2008-03-10 00:01:30 +00:00
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/*
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2010-06-27 17:38:31 +00:00
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oolite-constrictor.js
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2008-03-10 00:01:30 +00:00
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2010-06-27 17:38:31 +00:00
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Ship script for Constrictor Hunt mission.
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2008-03-10 00:01:30 +00:00
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Oolite
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2010-06-27 17:38:31 +00:00
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Copyright © 2004-2009 Giles C Williams and contributors
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2008-03-10 00:01:30 +00:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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2009-05-22 22:45:02 +00:00
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/*jslint bitwise: true, undef: true, eqeqeq: true, immed: true, newcap: true*/
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/*global missionVariables, player*/
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2008-11-15 01:10:01 +00:00
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this.name = "oolite-constrictor";
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2009-05-22 22:45:02 +00:00
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this.author = "Eric Walch";
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this.copyright = "© 2008–2009 the Oolite team.";
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2010-06-13 15:40:59 +00:00
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this.version = "1.75";
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2008-03-10 00:01:30 +00:00
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this.legalPoints = 0;
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this.shipSpawned = function ()
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{
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this.legalPoints = this.ship.bounty;
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this.ship.bounty = 0;
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2010-04-24 08:32:23 +00:00
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if (player.score > 512) this.ship.awardEquipment("EQ_SHIELD_BOOSTER"); // Player is Dangerous
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if (player.score > 2560) this.ship.awardEquipment("EQ_SHIELD_ENHANCER"); // Player is Deadly
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this.ship.energy = this.ship.maxEnergy; // start with all energy banks full.
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2009-05-22 22:45:02 +00:00
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};
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2008-03-10 00:01:30 +00:00
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2008-04-26 14:21:34 +00:00
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this.shipDied = function (killer)
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{
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2009-05-22 22:45:02 +00:00
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if(killer.isPlayer)
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{
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missionVariables.conhunt = "CONSTRICTOR_DESTROYED";
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}
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};
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2008-03-10 00:01:30 +00:00
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this.checkDistance = function ()
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{
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2008-08-07 08:06:08 +00:00
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if (player.ship.position.distanceTo(this.ship) < 50000)
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2008-03-10 00:01:30 +00:00
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{
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if(this.legalPoints > 0)
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{
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this.ship.bounty = this.legalPoints;
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this.legalPoints = 0;
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}
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}
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else
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{
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2009-05-22 22:45:02 +00:00
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if(this.legalPoints === 0)
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2008-03-10 00:01:30 +00:00
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{
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this.legalPoints = this.ship.bounty;
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this.ship.bounty = 0;
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}
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}
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2009-05-22 22:45:02 +00:00
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};
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