- use lighting for cloud layer to avoid oddities at low ambient levels
- include cargo premium and passenger advance in new contracts data
- check case where escorts could end up scan CLASS_NOT_SET
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5614 127b21dd-08f5-0310-b4b7-95ae10353056
NEU, cloak moved to use condition scripts rather than TL:99 hack
Base equipment now uses condition script to allow OXP writers to deny particular items at their own stations. (e.g. no fuel)
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5514 127b21dd-08f5-0310-b4b7-95ae10353056
- API to allow OXPs to insert contracts
- New customsounds entries for contract acceptance and rejection
- New choicesKey parameter to make choice unselectable
- More than 5 contracts viewable at once
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5466 127b21dd-08f5-0310-b4b7-95ae10353056
GUI_SCREEN_INTERFACES now triggers guiScreenChanged
GUI_SCREEN_STATUS now triggers guiScreenWillChangeTo
Parcels script now has an API to add parcels to list
Parcels script now has a variable to set a custom overlay
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5435 127b21dd-08f5-0310-b4b7-95ae10353056
- Applied "allowInterrupt" to parcel contracts.
- Consequential change to player.ship.targetSystem to allow setting from shipWillLaunchFromStation
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5420 127b21dd-08f5-0310-b4b7-95ae10353056
Add some more (unused in core) entries to screenbackgrounds.plist so that OXPs can define slightly different backgrounds for F6 screens and their missionscreen alternates.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5334 127b21dd-08f5-0310-b4b7-95ae10353056
- Add parcel deliveries to interfaces so that there's something there.
- Tweak mission screen options to add colour to choices, for parcel consistency with r5320.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5327 127b21dd-08f5-0310-b4b7-95ae10353056
- set wormhole exit speed to 25% max ship speed
- add small perpendicular displacement to ships following the leader
- special case treatment where player is both following and being followed
- activate Eric's wormhole positioning code now it is safe to do so
AI:
- fix bug in stick refactoring causing problems with pitch and missile tracking
- tone down in-combat injector usage (fleeing still at full speed)
- tune "back off for another attack run" behaviour
- increase general laser accuracy for combat (though still not as high as 1.76, to compensate for overheating changes)
- apply SIX and TWELVE behaviour to bad pilots not good pilots
- make sure the Constrictor always has positive accuracy 0-5
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4989 127b21dd-08f5-0310-b4b7-95ae10353056
is improved, and velocity component of damage is capped. Thanks to Switeck for test results on previous version.
Also clarify equipment.plist comments
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4884 127b21dd-08f5-0310-b4b7-95ae10353056
Exact values in oolite-missile.js are provisional and may need to be adjusted after wider testing.
Should get the best of both low and high frame-rate behaviours when it's finished.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4868 127b21dd-08f5-0310-b4b7-95ae10353056
- scooping constrictor pilot without killing the ship no longer gives a success message.
- activating a "becomeEnergyBlast" or "becomeExplosion" within a shipDied event, no longer triggers a new shipDied event.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4794 127b21dd-08f5-0310-b4b7-95ae10353056