fix problems with receding flame during hyperspeed/fuel-injection
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@624 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -1373,7 +1373,9 @@ static Vector circleVertex[65]; // holds vector coordinates for a unit circle
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currentPos.y + vi.y * position.x + vj.y * position.y + vk.y * position.z,
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currentPos.z + vi.z * position.x + vj.z * position.y + vk.z * position.z);
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GLfloat i01 = -0.03;// * flare_length;
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// GLfloat i01 = -0.03;// * flare_length;
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// GLfloat i01 = -0.03 * (1.0 - flare_length);// * flare_length;
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GLfloat i01 = -0.03 * hyper_fade;// * flare_length;
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GLfloat i03 = -0.12;// * flare_length;
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GLfloat i06 = -0.25;// * flare_length;
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GLfloat i08 = -0.32;// * flare_length;
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