add comment on how robust child was chosen

master
melvinzhang 2018-06-06 10:20:26 +08:00
parent bfe43870b1
commit b87f60e99e
1 changed files with 2 additions and 0 deletions

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@ -786,6 +786,8 @@ class MCTSGameTree implements Iterable<MCTSGameTree> {
}
// score child nodes based on number of simulations, aka Robust Child strategy
// this option is used because it is most common option seen in the literature
// other options may be better but we need to verify that experimentally before switching
double getDecision() {
//boost decision score of win nodes by BOOST
final int BOOST = 1000000;