Updated the readme file and snapshot installation creation script.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@457 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
dajt 2006-04-12 10:22:49 +00:00
parent c86eb2ed3b
commit 2ac149abbb
2 changed files with 7 additions and 19 deletions

View File

@ -13,11 +13,11 @@ To run the game, choose the Oolite icon in the Oolite folder.
Switching between full screen and windowed mode, or changing resolution
-----------------------------------------------------------------------
The Windows version of Oolite loses the OpenGL texture information when you
switch between full-screen and windowed mode, or change resolution.
This should work significantly better than in previous versions of Oolite
for Windows.
You must quit the game using Shift-Escape and restart to get use the
new mode or resolution.
There are still some problems with models and their textures, but for the
most part all the textures get reinitialised and keep working.
The file <installation dir>/oolite.app/GNUstep/Defaults/.GNUstepDefaults
contains the current settings for fullscreen mode and display resolutions.

View File

@ -1,7 +1,7 @@
# Assumed to be running in the root of a working copy (eg trunk, tags/1.64, etc)
# so this script has to be run like: tools/mkwinsnapshotinst.sh
#svn up
svn up
export SRC="/c/Program Files/Oolite"
export DST=$GNUSTEP_LOCAL_ROOT/oolite/tmp
@ -18,21 +18,9 @@ mkdir $DST
mkdir $DST/oolite.app
mkdir $DST/AddOns
#echo "coping existing installation to setup folder"
#cp "$SRC/"* $DST
#cp -r "$SRC/oolite.app/"* $DST/oolite.app
#echo "cleaning up unwanted files"
#rm $DST/*.txt
#rm $DST/*.exe
#rm $DST/*.bat
#rm $DST/oolite.app/GNUstep/Defaults/.GNUstepDefaults
#rm -rf $DST/oolite.app/oolite-saves/*
echo "making Oolite"
#make clean
#make
make clean
make
echo "copying new build to setup folder"
cp -r oolite.app/* $DST/oolite.app