threshold angle value to 30 degrees, I believe it looks more 'real' now.
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2014-02-14 10:28:30 +01:00 |
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AnotherCommander
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9559d48d34
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Slight improvement to sun-stare glare effect: do not go to full white-out.
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2014-02-13 10:59:32 +01:00 |
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AnotherCommander
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b53ad5e645
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Minor cleanup of previous commit.
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2014-02-12 17:46:44 +01:00 |
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AnotherCommander
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d2c5cec125
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Experimental sun glare effect when directly looking at the sun. Disabled for now, define SUN_DIRECT_VISION_GLARE in OOSunEntity.h to 1 to activate it. Actual direct viewing angle threshold can be maybe adjusted further.
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2014-02-12 17:15:30 +01:00 |
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cim
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748d3a8039
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Fix player laser drifting out of position at high speeds
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2014-02-11 21:46:50 +00:00 |
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cim
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d000bbb1db
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Update launch-to-witchspace AI to avoid collision with stations
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2014-02-11 21:31:40 +00:00 |
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AnotherCommander
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e6e129f77d
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Reduce confusion in gamesettings detailLevel property by reporting actual detail level rather than shaders setting.
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2014-02-11 12:07:46 +01:00 |
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AnotherCommander
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62b4ac4316
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Fixed compiler warning and a bug when trying to set detail level to normal from the console.
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2014-02-11 09:40:28 +01:00 |
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cim
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098d18778a
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Adjust logging on detail level changes
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2014-02-09 22:26:05 +00:00 |
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cim
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cd07052abe
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Fix type definition
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2014-02-09 22:21:29 +00:00 |
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cim
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e3a0852928
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Tweak to OXZ manager documentation
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2014-02-09 21:59:45 +00:00 |
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cim
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319e17a3c8
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Fix shader compilation problem
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2014-02-09 21:59:05 +00:00 |
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cim
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57da43d014
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Re-add a non-shader non-reduced-detail option
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2014-02-09 17:35:11 +00:00 |
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cim
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6552e6fd88
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Remove obsolete REDUCED_COMPLEXITY from planet shader
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2014-02-09 17:35:11 +00:00 |
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Jens Ayton
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ee7f3f0928
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Fix various Mac build issues
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2014-02-08 12:36:41 +01:00 |
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cim
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0bf226e0d5
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Distinguish group and solo witchspace exit messages
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2014-02-07 22:21:20 +00:00 |
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cim
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7c85ddba29
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Merge branch 'master' of github.com:OoliteProject/oolite
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2014-02-07 21:00:09 +00:00 |
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cim
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8661508e95
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Prevent errors when trying to expandDescription a disabled keycode
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2014-02-07 20:59:34 +00:00 |
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Kevin Anthoney
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7c7a004038
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slightly better way of fixing planet render problem when rolling ship
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2014-02-07 20:47:55 +00:00 |
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Kevin Anthoney
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b6c3541ea3
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Fix planet rendering problem when rotating ship
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2014-02-07 19:42:58 +00:00 |
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cim
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5f3c1cb75a
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Disable cache integrity checking again now #79 is fixed
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2014-02-07 18:41:31 +00:00 |
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Kevin Anthoney
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bbf0a63bff
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fix sharp planet day/night terminator problem
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2014-02-07 07:39:02 +00:00 |
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Kevin Anthoney
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b200f0cedf
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fix floating point glitch on deadzone setting
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2014-02-04 19:51:02 +00:00 |
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Kevin Anthoney
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c755d136c8
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resize joystick profile graph, add labels
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2014-02-04 19:12:20 +00:00 |
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Kevin Anthoney
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42e503fdf2
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retain joystick deadzone settings when switching between profile types
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2014-02-04 17:58:11 +00:00 |
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Kevin Anthoney
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aa65818558
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Merge remote branch 'upstream/master' into joystick_configurator
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2014-02-04 14:41:49 +00:00 |
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Kevin Anthoney
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b62f7912c5
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Clamp deadzone to STICK_MAX_DEADZONE, not 1
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2014-02-04 13:55:05 +00:00 |
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Kevin Anthoney
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f7c4c03ac8
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put descriptions in descriptions.plist
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2014-02-03 22:46:38 +00:00 |
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cim
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a54c7298d6
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Fix some docking clearance bugs
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2014-02-03 22:45:20 +00:00 |
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AnotherCommander
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e5021db935
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Adjust warning message of previous commit to report the correct required OpenGL extension depending on the OS we are running on.
