Leandro Doctors
2733516cb9
Organize imports
2020-01-16 08:21:24 +08:00
melvinzhang
b87f60e99e
add comment on how robust child was chosen
2018-06-06 10:20:26 +08:00
melvinzhang
bfe43870b1
add comment that we are using the robust child strategy
2018-06-06 10:17:27 +08:00
melvinzhang
7640332133
replace member S with more descriptive member named variance
2018-06-06 10:09:13 +08:00
Martin Petricek
bd5ae5fd7a
Refactoring ( #1543 )
...
* Fix typos.
* Remove unnecessary boxing/unboxing.
* Replace traditional 'for' loops with 'foreach' loops.
* Replace explicit types with <> (diamonds) where they can be inferred.
* Collapse identical catch branches.
* Replace statement lambda with expression lambda for short statements.
* Remove unnecessary imports.
* Replace some lambdas with Comparator.comparing
* Replace Runnables with lambdas.
* Use addAll instead of adding whole collection manually.
* Simplify boolean expressions.
* Remove redundant 'else'.
* Simplify some boolean conditions that are always true or false.
* Inline redundant local variables.
* Remove extraneous semicolons.
* Fix Javadoc errors.
* Replace anonymous classes with lambdas.
* Replace chain of 'if's with switch.
* Remove delaration of exception that is never thrown.
* Use String/StringBuilder properly.
2018-04-08 08:59:14 +08:00
lodici
9788037dbf
remove unused methods in MCTSAI.
2017-06-19 12:38:30 +01:00
melvinzhang
bbbdcac9ef
add override annotation to overridden methods
2017-06-17 11:19:03 +08:00
lodici
2660653acb
adds "--threads" command line arg to limit threads used by AI when running simulated games.
2017-05-09 23:02:55 +01:00
lodici
1915195aeb
Remove imports in same package.
2017-04-08 11:29:49 +01:00
melvinzhang
104b6898ca
show debug into in log on error
2016-01-07 12:10:42 +08:00
melvinzhang
0516c5e87b
wrap out of bounds exception in game exception to show game context
2016-01-07 12:03:42 +08:00
melvinzhang
c8f1262b45
remove trailing space from java code
2015-12-31 18:54:52 +08:00
melvinzhang
14dcb5ac95
prevent RCHOICES from being shared across calls, to address #479
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the next call always clobbers this global and will cause the previous
running thread to crash, its value is only useful in the current call
2015-10-30 21:43:47 +08:00
melvinzhang
a91b8418b2
check for interupt in loops and exit early
2015-10-30 21:43:47 +08:00
melvinzhang
b8b45d24b8
Revert "exit from runSimulation when time has run out, attempt at #479"
...
This reverts commit 73bf205c9c
.
2015-10-30 21:43:47 +08:00
melvinzhang
73bf205c9c
exit from runSimulation when time has run out, attempt at #479
2015-10-29 21:45:46 +08:00
melvinzhang
5ba1abf2de
immediately return if InteruptedException or RejectedExecutionException occurs
2015-10-06 20:31:07 +08:00
melvinzhang
f9aaca1488
remove custom try/catch with Task, use execute instead of submit for executing runnable so that exceptions are propagated automatically
2015-06-08 11:27:34 +08:00
melvinzhang
179f64369d
use Task class so that exception is handled with currently registered DefaultUncaughtExceptionHandler, fixes no log issue
2015-06-08 10:57:27 +08:00
melvinzhang
201018db2a
replace player and source from getArtificialOptions, getArtificialChoiceResults, and getPlayerChoiceResults
2015-05-16 09:41:33 +08:00
melvinzhang
3440f158e0
improve indentation
2015-05-16 09:41:33 +08:00
melvinzhang
7a56763a47
compute child desc before executeNextEvent as the executeEvent may alter result of choice[0].toString, for example, in the case of revealing cards
2015-04-29 23:28:28 +08:00
melvinzhang
32f6449cc2
catch errors in runnable
2015-04-29 23:28:27 +08:00
melvinzhang
4f953e2283
submit tasks only if there is still time
2015-04-28 22:40:29 +08:00
melvinzhang
9ed5d5663a
construct update task once, ensure it runs at least once
2015-04-26 18:59:25 +08:00
melvinzhang
bd96a3e081
rename MAX_TIME to DURATION
2015-04-25 08:47:35 +08:00
melvinzhang
039e39c9f3
remove AI specific methods from PlayerProfile, add MagicPlayer.getAiProfile convenience method
2015-04-04 21:46:34 +08:00
melvinzhang
147be0efdc
retrieve AI level from player profile
2015-04-04 21:46:33 +08:00
melvinzhang
e93ee8a30b
increase MAX_CHOICES from 500 to 1000 to reduce early termination of simulation
2015-03-21 12:09:13 +08:00
melvinzhang
72a49d3ac9
simplify game simulation using advanceToNextEventWithChoice
2015-02-19 12:48:56 +08:00
melvinzhang
a22fc6e4a8
verified that counting choices instead of actions does not negatively impact MCTS strength, apply changes to current MCTS
2015-02-07 18:25:05 +08:00
melvinzhang
3fd280367d
update MCTSAI.next to match MCTSAI
2015-02-05 17:29:44 +08:00
ShawnieBoy
b611eaae48
Import reorganise/remove unused
2014-04-18 22:43:01 +01:00
melvin
df80ef9128
lock-free MCTSAI no longer experimental as it has a better win percentage than the current MCTSAI implementation
2014-04-03 10:37:06 +08:00
melvin
725fe30fa9
output diagnostics to log instead of std err
2014-04-02 13:53:33 +08:00
melvin
bb16c2b3ee
revert changes toString method of MagicBuilderPayManaCostResult as it affects choice result displayed in UI
2014-04-02 09:58:59 +08:00
melvin
b69b37f986
AIs to only log in game.log and stop printing to std err
2014-04-01 19:39:28 +08:00
melvin
c43b6b9109
show count, weight, x, amountLeft in toString
2014-04-01 13:56:40 +08:00
melvin
b90d04bbc6
set hidden card once when creating aiGame from startGame to improve node caching
2014-03-27 14:49:42 +08:00
melvin
458a1cf404
make MCTS parallel by syncing with next.MCTS
2014-03-25 10:01:44 +08:00
melvin
387527d8e4
always output AI choice to System.err regardless of debug setting
2014-03-12 10:30:48 +08:00
melvin
6a79b9ec5f
move experiment next version of AI into package next
2014-03-11 18:51:48 +08:00
melvin
cbb6969d4d
enhance MTCS2 to use multiple cores with tree parallelization
2014-03-11 17:42:31 +08:00
melvin
3bda4a0945
add turn to output of AI log
2013-11-29 12:48:59 +08:00
melvin
f7ac1bf8bc
printPath and printNode directly output to System.err instead of calling log, comment out asserts that call these methods directly
2013-11-11 11:36:40 +08:00
melvin
64368e1b9a
remove extraneous whitespace
2013-06-24 09:33:35 +08:00
melvin
464748de27
fix getSum
2013-05-13 14:05:51 +08:00
melvin
cd1a007d7c
added MCTSAI2 for testing modifications to MCTS AI
2013-05-11 09:37:45 +08:00
melvin
805165949b
rename hasChoices to hasChoice, added no args version of executeNextEvent
2013-05-05 13:32:10 +08:00
melvin
a60d22b65b
simplify AI constructors
2013-04-30 13:19:35 +08:00