From 923e105c188aa40692d1c88666de50f8b6eee380 Mon Sep 17 00:00:00 2001 From: lodici Date: Fri, 13 Feb 2015 15:38:38 +0000 Subject: [PATCH] Since the game state save code is only really aimed at test games can let system decide on player avatar. --- src/magic/game/state/GameLoader.java | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/magic/game/state/GameLoader.java b/src/magic/game/state/GameLoader.java index c91dd57b31..48c0588edf 100644 --- a/src/magic/game/state/GameLoader.java +++ b/src/magic/game/state/GameLoader.java @@ -37,15 +37,13 @@ public final class GameLoader { new MagicPlayerDefinition( gameState.getPlayer(0).getName(), gameState.getPlayer(0).isAi(), - deckProfile1, - gameState.getPlayer(0).getFace() == 0 ? 15 : gameState.getPlayer(0).getFace()); + deckProfile1); final MagicDeckProfile deckProfile2 = new MagicDeckProfile(gameState.getPlayer(1).getDeckProfileColors()); final MagicPlayerDefinition playerDef2 = new MagicPlayerDefinition( gameState.getPlayer(1).getName(), gameState.getPlayer(1).isAi(), - deckProfile2, - gameState.getPlayer(1).getFace() == 0 ? 14 : gameState.getPlayer(1).getFace()); + deckProfile2); duel.setPlayers(new MagicPlayerDefinition[]{playerDef1, playerDef2}); duel.setStartPlayer(gameState.getStartPlayerIndex()); // AI