oolite/Resources/Config/logcontrol.plist

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/* This file controls the visibility of various error messages and groups of
error messages, or “message classes”. It can be selectively overridden
using a dictionary called “logging-enable” in Oolites preferences which
allows you to reduce the flow of log messages to a more managable
quantity.
classes which are related, but not hierarchically, can be controlled using
metaclasses, whose names start with a $. See $error etc. below for
examples.
Log output can be modified using the following preference keys:
logging-show-app-name
logging-show-class
logging-show-function
logging-show-file-and-line
“logging-show-app-name” defaults to 1 under Mac OS X (where log output
goes to a shared console) and 0 under GNUstep (where log output goes to an
application-specific log file). “logging-show-class” defaults to 1. The
others default to 0.
*/
/*** Special message classes ***/
_default = yes; // Fallback value for otherwise undefined classes. Must be yes or no.
// _override = yes; // Use to force display of all messages (or suppress all messages). Must be yes or no.
/*** Metaclasses ***/
$scriptError = yes;
$error = yes;
$troubleShootingDump = yes;
$entityState = yes;
$scriptDebugOn = no; // This metaclass is set by the debugOn and debugOff script actions.
/*** Common programming problems ***/
general.error.subclassResponsibility = inherit;
general.error.parameterError = inherit;
general.error.deprecatedMethod = inherit;
exception = yes;
files.notFound = $error; // Failure to load a file.
files.notLoaded = $error; // A file should have been loaded at some earlier point, but wasnt.
/*** Old-style logging calls ***/
unclassified = inherit;
/*** Module-specific message classes ***/
ai = $entityState;
ai.message.receive = inherit;
ai.takeAction.takeAction = $entityState;
ai.takeAction.noAction = $entityState;
ai.takeAction.orphaned = $error;
ai.takeAction.debugMessage = inherit;
ai.takeAction.badSelector = $scriptError;
dataCache.found = inherit;
dataCache.notFound = inherit;
dataCache.rebuild = inherit;
dataCache.write.success = inherit;
dataCache.write.failed = $error;
dataCache.rebuild.octree = no;
$dataCacheStatus = yes;
$dataCacheError = $error;
$dataCacheDebug = no;
dataCache.found = $dataCacheStatus;
dataCache.upToDate = $dataCacheStatus;
dataCache.notFound = $dataCacheError;
dataCache.rebuild = $dataCacheStatus;
dataCache.rebuild.pathsChanged = inherit;
dataCache.rebuild.datesChanged = inherit;
dataCache.removedOld = $dataCacheStatus;
dataCache.write.success = $dataCacheStatus;
dataCache.write.buildPath.failed = $dataCacheError;
dataCache.write.failed = $dataCacheError;
dataCache.write.serialize.failed = $dataCacheError;
dataCache.retrieve.success = $dataCacheDebug;
dataCache.retrieve.failed = $dataCacheDebug;
dataCache.set.success = $dataCacheDebug;
dataCache.set.failed = $dataCacheError;
dataCache.remove.success = $dataCacheDebug;
dataCache.clear.success = $dataCacheDebug;
dataCache.prune = $dataCacheDebug;
$linkedListError = $error;
entity.behaviour.changed = $entityState;
entity.linkedList = inherit; // Management/verification of the lists used to track the relative position of entities.
