remove unused field in MagicPhase.

master
lodici 2017-06-19 12:52:51 +01:00
parent 3edc87736b
commit 8ffa3676bb
1 changed files with 0 additions and 2 deletions

View File

@ -7,8 +7,6 @@ import magic.ui.MagicSound;
public abstract class MagicPhase {
private static final int MAX_PRIORITY_PASSED_COUNT=6;
private final MagicPhaseType type;
protected abstract void executeBeginStep(final MagicGame game);