Updated the readme file and snapshot installation creation script.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@457 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -13,11 +13,11 @@ To run the game, choose the Oolite icon in the Oolite folder.
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Switching between full screen and windowed mode, or changing resolution
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-----------------------------------------------------------------------
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The Windows version of Oolite loses the OpenGL texture information when you
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switch between full-screen and windowed mode, or change resolution.
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This should work significantly better than in previous versions of Oolite
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for Windows.
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You must quit the game using Shift-Escape and restart to get use the
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new mode or resolution.
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There are still some problems with models and their textures, but for the
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most part all the textures get reinitialised and keep working.
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The file <installation dir>/oolite.app/GNUstep/Defaults/.GNUstepDefaults
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contains the current settings for fullscreen mode and display resolutions.
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@ -1,7 +1,7 @@
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# Assumed to be running in the root of a working copy (eg trunk, tags/1.64, etc)
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# so this script has to be run like: tools/mkwinsnapshotinst.sh
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#svn up
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svn up
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export SRC="/c/Program Files/Oolite"
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export DST=$GNUSTEP_LOCAL_ROOT/oolite/tmp
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@ -18,21 +18,9 @@ mkdir $DST
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mkdir $DST/oolite.app
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mkdir $DST/AddOns
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#echo "coping existing installation to setup folder"
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#cp "$SRC/"* $DST
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#cp -r "$SRC/oolite.app/"* $DST/oolite.app
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#echo "cleaning up unwanted files"
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#rm $DST/*.txt
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#rm $DST/*.exe
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#rm $DST/*.bat
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#rm $DST/oolite.app/GNUstep/Defaults/.GNUstepDefaults
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#rm -rf $DST/oolite.app/oolite-saves/*
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echo "making Oolite"
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#make clean
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#make
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make clean
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make
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echo "copying new build to setup folder"
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cp -r oolite.app/* $DST/oolite.app
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