diff --git a/installers/win32/Oolite_Readme.txt b/installers/win32/Oolite_Readme.txt index c5197104..a54bb261 100644 --- a/installers/win32/Oolite_Readme.txt +++ b/installers/win32/Oolite_Readme.txt @@ -13,11 +13,11 @@ To run the game, choose the Oolite icon in the Oolite folder. Switching between full screen and windowed mode, or changing resolution ----------------------------------------------------------------------- -The Windows version of Oolite loses the OpenGL texture information when you -switch between full-screen and windowed mode, or change resolution. +This should work significantly better than in previous versions of Oolite +for Windows. -You must quit the game using Shift-Escape and restart to get use the -new mode or resolution. +There are still some problems with models and their textures, but for the +most part all the textures get reinitialised and keep working. The file /oolite.app/GNUstep/Defaults/.GNUstepDefaults contains the current settings for fullscreen mode and display resolutions. diff --git a/tools/mkwinsnapshotinst.sh b/tools/mkwinsnapshotinst.sh index e0e0c770..daa174e0 100644 --- a/tools/mkwinsnapshotinst.sh +++ b/tools/mkwinsnapshotinst.sh @@ -1,7 +1,7 @@ # Assumed to be running in the root of a working copy (eg trunk, tags/1.64, etc) # so this script has to be run like: tools/mkwinsnapshotinst.sh -#svn up +svn up export SRC="/c/Program Files/Oolite" export DST=$GNUSTEP_LOCAL_ROOT/oolite/tmp @@ -18,21 +18,9 @@ mkdir $DST mkdir $DST/oolite.app mkdir $DST/AddOns -#echo "coping existing installation to setup folder" -#cp "$SRC/"* $DST -#cp -r "$SRC/oolite.app/"* $DST/oolite.app - -#echo "cleaning up unwanted files" -#rm $DST/*.txt -#rm $DST/*.exe -#rm $DST/*.bat - -#rm $DST/oolite.app/GNUstep/Defaults/.GNUstepDefaults -#rm -rf $DST/oolite.app/oolite-saves/* - echo "making Oolite" -#make clean -#make +make clean +make echo "copying new build to setup folder" cp -r oolite.app/* $DST/oolite.app