2007-03-03 15:40:23 +00:00
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/* This file controls the visibility of various error messages and groups of
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error messages, or “message classes”. It can be selectively overridden
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using a dictionary called “logging-enable” in Oolite’s preferences which
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allows you to reduce the flow of log messages to a more managable
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quantity.
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2007-03-03 19:05:50 +00:00
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classes which are related, but not hierarchically, can be controlled using
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metaclasses, whose names start with a $. See $error etc. below for
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examples.
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2007-03-03 15:40:23 +00:00
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Log output can be modified using the following preference keys:
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logging-show-app-name
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logging-show-class
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logging-show-function
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logging-show-file-and-line
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“logging-show-app-name” defaults to 1 under Mac OS X (where log output
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goes to a shared console) and 0 under GNUstep (where log output goes to an
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application-specific log file). “logging-show-class” defaults to 1. The
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others default to 0.
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*/
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2007-03-04 13:30:09 +00:00
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/*** Special message classes ***/
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2007-03-04 19:01:58 +00:00
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_default = yes; // Fallback value for otherwise undefined classes. Must be yes or no.
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// _override = yes; // Use to force display of all messages (or suppress all messages). Must be yes or no.
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2007-03-03 19:05:50 +00:00
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2007-03-02 21:20:18 +00:00
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2007-03-04 13:30:09 +00:00
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/*** Metaclasses ***/
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2007-03-04 19:01:58 +00:00
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$scriptError = yes;
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$error = yes;
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$troubleShootingDump = yes;
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$entityState = yes;
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$scriptDebugOn = no; // This metaclass is set by the debugOn and debugOff script actions.
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2007-03-04 13:30:09 +00:00
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/*** Common programming problems ***/
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2007-03-04 19:01:58 +00:00
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general.error.subclassResponsibility = inherit;
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general.error.parameterError = inherit;
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general.error.deprecatedMethod = inherit;
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2007-03-04 13:30:09 +00:00
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exception = yes;
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2007-03-04 19:01:58 +00:00
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files.notFound = $error; // Failure to load a file.
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files.notLoaded = $error; // A file should have been loaded at some earlier point, but wasn’t.
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2007-03-04 12:35:25 +00:00
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2007-03-04 13:30:09 +00:00
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/*** Old-style logging calls ***/
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2007-03-04 19:01:58 +00:00
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unclassified = inherit;
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2007-03-03 15:40:23 +00:00
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2007-03-04 13:30:09 +00:00
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/*** Module-specific message classes ***/
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2007-03-04 19:01:58 +00:00
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ai = $entityState;
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ai.message.receive = inherit;
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ai.takeAction.takeAction = $entityState;
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ai.takeAction.noAction = $entityState;
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ai.takeAction.orphaned = $error;
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ai.takeAction.debugMessage = inherit;
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ai.takeAction.badSelector = $scriptError;
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dataCache.found = inherit;
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dataCache.notFound = inherit;
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dataCache.rebuild = inherit;
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2007-03-06 23:50:32 +00:00
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dataCache.write.success = inherit;
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2007-03-04 19:01:58 +00:00
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dataCache.write.failed = $error;
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2007-03-05 13:19:11 +00:00
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dataCache.rebuild.octree = no;
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2007-03-04 19:01:58 +00:00
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2007-03-09 17:07:46 +00:00
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$dataCacheStatus = yes;
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2007-03-06 23:50:32 +00:00
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$dataCacheError = $error;
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$dataCacheDebug = no;
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2007-03-09 17:07:46 +00:00
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dataCache.found = $dataCacheStatus;
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2007-03-09 18:41:57 +00:00
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dataCache.upToDate = $dataCacheStatus;
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2007-03-06 23:50:32 +00:00
