introducing unpiloted entities (missiles, etc. that HAVE NO CREW and therefore do not communicate!)
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@623 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -532,6 +532,8 @@
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<string>CLASS_ROCK</string>
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<key>smooth</key>
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<true/>
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<key>unpiloted</key>
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<true/>
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<key>thrust</key>
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<real>0.0</real>
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<key>weapon_energy</key>
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@ -541,52 +543,10 @@
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</dict>
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<key>asteroid-alternative</key>
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<dict>
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<key>ai_type</key>
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<string>dumbAI.plist</string>
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<key>bounty</key>
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<integer>10</integer>
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<key>cargo_type</key>
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<string>CARGO_NOT_CARGO</string>
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<key>energy_recharge_rate</key>
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<real>0.0</real>
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<key>forward_weapon_type</key>
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<string>WEAPON_NONE</string>
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<key>has_ecm</key>
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<false/>
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<key>has_escape_pod</key>
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<false/>
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<key>has_scoop</key>
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<false/>
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<key>likely_cargo</key>
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<integer>0</integer>
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<key>max_cargo</key>
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<integer>0</integer>
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<key>max_energy</key>
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<real>100</real>
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<key>max_flight_pitch</key>
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<real>0.10000000000000001</real>
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<key>max_flight_roll</key>
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<real>0.10000000000000001</real>
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<key>max_flight_speed</key>
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<real>0.0</real>
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<key>missiles</key>
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<integer>0</integer>
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<key>like_ship</key>
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<string>asteroid</string>
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<key>model</key>
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<string>asteroid1.dat</string>
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<key>name</key>
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<string>Asteroid</string>
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<key>roles</key>
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<string>asteroid</string>
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<key>scanClass</key>
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<string>CLASS_ROCK</string>
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<key>smooth</key>
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<true/>
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<key>thrust</key>
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<real>0.0</real>
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<key>weapon_energy</key>
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<real>0.0</real>
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<key>weapon_offset_x</key>
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<real>0.0</real>
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</dict>
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<key>barrel</key>
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<dict>
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@ -622,6 +582,8 @@
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<string>cargopod 1t-cargopod</string>
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<key>thrust</key>
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<real>0.0</real>
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<key>unpiloted</key>
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<true/>
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<key>weapon_energy</key>
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<real>0.0</real>
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<key>weapon_offset_x</key>
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@ -933,6 +895,8 @@
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<true/>
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<key>thrust</key>
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<real>0.0</real>
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<key>unpiloted</key>
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<true/>
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<key>weapon_energy</key>
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<real>0.0</real>
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<key>weapon_offset_x</key>
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@ -940,52 +904,10 @@
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</dict>
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<key>boulder-alternative</key>
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<dict>
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<key>ai_type</key>
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<string>dumbAI.plist</string>
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<key>bounty</key>
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<integer>5</integer>
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<key>cargo_type</key>
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<string>CARGO_NOT_CARGO</string>
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<key>energy_recharge_rate</key>
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<real>0.0</real>
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<key>forward_weapon_type</key>
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<string>WEAPON_NONE</string>
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<key>has_ecm</key>
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<false/>
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<key>has_escape_pod</key>
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<false/>
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<key>has_scoop</key>
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<false/>
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<key>likely_cargo</key>
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<integer>0</integer>
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<key>max_cargo</key>
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<integer>0</integer>
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<key>max_energy</key>
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<real>25</real>
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<key>max_flight_pitch</key>
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<real>0.5</real>
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<key>max_flight_roll</key>
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<real>0.5</real>
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<key>max_flight_speed</key>
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<real>5</real>
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<key>missiles</key>
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<integer>0</integer>
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<key>like_ship</key>
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<string>boulder</string>
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<key>model</key>
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<string>boulder1.dat</string>
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<key>name</key>
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<string>Boulder</string>
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<key>roles</key>
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<string>boulder</string>
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<key>scanClass</key>
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<string>CLASS_ROCK</string>
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<key>smooth</key>
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<true/>
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<key>thrust</key>
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<real>0.0</real>
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<key>weapon_energy</key>
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<real>0.0</real>
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<key>weapon_offset_x</key>
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<real>0.0</real>
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</dict>
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<key>buoy</key>
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<dict>
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@ -1023,6 +945,8 @@
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<string>buoy</string>
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<key>thrust</key>
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<real>100</real>
