convert from java code to groovy code
parent
f3ff2ee4db
commit
74e6db2856
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@ -0,0 +1,19 @@
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[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPlayer player) {
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if (permanent.isKicked()) {
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game.doAction(new MagicChangeCountersAction(
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permanent,
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MagicCounterType.PlusOne,
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2,
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true));
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game.doAction(new MagicSetAbilityAction(permanent,MagicAbility.Fear,MagicStatic.Forever));
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}
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return MagicEvent.NONE;
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}
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}
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]
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@ -9,4 +9,4 @@ cost={B}
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pt=1/1
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pt=1/1
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timing=main
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timing=main
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ability=kicker {3}{B} it enters the battlefield with two +1/+1 counters on it and with fear
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ability=kicker {3}{B} it enters the battlefield with two +1/+1 counters on it and with fear
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requires_card_code
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requires_groovy_code
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@ -1,32 +0,0 @@
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package magic.card;
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import magic.model.MagicAbility;
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import magic.model.MagicCounterType;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicChangeCountersAction;
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import magic.model.action.MagicSetAbilityAction;
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import magic.model.event.MagicEvent;
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import magic.model.mstatic.MagicStatic;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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public class Duskwalker {
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public static final MagicWhenComesIntoPlayTrigger T = new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPlayer player) {
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if (permanent.isKicked()) {
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game.doAction(new MagicChangeCountersAction(
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permanent,
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MagicCounterType.PlusOne,
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2,
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true));
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game.doAction(new MagicSetAbilityAction(permanent,MagicAbility.Fear,MagicStatic.Forever));
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}
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return MagicEvent.NONE;
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}
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};
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}
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