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dataCache.notFound = $dataCacheError;
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2007-03-09 17:07:46 +00:00
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dataCache.rebuild = $dataCacheStatus;
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2007-03-09 18:41:57 +00:00
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dataCache.rebuild.pathsChanged = inherit;
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dataCache.rebuild.datesChanged = inherit;
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2007-03-09 17:07:46 +00:00
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dataCache.removedOld = $dataCacheStatus;
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dataCache.write.success = $dataCacheStatus;
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2007-03-06 23:50:32 +00:00
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dataCache.write.buildPath.failed = $dataCacheError;
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dataCache.write.failed = $dataCacheError;
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dataCache.write.serialize.failed = $dataCacheError;
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dataCache.retrieve.success = $dataCacheDebug;
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dataCache.retrieve.failed = $dataCacheDebug;
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dataCache.set.success = $dataCacheDebug;
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dataCache.set.failed = $dataCacheError;
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dataCache.remove.success = $dataCacheDebug;
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dataCache.clear.success = $dataCacheDebug;
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2007-03-09 17:07:46 +00:00
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dataCache.prune = $dataCacheDebug;
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2007-03-06 23:50:32 +00:00
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2007-03-04 19:01:58 +00:00
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$linkedListError = $error;
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2007-03-06 23:50:32 +00:00
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entity.behaviour.changed = $entityState;
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2007-03-04 19:01:58 +00:00
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entity.linkedList = inherit; // Management/verification of the lists used to track the relative position of entities.
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entity.linkedList.add = inherit;
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entity.linkedList.add.error = $linkedListError;
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entity.linkedList.remove = inherit;
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entity.linkedList.remove.error = $linkedListError;
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entity.linkedList.verify.error = $linkedListError;
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2007-03-05 14:34:26 +00:00
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entity.linkedList.verify.rebuild = inherit;
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2007-03-04 19:01:58 +00:00
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entity.linkedList.update.error = $linkedListError;
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input.keyMapping.codeOutOfRange = inherit;
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2007-03-06 18:40:34 +00:00
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input.keyMapping.keyPress = no;
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input.keyMapping.keyPress.keyDown = inherit;
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input.keyMapping.keyPress.keyUp = inherit;
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2007-03-04 19:01:58 +00:00
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2007-03-06 23:50:32 +00:00
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mesh.load.error = $error;
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mesh.load.error.fileNotFound = inherit;
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mesh.load.error.tooManyVertices = inherit;
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mesh.load.error.tooManyFaces = inherit;
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2007-03-04 19:01:58 +00:00
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rendering.opengl.error = $error; // Test for and display OpenGL errors
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rendering.opengl.version = $troubleShootingDump; // Display renderer version information at startup
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rendering.opengl.extensions = $troubleShootingDump; // List OpenGL extensions at startup
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2007-03-06 02:05:45 +00:00
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rendering.opengl.shader.support = $troubleShootingDump; // Messages about factors influencing availability of OpenGL shaders
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rendering.opengl.shader.init = inherit;
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rendering.opengl.shader.init.dump = $troubleShootingDump;
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rendering.opengl.shader.init.dump.shader = inherit;
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rendering.opengl.shader.init.dump.texture = inherit;
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rendering.opengl.shader.init.dump.shaderInfo = inherit;
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rendering.opengl.shader.init.success = inherit;
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rendering.opengl.shader.init.failed = $scriptError;
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2007-03-04 19:01:58 +00:00
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rendering.opengl.stateDump = $troubleShootingDump; // Dump of OpenGL state (debug tool, currently unused)
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script = $entityState;
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script.addShips.failed = $scriptError;
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script.missionDescription.noMissionText = inherit;
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script.missionDescription.noMissionKey = inherit;
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script.debug = $scriptDebugOn;
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script.debug.message = inherit; // debugMessage: script action
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script.debug.onOff = inherit; // debugOn/debugOff script actions
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script.debug.testCondition = inherit;
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script.debug.testCondition.checkingVariable = inherit;
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script.debug.testCondition.testValues = inherit;
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script.debug.testCondition.oneOf = inherit;
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script.debug.processSceneString.addScene = inherit;
