fix problems with receding flame during hyperspeed/fuel-injection

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@624 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
Giles Williams 2006-06-28 17:06:11 +00:00
parent f306c999c3
commit a86b63530a

View File

@ -1373,7 +1373,9 @@ static Vector circleVertex[65]; // holds vector coordinates for a unit circle
currentPos.y + vi.y * position.x + vj.y * position.y + vk.y * position.z,
currentPos.z + vi.z * position.x + vj.z * position.y + vk.z * position.z);
GLfloat i01 = -0.03;// * flare_length;
// GLfloat i01 = -0.03;// * flare_length;
// GLfloat i01 = -0.03 * (1.0 - flare_length);// * flare_length;
GLfloat i01 = -0.03 * hyper_fade;// * flare_length;
GLfloat i03 = -0.12;// * flare_length;
GLfloat i06 = -0.25;// * flare_length;
GLfloat i08 = -0.32;// * flare_length;