5623 Commits

Author SHA1 Message Date
AnotherCommander
68b49de8a6 Fixed an incorrect comment re sun-stare glare. 2014-02-14 15:22:23 +01:00
AnotherCommander
baf88431f8 No sun-stare glare when player ship is in shadow. 2014-02-14 10:59:12 +01:00
AnotherCommander
63ebac3758 Fix bug where glare was lost when looking dead straight at sun. Change effect from being linear to logarithmic and increase the threshold angle value to 30 degrees, I believe it looks more 'real' now. 2014-02-14 10:28:30 +01:00
AnotherCommander
9559d48d34 Slight improvement to sun-stare glare effect: do not go to full white-out. 2014-02-13 10:59:32 +01:00
AnotherCommander
b53ad5e645 Minor cleanup of previous commit. 2014-02-12 17:46:44 +01:00
AnotherCommander
d2c5cec125 Experimental sun glare effect when directly looking at the sun. Disabled for now, define SUN_DIRECT_VISION_GLARE in OOSunEntity.h to 1 to activate it. Actual direct viewing angle threshold can be maybe adjusted further. 2014-02-12 17:15:30 +01:00
cim
748d3a8039 Fix player laser drifting out of position at high speeds 2014-02-11 21:46:50 +00:00
cim
d000bbb1db Update launch-to-witchspace AI to avoid collision with stations 2014-02-11 21:31:40 +00:00
AnotherCommander
e6e129f77d Reduce confusion in gamesettings detailLevel property by reporting actual detail level rather than shaders setting. 2014-02-11 12:07:46 +01:00
AnotherCommander
62b4ac4316 Fixed compiler warning and a bug when trying to set detail level to normal from the console. 2014-02-11 09:40:28 +01:00
cim
098d18778a Adjust logging on detail level changes 2014-02-09 22:26:05 +00:00
cim
cd07052abe Fix type definition 2014-02-09 22:21:29 +00:00
cim
e3a0852928 Tweak to OXZ manager documentation 2014-02-09 21:59:45 +00:00
cim
319e17a3c8 Fix shader compilation problem 2014-02-09 21:59:05 +00:00
cim
57da43d014 Re-add a non-shader non-reduced-detail option 2014-02-09 17:35:11 +00:00
cim
6552e6fd88 Remove obsolete REDUCED_COMPLEXITY from planet shader 2014-02-09 17:35:11 +00:00
Jens Ayton
ee7f3f0928 Fix various Mac build issues 2014-02-08 12:36:41 +01:00
cim
0bf226e0d5 Distinguish group and solo witchspace exit messages 2014-02-07 22:21:20 +00:00
cim
7c85ddba29 Merge branch 'master' of github.com:OoliteProject/oolite 2014-02-07 21:00:09 +00:00
cim
8661508e95 Prevent errors when trying to expandDescription a disabled keycode 2014-02-07 20:59:34 +00:00
Kevin Anthoney
7c7a004038 slightly better way of fixing planet render problem when rolling ship 2014-02-07 20:47:55 +00:00
Kevin Anthoney
b6c3541ea3 Fix planet rendering problem when rotating ship 2014-02-07 19:42:58 +00:00
cim
5f3c1cb75a Disable cache integrity checking again now #79 is fixed 2014-02-07 18:41:31 +00:00
Kevin Anthoney
bbf0a63bff fix sharp planet day/night terminator problem 2014-02-07 07:39:02 +00:00
Kevin Anthoney
b200f0cedf fix floating point glitch on deadzone setting 2014-02-04 19:51:02 +00:00
Kevin Anthoney
c755d136c8 resize joystick profile graph, add labels 2014-02-04 19:12:20 +00:00
Kevin Anthoney
42e503fdf2 retain joystick deadzone settings when switching between profile types 2014-02-04 17:58:11 +00:00
Kevin Anthoney
aa65818558 Merge remote branch 'upstream/master' into joystick_configurator 2014-02-04 14:41:49 +00:00
Kevin Anthoney
b62f7912c5 Clamp deadzone to STICK_MAX_DEADZONE, not 1 2014-02-04 13:55:05 +00:00
Kevin Anthoney
f7c4c03ac8 put descriptions in descriptions.plist 2014-02-03 22:46:38 +00:00
cim
a54c7298d6 Fix some docking clearance bugs 2014-02-03 22:45:20 +00:00
AnotherCommander
e5021db935 Adjust warning message of previous commit to report the correct required OpenGL extension depending on the OS we are running on. 2014-02-03 17:44:04 +01:00
AnotherCommander
bb775dda97 SDL builds: Make v-sync settable from the user defaults file. The key is 'v-sync = YES/NO', default to YES. Report a warning at the display.initGL level if v-sync has been requested but could not be set. 2014-02-03 12:34:24 +01:00
cim
d8587418d7 Player Asp should be able to equip fuel scoop like NPCs 2014-02-02 22:22:14 +00:00
cim
e5895fe17f Prevent exception if planet texture definition is wrong 2014-02-02 22:22:14 +00:00
AnotherCommander
c6c097c702 Fix git clone url in README.txt (thanks stimer). Closes issue #83. 2014-02-02 18:13:15 +01:00
AnotherCommander
1aa6022982 Merge pull request #77 from kanthoney/joystick_configurator
Joystick configurator
2014-02-01 06:05:57 -08:00
AnotherCommander
d7bbefaa77 Minor tweak to previous commit. 2014-01-29 10:42:49 +01:00
AnotherCommander
282b2f2770 Adjust screen size correction factor for showShipModelWithKey: to be able to handle also game windows with height bigger than their width. 2014-01-29 10:26:30 +01:00
AnotherCommander
f553455a98 Attempt to fix issue #80 (incorrect position of ship model on status screen in non-4/3 aspect ratio resolutions). This fixes SDL builds only. For Mac, it should be sufficient to add a call to [PLAYER doGuiScreenResizeUpdates] after a window resize event, but I cannot test this here. 2014-01-29 09:29:42 +01:00
cim
2be5513f1d Fix typos in priority AI script 2014-01-28 17:54:15 +00:00
cim
8cfeb5c562 Update OXZ index url 2014-01-27 22:07:25 +00:00
cim
f6a66792e7 Don't use OXP Cobra 3 as the strict mode new game ship model
Closes #81
2014-01-27 18:12:27 +00:00
AnotherCommander
530e1cfb53 Fixed a little personality-related bug from previous commit. 2014-01-27 14:52:47 +01:00
AnotherCommander
cf08bb2ea3 The user defaults boolean key 'show-ship-model-in-status-screen' can be now set to YES for displaying the player ship model in the status screen. Contributed by Pleb, who has been addded to the contributors list. 2014-01-27 13:52:08 +01:00
AnotherCommander
5e01396e78 Merge branch 'master' of github.com:OoliteProject/oolite 2014-01-27 10:43:50 +01:00
AnotherCommander
8f0f0cf8b2 Farm out ship model drawing code to new PlayerEntity method -showShipModelWithKey: shipData: personality: factorX: factorY: factorZ: inContext: to avoid code duplication. 2014-01-27 10:42:50 +01:00
cim
012facbe09 Add file_size property to OXZ manifests
Test manifest index has been updated to include this property.
2014-01-23 21:49:01 +00:00
cim
5ee878d511 Wild guess at cause of #79 2014-01-22 22:03:06 +00:00
cim
01bb1e1b81 Fix typo in assassin AI
(and same typo in a currently unused method)
2014-01-22 18:05:07 +00:00