Kevin Anthoney
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55f70c7431
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Make keyconfig.plist consistent with PlayerEntityControls.m
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2016-04-16 14:37:13 +01:00 |
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Kevin Anthoney
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412d687b2a
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Revert "Use ctrl + arrow keys instead of </> for moving between information systems"
This reverts commit 89274f982bea094d9fc843624e37dafc3f375b94.
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2016-04-16 14:33:37 +01:00 |
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Kevin Anthoney
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89274f982b
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Use ctrl + arrow keys instead of </> for moving between information systems
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2016-04-16 14:11:28 +01:00 |
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Kevin Anthoney
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f9965400f3
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Merge master into ANA_info branch
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2016-04-16 11:08:26 +01:00 |
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Kevin Anthoney
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d349fb8d40
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Hopefully fix disappearing planet problem
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2016-04-15 21:13:54 +01:00 |
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AnotherCommander
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2e3fdde672
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Removed debug line.
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2016-04-13 21:12:48 +02:00 |
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Kevin Anthoney
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e07af942fe
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Merge branch 'external_views'
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2016-04-13 19:37:19 +01:00 |
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Kevin Anthoney
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90c2200cd0
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Add external view changes to changelog
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2016-04-13 19:36:39 +01:00 |
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AnotherCommander
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2c2cffd8e4
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Fixed continuous laser fire and ship movement when in rotating camera mode with mouse control.
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2016-04-13 18:57:50 +02:00 |
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Kevin Anthoney
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265215e310
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External view code tidy up, replace magic numbers with constants, ensure consistent speeds when paused and not paused
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2016-04-13 17:22:53 +01:00 |
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Kevin Anthoney
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b78116cd48
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make transition smooth on pressing shift when using mouse in external view
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2016-04-13 13:36:43 +01:00 |
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Kevin Anthoney
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1648959dbb
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Mouse wheel zooms external camera
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2016-04-13 13:23:39 +01:00 |
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Kevin Anthoney
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d478d9c205
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Add mouse controls to external view camera
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2016-04-13 13:19:46 +01:00 |
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AnotherCommander
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5ffa87620e
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Edit comment from previous commit to make it somewhat more accurate.
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2016-04-13 13:59:37 +02:00 |
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AnotherCommander
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13f36a03c7
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Fixed bug where SDL on Windows would mess up Caps Lock status detection, if the key was toggled outside of Oolite. Solution: bypass SDL, use WinAPI call instead.
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2016-04-13 13:45:48 +02:00 |
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Kevin Anthoney
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4bb4165787
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More sophisticated fix for flickering problem
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2016-04-13 00:34:44 +01:00 |
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Kevin Anthoney
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228f6a3e13
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Fix flickering problem highlighted by external view camera, caused by numerical instability in matrix inverse function
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2016-04-12 23:43:12 +01:00 |
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Kevin Anthoney
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ce44c5aacd
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Restore movement of external view camera when paused
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2016-04-12 20:32:26 +01:00 |
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Kevin Anthoney
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e120c5607b
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Consolidate code to avoid multiple identical calls
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2016-04-12 20:03:04 +01:00 |
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Kevin Anthoney
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a3d6a9effc
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Make external view camera dependent on delta_t
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2016-04-12 19:54:54 +01:00 |
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AnotherCommander
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d1b5a09d72
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Fixed occasional alt-tab switching anomaly when in full screen, seen on some Intel chips.
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2016-04-12 18:05:36 +02:00 |
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Kevin Anthoney
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cdbb6fd72c
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Add camera panning to external views
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2016-04-12 13:29:06 +01:00 |
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Kevin Anthoney
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8f7458c04b
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Fix jump with rotating external views
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2016-04-11 22:15:36 +01:00 |
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Kevin Anthoney
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c0898cbb4e
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Add external view manipulation
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2016-04-11 20:53:01 +01:00 |
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AnotherCommander
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4cecef419f
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Hopefully fixed inability to remove OXZs with ogg files in the Music folder on Windows. Resolves issue #185.
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2016-04-07 11:56:19 +02:00 |
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AnotherCommander
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3118ba2f7d
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Continuation of previous fix: simply disable mouse interaction, without setting the view to VIEW_GUI_DISPLAY first.