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script.debug.processSceneString.addModel = inherit;
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script.debug.processSceneString.addLocalPlanet = inherit;
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script.debug.processSceneString.addTargetPlanet = inherit;
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script.debug.processSceneString.addBillboard = inherit;
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script.debug.setSunNovaIn = inherit;
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script.debug.note.checkScript = inherit; // Messages saying a scripting method was called, with no further info
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script.debug.note.scriptAction = inherit;
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script.debug.note.awardCargo = inherit;
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script.debug.note.removeAllCargo = inherit;
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script.debug.note.useSpecialCargo = inherit;
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script.debug.note.addShips = inherit;
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script.debug.note.set = inherit;
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script.debug.note.systemSeedForSystemName = inherit;
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script.debug.note.showShipyardModel = inherit;
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script.debug.note.showShipModel = inherit;
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script.debug.note.setFuelLeak = inherit;
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script.debug.note.addPlanet = inherit;
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script.debug.note.replaceVariablesInString = inherit;
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script.debug.note.processSceneString = inherit;
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script.debug.syntax = $scriptError; // Messages relating to script formatting
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script.debug.syntax.badConditional = inherit;
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script.debug.syntax.action = inherit;
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script.debug.syntax.action.noneSpecified = inherit;
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script.debug.syntax.action.badSelector = inherit;
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script.debug.syntax.scriptCondition.noneSpecified = inherit;
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script.debug.syntax.setPlanetInfo = inherit;
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script.debug.syntax.awardCargo = inherit;
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script.debug.syntax.messageShipAIs = inherit;
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script.debug.syntax.addShips = inherit;
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script.debug.syntax.set = inherit;
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script.debug.syntax.reset = inherit;
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searchPaths.dumpAll = $troubleShootingDump;
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strings.conversion = $scriptError; // Conversion of text to values (vectors, quaternions etc)
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strings.conversion.vector = inherit;
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strings.conversion.quaternion = inherit;
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strings.conversion.vectorAndQuaternion = inherit;
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strings.conversion.randomSeed = inherit;
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2007-03-05 13:19:11 +00:00
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strings.conversion.coordinates = inherit;
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texture.planet.generate = inherit;
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2007-03-04 19:01:58 +00:00
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universe.populate = $troubleShootingDump; // “Populating a system with…” message when generating a star system
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2007-03-06 02:05:45 +00:00
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universe.populate.witchspace = inherit;
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2007-03-04 13:30:09 +00:00
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/*** Mac OS X/Cocoa-specific ***/
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2007-03-04 19:01:58 +00:00
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growl.error = $error;
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growl.debug = no;
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$soundError = $error;
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$soundDebug = no;
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$soundDebugVerbose = $soundDebug;
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sound.channel.cleanup.success = $soundDebugVerbose;
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sound.channel.cleanup.failed = $soundError;
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sound.channel.cleanup.failed.broken = inherit;
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sound.channel.cleanup.failed.badState = inherit;
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sound.channel.machPortError = $soundError;
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sound.initialization = inherit;
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sound.initialization.error = $soundError;
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sound.load.success = $soundDebug;
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sound.load.failed = $soundError;
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sound.mixer.outOfChannels = $soundError;
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sound.mixer.inspector.loadFailed = $soundError;
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sound.mixer.replacingBrokenChannel = $soundDebug;
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sound.mixer.failedToConnectChannel = $soundError;
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sound.play.success = $soundDebugVerbose;
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sound.play.failed = $soundError;
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sound.play.failed.badReuse = inherit;
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sound.play.failed.setupFailed = inherit;
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sound.play.failed.auError = inherit;
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sound.render.undexpectedNull = $soundError;
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sound.streaming.refill = $soundDebugVerbose;
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sound.streaming.loop = $soundDebug;
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sound.streaming.underflow = $soundError;
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sound.virtualringbuffer = $soundError;
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