Avoid parcel contracts which are likely to expire before the player even enters the system.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5547 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -279,8 +279,9 @@ this._initialiseParcelContractsForSystem = function()
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// time allowed for delivery is time taken by "fewest jumps"
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// route, plus 10-110%, plus one day
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parcel.deadline = clock.seconds + Math.floor((routeToDestination.time * 3600 * (1.1+(Math.random())))) + 86400;
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// route, plus 10-110%, plus two days (because this is
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// calculated on system entry, before the clock is adjusted)
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parcel.deadline = clock.seconds + Math.floor((routeToDestination.time * 3600 * (1.1+(Math.random())))) + (86400*2);
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// total payment is small for these items.
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parcel.payment = Math.floor(
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