changes to canCollide (default is no longer NO but YES)

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@442 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
Giles Williams 2006-04-06 17:58:41 +00:00
parent b231b7e495
commit 952027f4e6

View File

@ -1516,17 +1516,13 @@ static Quaternion quaternion_identity = { (GLfloat)1.0, (GLfloat)0.0, (GLfloat)0
{
switch (status)
{
case STATUS_IN_FLIGHT :
case STATUS_AUTOPILOT_ENGAGED :
case STATUS_WITCHSPACE_COUNTDOWN :
return YES;
break;
case STATUS_START_GAME :
case STATUS_DOCKED :
case STATUS_DEAD :
case STATUS_ESCAPE_SEQUENCE :
default :
return NO;
}
return YES;
}
- (NSComparisonResult) compareZeroDistance:(Entity *)otherEntity;