entity.linkedList.add = inherit;
entity.linkedList.add.error = $linkedListError;
entity.linkedList.remove = inherit;
entity.linkedList.remove.error = $linkedListError;
entity.linkedList.verify.error = $linkedListError;
entity.linkedList.verify.rebuild = inherit;
entity.linkedList.update.error = $linkedListError;
input.keyMapping.codeOutOfRange = inherit;
input.keyMapping.keyPress = no;
input.keyMapping.keyPress.keyDown = inherit;
input.keyMapping.keyPress.keyUp = inherit;
mesh.load.error = $error;
mesh.load.error.fileNotFound = inherit;
mesh.load.error.tooManyVertices = inherit;
mesh.load.error.tooManyFaces = inherit;
rendering.opengl.error = $error; // Test for and display OpenGL errors
rendering.opengl.version = $troubleShootingDump; // Display renderer version information at startup
rendering.opengl.extensions = $troubleShootingDump; // List OpenGL extensions at startup
rendering.opengl.shader.support = $troubleShootingDump; // Messages about factors influencing availability of OpenGL shaders
rendering.opengl.shader.init = inherit;
rendering.opengl.shader.init.dump = $troubleShootingDump;
rendering.opengl.shader.init.dump.shader = inherit;
rendering.opengl.shader.init.dump.texture = inherit;
rendering.opengl.shader.init.dump.shaderInfo = inherit;
rendering.opengl.shader.init.success = inherit;
rendering.opengl.shader.init.failed = $scriptError;
rendering.opengl.stateDump = $troubleShootingDump; // Dump of OpenGL state (debug tool, currently unused)
script = $entityState;
script.addShips.failed = $scriptError;
script.missionDescription.noMissionText = inherit;
script.missionDescription.noMissionKey = inherit;
script.debug = $scriptDebugOn;
script.debug.message = inherit; // debugMessage: script action
script.debug.onOff = inherit; // debugOn/debugOff script actions
script.debug.testCondition = inherit;
script.debug.testCondition.checkingVariable = inherit;
script.debug.testCondition.testValues = inherit;
script.debug.testCondition.oneOf = inherit;
script.debug.processSceneString.addScene = inherit;
script.debug.processSceneString.addModel = inherit;
script.debug.processSceneString.addLocalPlanet = inherit;
script.debug.processSceneString.addTargetPlanet = inherit;
script.debug.processSceneString.addBillboard = inherit;
script.debug.setSunNovaIn = inherit;
script.debug.note.checkScript = inherit; // Messages saying a scripting method was called, with no further info
script.debug.note.scriptAction = inherit;
script.debug.note.awardCargo = inherit;
script.debug.note.removeAllCargo = inherit;
script.debug.note.useSpecialCargo = inherit;
script.debug.note.addShips = inherit;
script.debug.note.set = inherit;
script.debug.note.systemSeedForSystemName = inherit;
script.debug.note.showShipyardModel = inherit;
script.debug.note.showShipModel = inherit;
script.debug.note.setFuelLeak = inherit;
script.debug.note.addPlanet = inherit;
script.debug.note.replaceVariablesInString = inherit;
script.debug.note.processSceneString = inherit;
script.debug.syntax = $scriptError; // Messages relating to script formatting
script.debug.syntax.badConditional = inherit;
script.debug.syntax.action = inherit;
script.debug.syntax.action.noneSpecified = inherit;
script.debug.syntax.action.badSelector = inherit;
script.debug.syntax.scriptCondition.noneSpecified = inherit;
script.debug.syntax.setPlanetInfo = inherit;
script.debug.syntax.awardCargo = inherit;
script.debug.syntax.messageShipAIs = inherit;
script.debug.syntax.addShips = inherit;
script.debug.syntax.set = inherit;
script.debug.syntax.reset = inherit;
searchPaths.dumpAll = $troubleShootingDump;
strings.conversion = $scriptError; // Conversion of text to values (vectors, quaternions etc)
strings.conversion.vector = inherit;
strings.conversion.quaternion = inherit;
strings.conversion.vectorAndQuaternion = inherit;
strings.conversion.randomSeed = inherit;
strings.conversion.coordinates = inherit;
texture.planet.generate = inherit;
universe.populate = $troubleShootingDump; // “Populating a system with…” message when generating a star system
universe.populate.witchspace = inherit;
/*** Mac OS X/Cocoa-specific ***/
growl.error = $error;
growl.debug = no;
$soundError = $error;
$soundDebug = no;
$soundDebugVerbose = $soundDebug;
sound.channel.cleanup.success = $soundDebugVerbose;
sound.channel.cleanup.failed = $soundError;
sound.channel.cleanup.failed.broken = inherit;
sound.channel.cleanup.failed.badState = inherit;
sound.channel.machPortError = $soundError;
sound.initialization = inherit;
sound.initialization.error = $soundError;
sound.load.success = $soundDebug;
sound.load.failed = $soundError;
sound.mixer.outOfChannels = $soundError;
sound.mixer.inspector.loadFailed = $soundError;
sound.mixer.replacingBrokenChannel = $soundDebug;
sound.mixer.failedToConnectChannel = $soundError;
sound.play.success = $soundDebugVerbose;
sound.play.failed = $soundError;
sound.play.failed.badReuse = inherit;
sound.play.failed.setupFailed = inherit;
sound.play.failed.auError = inherit;
sound.render.undexpectedNull = $soundError;
sound.streaming.refill = $soundDebugVerbose;
sound.streaming.loop = $soundDebug;
sound.streaming.underflow = $soundError;
sound.virtualringbuffer = $soundError;
sound.streaming.releaseContext = $soundDebug;