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2016-04-04 23:15:30 +02:00 |
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AnotherCommander
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5b1289ed38
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Fixed bug where turning off the hud in a multi-page status screen would result in the More and Back selections remaining, even if the equipment could fit in one page. Resolves issue #166.
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2016-04-04 21:14:36 +02:00 |
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Kevin Anthoney
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6bce31b816
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Merge branch 'issue_184'
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2016-04-04 13:15:44 +01:00 |
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AnotherCommander
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aab5f395c7
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Fixed a bug where diving into the atmosphere and then resetting player ship position into open space via script, would not reset the air resistance factor to zero, with catastrophic results on sun glare, fog and cabin temperature.
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2016-04-03 10:43:06 +02:00 |
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Kevin Anthoney
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c5602f7f41
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Fix problem with tangent vectors not being orthoganal to normals
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2016-04-02 12:20:04 +01:00 |
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Kevin Anthoney
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1eb8d83205
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Normalize tangents
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2016-04-01 15:28:19 +01:00 |
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Kevin Anthoney
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f15b3e1f36
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Update changelog with retina screen fix
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2016-03-29 13:28:52 +01:00 |
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Kevin Anthoney
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b7939763e7
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Merge branch 'issue_152' of https://github.com/OoliteProject/oolite
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2016-03-29 13:15:35 +01:00 |
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AnotherCommander
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e98ae999aa
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Made turret ranges more related to turret shot speed and duration, rather than to some magic numbers. No change in current behaviour.
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2016-03-28 14:14:52 +02:00 |
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Kevin Anthoney
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95ec3f2c9c
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Make current location centre of chart zoom after game load
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2016-03-25 19:01:12 +00:00 |
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AnotherCommander
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2828b0c017
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Fix previous fix.
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2016-03-21 17:09:41 +01:00 |
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AnotherCommander
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0b1524317f
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Fixed incorrect parcels indexing when more than 10 parcel contracts were present.
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2016-03-21 16:22:01 +01:00 |
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AnotherCommander
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3f536e7ed4
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Fixed crash when attempting to modify goods properties on a nil station.
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2016-03-21 12:29:50 +01:00 |
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AnotherCommander
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f9588d236a
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Removed duplicate witch-no-fuel entry from customsounds.plist (thanks Svengali).
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2016-03-09 13:47:22 +01:00 |
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AnotherCommander
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19e4bdf6e6
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Implemented copy of string to clipboard on Windows and applied it to the URL info string in the expansion pack manager oxz info page. Linux and Mac go with stub do-nothing functions for the moment on this matter.
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2016-03-06 21:10:02 +01:00 |
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AnotherCommander
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248a9b5149
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Cleaner, better check of Caps Lock state (Mac still needs this implemented),
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2016-03-04 14:03:16 +01:00 |
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AnotherCommander
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07a7862727
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Typo fixes on changelog.
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2016-03-02 15:31:28 +01:00 |
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AnotherCommander
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24702af038
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Updated changelog.
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2016-03-02 13:44:12 +01:00 |
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AnotherCommander
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5cf14a12b7
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Moved playing of docking music to before execution of playerStartedAutopilot handler, as per issue #180 discussion.
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2016-02-26 17:30:18 +01:00 |
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AnotherCommander
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8a670aa204
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Added marketinfo screen background key to screenbackgrounds.plist and removed unused contracts key from same plist (commented out section). Resolves issue #164.
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2016-02-25 18:50:25 +01:00 |
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Kevin Anthoney
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d03d2c526f
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Tweak fogging so that it's probably more in line with the fixed functionality, and use GLSL mix function to simplify the shader code
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2016-02-24 18:45:28 +00:00 |
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AnotherCommander
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f10b0432c1
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Commit the two fixes from shader_fog branch that were left behind due to merging an not up to date version of the branch earlier.
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2016-02-22 13:41:27 +01:00 |
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AnotherCommander
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8e06d2e801
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Merge branch 'shader_fog'
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2016-02-22 13:29:55 +01:00 |
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Kevin Anthoney
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4dd3aa0b1a
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Add atmospheric fogging to shaders
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2016-02-21 20:03:21 +00:00 |
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AnotherCommander
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9c607851b0
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Fixed incorrect reporting of fog parameters in heavy OpenGL checking. Also, fixed somewhat a comment from previous commit.
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2016-02-21 20:33:45 +01:00 |
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