Leandro Doctors
2733516cb9
Organize imports
2020-01-16 08:21:24 +08:00
melvinzhang
b87f60e99e
add comment on how robust child was chosen
2018-06-06 10:20:26 +08:00
melvinzhang
bfe43870b1
add comment that we are using the robust child strategy
2018-06-06 10:17:27 +08:00
melvinzhang
7640332133
replace member S with more descriptive member named variance
2018-06-06 10:09:13 +08:00
Martin Petricek
bd5ae5fd7a
Refactoring ( #1543 )
...
* Fix typos.
* Remove unnecessary boxing/unboxing.
* Replace traditional 'for' loops with 'foreach' loops.
* Replace explicit types with <> (diamonds) where they can be inferred.
* Collapse identical catch branches.
* Replace statement lambda with expression lambda for short statements.
* Remove unnecessary imports.
* Replace some lambdas with Comparator.comparing
* Replace Runnables with lambdas.
* Use addAll instead of adding whole collection manually.
* Simplify boolean expressions.
* Remove redundant 'else'.
* Simplify some boolean conditions that are always true or false.
* Inline redundant local variables.
* Remove extraneous semicolons.
* Fix Javadoc errors.
* Replace anonymous classes with lambdas.
* Replace chain of 'if's with switch.
* Remove delaration of exception that is never thrown.
* Use String/StringBuilder properly.
2018-04-08 08:59:14 +08:00
melvinzhang
ac42c8acc4
make skipping phases in AI game model optional and disabled by default, for #815
2017-07-29 21:39:58 +08:00
lodici
9788037dbf
remove unused methods in MCTSAI.
2017-06-19 12:38:30 +01:00
melvinzhang
b1dba6619c
add static to inner classes that do not refer to outer context
2017-06-17 12:10:18 +08:00
melvinzhang
bbbdcac9ef
add override annotation to overridden methods
2017-06-17 11:19:03 +08:00
lodici
2660653acb
adds "--threads" command line arg to limit threads used by AI when running simulated games.
2017-05-09 23:02:55 +01:00
lodici
1915195aeb
Remove imports in same package.
2017-04-08 11:29:49 +01:00
lodici
0c1a7d5ae8
remove unused import statements and sort.
2017-04-08 08:26:41 +01:00
melvinzhang
104b6898ca
show debug into in log on error
2016-01-07 12:10:42 +08:00
melvinzhang
0516c5e87b
wrap out of bounds exception in game exception to show game context
2016-01-07 12:03:42 +08:00
melvinzhang
c8f1262b45
remove trailing space from java code
2015-12-31 18:54:52 +08:00
melvinzhang
96fddc9483
add stub MovesBlackList and integrate it with MMAB
2015-11-12 18:02:43 +08:00
melvinzhang
14dcb5ac95
prevent RCHOICES from being shared across calls, to address #479
...
the next call always clobbers this global and will cause the previous
running thread to crash, its value is only useful in the current call
2015-10-30 21:43:47 +08:00
melvinzhang
a91b8418b2
check for interupt in loops and exit early
2015-10-30 21:43:47 +08:00
melvinzhang
b8b45d24b8
Revert "exit from runSimulation when time has run out, attempt at #479"
...
This reverts commit 73bf205c9c
.
2015-10-30 21:43:47 +08:00
melvinzhang
73bf205c9c
exit from runSimulation when time has run out, attempt at #479
2015-10-29 21:45:46 +08:00
melvinzhang
5ba1abf2de
immediately return if InteruptedException or RejectedExecutionException occurs
2015-10-06 20:31:07 +08:00
melvinzhang
f9aaca1488
remove custom try/catch with Task, use execute instead of submit for executing runnable so that exceptions are propagated automatically
2015-06-08 11:27:34 +08:00
melvinzhang
dcb6cc5a87
use handler for current thread instead of always using default
2015-06-08 11:12:13 +08:00
melvinzhang
9024be57e8
update VegasAI to use Task instead of Runnable so that exceptions are caught and logged correctly
2015-06-08 11:01:39 +08:00
melvinzhang
179f64369d
use Task class so that exception is handled with currently registered DefaultUncaughtExceptionHandler, fixes no log issue
2015-06-08 10:57:27 +08:00
melvinzhang
54ec11e13b
create Task class that handles exceptions with DefaultUncaughtExceptionHandler
2015-06-08 10:57:27 +08:00
melvinzhang
201018db2a
replace player and source from getArtificialOptions, getArtificialChoiceResults, and getPlayerChoiceResults
2015-05-16 09:41:33 +08:00
melvinzhang
3440f158e0
improve indentation
2015-05-16 09:41:33 +08:00
melvinzhang
7a56763a47
compute child desc before executeNextEvent as the executeEvent may alter result of choice[0].toString, for example, in the case of revealing cards
2015-04-29 23:28:28 +08:00
melvinzhang
32f6449cc2
catch errors in runnable
2015-04-29 23:28:27 +08:00
melvinzhang
4f953e2283
submit tasks only if there is still time
2015-04-28 22:40:29 +08:00
melvinzhang
9ed5d5663a
construct update task once, ensure it runs at least once
2015-04-26 18:59:25 +08:00
melvinzhang
bd96a3e081
rename MAX_TIME to DURATION
2015-04-25 08:47:35 +08:00
melvinzhang
ee325582cb
sourceGame might be modified when worker is still running, move workerGame creation outside of runnable to fix ConcurrentModificationException
2015-04-06 10:10:22 +08:00
melvinzhang
039e39c9f3
remove AI specific methods from PlayerProfile, add MagicPlayer.getAiProfile convenience method
2015-04-04 21:46:34 +08:00
melvinzhang
147be0efdc
retrieve AI level from player profile
2015-04-04 21:46:33 +08:00
melvinzhang
9a305659f2
constant that represent AIs used in deck strength viewer
2015-04-04 21:46:33 +08:00
melvinzhang
49ccc53ad1
move workGame and worker creation into worker thread so that worker gets correct id
2015-04-01 10:05:55 +08:00
melvinzhang
e93ee8a30b
increase MAX_CHOICES from 500 to 1000 to reduce early termination of simulation
2015-03-21 12:09:13 +08:00
melvinzhang
51cf462af2
remove duplicate AI code in next package
2015-03-10 15:13:26 +08:00
melvinzhang
9ba1ce1956
remove unused instance member, random
2015-03-08 20:44:07 +08:00
melvinzhang
27d62484fe
enable fast choices at start as choices are passed as arguments
2015-02-22 16:44:15 +08:00
melvinzhang
0b7c5f6697
make use of advanceToNextEventWithChoices to skip event with single choice
2015-02-22 16:41:39 +08:00
melvinzhang
a56a7f5617
only decrease depth when there is more than one child node
2015-02-22 16:20:39 +08:00
melvinzhang
533dcb7f19
move end time into member END and add method hasTime which is checked in tree search
2015-02-21 21:56:11 +08:00
melvinzhang
226aa3ebd3
show value of CHEAT in MTDF log output
2015-02-21 14:28:24 +08:00
melvinzhang
c526c22fc9
add cheat/honest version of MTDF
2015-02-21 12:39:22 +08:00
melvinzhang
38b9d50dab
improve estimatination of when to terminate
2015-02-21 12:36:12 +08:00
melvinzhang
1e47fda141
enable fast choices for levels below the first
2015-02-21 10:13:48 +08:00
melvinzhang
0e82ab4dc3
remove search depth, stop base on time limit
2015-02-21 10:12:53 +08:00