Since the game state save code is only really aimed at test games can let system decide on player avatar.
parent
fa502bc6a8
commit
923e105c18
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@ -37,15 +37,13 @@ public final class GameLoader {
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new MagicPlayerDefinition(
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gameState.getPlayer(0).getName(),
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gameState.getPlayer(0).isAi(),
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deckProfile1,
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gameState.getPlayer(0).getFace() == 0 ? 15 : gameState.getPlayer(0).getFace());
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deckProfile1);
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final MagicDeckProfile deckProfile2 = new MagicDeckProfile(gameState.getPlayer(1).getDeckProfileColors());
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final MagicPlayerDefinition playerDef2 =
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new MagicPlayerDefinition(
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gameState.getPlayer(1).getName(),
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gameState.getPlayer(1).isAi(),
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deckProfile2,
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gameState.getPlayer(1).getFace() == 0 ? 14 : gameState.getPlayer(1).getFace());
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deckProfile2);
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duel.setPlayers(new MagicPlayerDefinition[]{playerDef1, playerDef2});
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duel.setStartPlayer(gameState.getStartPlayerIndex());
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// AI
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