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2014-02-03 17:44:04 +01:00 |
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AnotherCommander
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bb775dda97
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SDL builds: Make v-sync settable from the user defaults file. The key is 'v-sync = YES/NO', default to YES. Report a warning at the display.initGL level if v-sync has been requested but could not be set.
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2014-02-03 12:34:24 +01:00 |
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cim
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d8587418d7
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Player Asp should be able to equip fuel scoop like NPCs
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2014-02-02 22:22:14 +00:00 |
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cim
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e5895fe17f
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Prevent exception if planet texture definition is wrong
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2014-02-02 22:22:14 +00:00 |
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AnotherCommander
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c6c097c702
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Fix git clone url in README.txt (thanks stimer). Closes issue #83.
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2014-02-02 18:13:15 +01:00 |
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AnotherCommander
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1aa6022982
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Merge pull request #77 from kanthoney/joystick_configurator
Joystick configurator
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2014-02-01 06:05:57 -08:00 |
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AnotherCommander
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d7bbefaa77
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Minor tweak to previous commit.
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2014-01-29 10:42:49 +01:00 |
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AnotherCommander
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282b2f2770
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Adjust screen size correction factor for showShipModelWithKey: to be able to handle also game windows with height bigger than their width.
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2014-01-29 10:26:30 +01:00 |
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AnotherCommander
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f553455a98
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Attempt to fix issue #80 (incorrect position of ship model on status screen in non-4/3 aspect ratio resolutions). This fixes SDL builds only. For Mac, it should be sufficient to add a call to [PLAYER doGuiScreenResizeUpdates] after a window resize event, but I cannot test this here.
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2014-01-29 09:29:42 +01:00 |
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cim
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2be5513f1d
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Fix typos in priority AI script
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2014-01-28 17:54:15 +00:00 |
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cim
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8cfeb5c562
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Update OXZ index url
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2014-01-27 22:07:25 +00:00 |
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cim
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f6a66792e7
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Don't use OXP Cobra 3 as the strict mode new game ship model
Closes #81
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2014-01-27 18:12:27 +00:00 |
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AnotherCommander
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530e1cfb53
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Fixed a little personality-related bug from previous commit.
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2014-01-27 14:52:47 +01:00 |
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AnotherCommander
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cf08bb2ea3
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The user defaults boolean key 'show-ship-model-in-status-screen' can be now set to YES for displaying the player ship model in the status screen. Contributed by Pleb, who has been addded to the contributors list.
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2014-01-27 13:52:08 +01:00 |
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AnotherCommander
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5e01396e78
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Merge branch 'master' of github.com:OoliteProject/oolite
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2014-01-27 10:43:50 +01:00 |
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AnotherCommander
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8f0f0cf8b2
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Farm out ship model drawing code to new PlayerEntity method -showShipModelWithKey: shipData: personality: factorX: factorY: factorZ: inContext: to avoid code duplication.
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2014-01-27 10:42:50 +01:00 |
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cim
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012facbe09
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Add file_size property to OXZ manifests
Test manifest index has been updated to include this property.
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2014-01-23 21:49:01 +00:00 |
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cim
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5ee878d511
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Wild guess at cause of #79
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2014-01-22 22:03:06 +00:00 |
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cim
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01bb1e1b81
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Fix typo in assassin AI
(and same typo in a currently unused method)
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2014-01-22 18:05:07 +00:00 |
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