add comment on how robust child was chosen
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@ -786,6 +786,8 @@ class MCTSGameTree implements Iterable<MCTSGameTree> {
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}
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// score child nodes based on number of simulations, aka Robust Child strategy
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// this option is used because it is most common option seen in the literature
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// other options may be better but we need to verify that experimentally before switching
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double getDecision() {
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//boost decision score of win nodes by BOOST
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final int BOOST = 1000000;
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