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MagicBeginOfCombatPhase.java
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remove trailing space from java code
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2015-12-31 18:54:52 +08:00 |
MagicCleanupPhase.java
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split large discard into groups of 3 to avoid running out of memory, for #721
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2017-08-14 16:31:00 +08:00 |
MagicCombatDamagePhase.java
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Refactoring (#1543)
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2018-04-08 08:59:14 +08:00 |
MagicDeclareAttackersPhase.java
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remove extraneous whitespace
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2013-06-24 09:33:35 +08:00 |
MagicDeclareBlockersPhase.java
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Revert "Move AttacksUnblocked triggers to after fast effects" as it fires the trigger before blockers are declared
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2016-06-17 08:28:16 +08:00 |
MagicDefaultGameplay.java
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add missing priority after combat damage step for damage triggers to be put on the stack, fixes #978
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2017-10-03 17:18:59 +08:00 |
MagicDrawPhase.java
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refactor MagicDrawAction -> DrawAction
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2015-04-14 11:39:30 +01:00 |
MagicEndOfCombatPhase.java
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End of Combat triggers should fire before the active player gets priority, fixes #1284
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2017-08-30 15:39:18 +08:00 |
MagicEndOfTurnPhase.java
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remove unused import statements and sort.
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2017-04-08 08:26:41 +01:00 |
MagicGameplay.java
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remove extraneous whitespace
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2013-06-24 09:33:35 +08:00 |
MagicMainPhase.java
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Add Saga mechanic (#1564)
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2018-05-04 14:17:55 +08:00 |
MagicMulliganPhase.java
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at end of mulligan phase, players scry 1 if they have less cards than their starting hand, closes #557
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2015-12-13 09:15:12 +08:00 |
MagicPhase.java
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remove unused field in MagicPhase.
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2017-06-19 12:52:51 +01:00 |
MagicPhaseType.java
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link PhaseStepViewer to MagicPhaseType (UN vs UT inconsistency); remove redundant text from MagicPhaseType.
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2017-02-21 18:39:04 +00:00 |
MagicStep.java
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remove extraneous whitespace
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2013-06-24 09:33:35 +08:00 |
MagicUntapPhase.java
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track player for 'does not untap turing your next untap step', closes #1106
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2017-07-26 13:41:02 +08:00 |
MagicUpkeepPhase.java
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remove extraneous whitespace
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2013-06-24 09:33:35 +08:00 |