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<key>unpiloted</key>
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<true/>
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<key>weapon_energy</key>
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<real>0.0</real>
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<key>weapon_offset_x</key>
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@ -1071,6 +995,8 @@
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</array>
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<key>thrust</key>
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<real>100</real>
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<key>unpiloted</key>
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<true/>
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<key>weapon_energy</key>
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<real>0.0</real>
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<key>weapon_offset_x</key>
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@ -1136,6 +1062,8 @@
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</array>
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<key>thrust</key>
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<real>0.0</real>
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<key>unpiloted</key>
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<true/>
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</dict>
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<key>cobra3-alternate</key>
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<dict>
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@ -2449,6 +2377,8 @@
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<string>CLASS_MISSILE</string>
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<key>thrust</key>
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<real>250</real>
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<key>unpiloted</key>
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<true/>
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<key>weapon_energy</key>
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<real>4500</real>
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</dict>
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@ -3278,6 +3208,8 @@
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<true/>
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<key>thrust</key>
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<real>0.0</real>
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<key>unpiloted</key>
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<true/>
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<key>weapon_energy</key>
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<real>0.0</real>
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<key>weapon_offset_x</key>
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@ -3285,50 +3217,10 @@
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</dict>
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<key>splinter-alternative</key>
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<dict>
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<key>ai_type</key>
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<string>dumbAI.plist</string>
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<key>bounty</key>
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<integer>1</integer>
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<key>cargo_type</key>
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<string>CARGO_MINERALS</string>
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<key>energy_recharge_rate</key>
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<real>0.0</real>
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<key>forward_weapon_type</key>
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<string>WEAPON_NONE</string>
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<key>has_ecm</key>
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<false/>
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<key>has_escape_pod</key>
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<false/>
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<key>has_scoop</key>
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<false/>
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<key>likely_cargo</key>
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<integer>0</integer>
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<key>max_cargo</key>
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<integer>0</integer>
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<key>max_energy</key>
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<real>5</real>
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<key>max_flight_pitch</key>
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<real>1</real>
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<key>max_flight_roll</key>
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<real>1</real>
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<key>max_flight_speed</key>
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<real>10</real>
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<key>missiles</key>
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<integer>0</integer>
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<key>like_ship</key>
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<string>splinter</string>
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<key>model</key>
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<string>splinter1.dat</string>
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<key>name</key>
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<string>Splinter</string>
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<key>roles</key>
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<string>splinter</string>
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<key>smooth</key>
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<true/>
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<key>thrust</key>
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<real>0.0</real>
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<key>weapon_energy</key>
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<real>0.0</real>
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<key>weapon_offset_x</key>
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<real>0.0</real>
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</dict>
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<key>strut</key>
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<dict>
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@ -3340,6 +3232,8 @@
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<string>Strut 10-10-30</string>
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<key>roles</key>
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<string>strut</string>
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<key>unpiloted</key>
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<true/>
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</dict>
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<key>tharglet</key>
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<dict>
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@ -3981,6 +3875,8 @@
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<string>CLASS_MISSILE</string>
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<key>thrust</key>
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<real>250</real>
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<key>unpiloted</key>
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<true/>
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<key>weapon_energy</key>
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<real>4500</real>
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</dict>
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@ -1374,6 +1374,14 @@ static NSMutableDictionary* smallOctreeDict = nil;
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}
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}
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// unpiloted (like missiles asteroids etc.)
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if ([shipdict objectForKey:@"unpiloted"])
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{
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GLfloat chance = [[shipdict objectForKey:@"unpiloted"] floatValue];
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if (randf() < chance)
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[self setCrew:[NSArray array]]; // empty array
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}
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// debugging flags
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debug_flag = 0;
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if ([shipdict objectForKey:@"debug_flag"])
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@ -7370,7 +7378,7 @@ inline BOOL pairOK(NSString* my_role, NSString* their_role)
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Entity* switcher = [universe entityForUniversalID:switcher_id];
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int rescuer_id = [(NSString*)[tokens objectAtIndex:2] intValue];
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Entity* rescuer = [universe entityForUniversalID:rescuer_id];
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if ((switcher_id == primaryAggressor)&&(switcher_id == primaryTarget)&&(switcher)&&(rescuer)&&(rescuer->isShip)&&(thanked_ship_id != rescuer_id)&&(scan_class != CLASS_THARGOID))
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if ((switcher_id == primaryAggressor)&&(switcher_id == primaryTarget)&&(switcher)&&(rescuer)&&(rescuer->isShip)&&(thanked_ship_id != rescuer_id)&&(scan_class != CLASS_THARGOID)&&(crew != nil)&&([crew count] > 0))
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{
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if (scan_class == CLASS_POLICE)
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[self sendExpandedMessage:@"[police-thanks-for-assist]" toShip:(ShipEntity*)rescuer];
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