changes to canCollide (default is no longer NO but YES)
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@442 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -1516,17 +1516,13 @@ static Quaternion quaternion_identity = { (GLfloat)1.0, (GLfloat)0.0, (GLfloat)0
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{
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switch (status)
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{
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case STATUS_IN_FLIGHT :
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case STATUS_AUTOPILOT_ENGAGED :
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case STATUS_WITCHSPACE_COUNTDOWN :
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return YES;
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break;
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case STATUS_START_GAME :
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case STATUS_DOCKED :
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case STATUS_DEAD :
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case STATUS_ESCAPE_SEQUENCE :
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default :
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return NO;
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}
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return YES;
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}
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- (NSComparisonResult) compareZeroDistance:(Entity *)otherEntity;
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