diff --git a/release/Magarena/scripts/Duskwalker.groovy b/release/Magarena/scripts/Duskwalker.groovy new file mode 100644 index 0000000000..59b91fd484 --- /dev/null +++ b/release/Magarena/scripts/Duskwalker.groovy @@ -0,0 +1,19 @@ +[ + new MagicWhenComesIntoPlayTrigger() { + @Override + public MagicEvent executeTrigger( + final MagicGame game, + final MagicPermanent permanent, + final MagicPlayer player) { + if (permanent.isKicked()) { + game.doAction(new MagicChangeCountersAction( + permanent, + MagicCounterType.PlusOne, + 2, + true)); + game.doAction(new MagicSetAbilityAction(permanent,MagicAbility.Fear,MagicStatic.Forever)); + } + return MagicEvent.NONE; + } + } +] diff --git a/release/Magarena/scripts/Duskwalker.txt b/release/Magarena/scripts/Duskwalker.txt index 450cd8dd55..b02e22b81c 100644 --- a/release/Magarena/scripts/Duskwalker.txt +++ b/release/Magarena/scripts/Duskwalker.txt @@ -9,4 +9,4 @@ cost={B} pt=1/1 timing=main ability=kicker {3}{B} it enters the battlefield with two +1/+1 counters on it and with fear -requires_card_code +requires_groovy_code diff --git a/src/magic/card/Duskwalker.java b/src/magic/card/Duskwalker.java deleted file mode 100644 index 3cd6bf9d76..0000000000 --- a/src/magic/card/Duskwalker.java +++ /dev/null @@ -1,32 +0,0 @@ -package magic.card; - -import magic.model.MagicAbility; -import magic.model.MagicCounterType; -import magic.model.MagicGame; -import magic.model.MagicPermanent; -import magic.model.MagicPlayer; -import magic.model.action.MagicChangeCountersAction; -import magic.model.action.MagicSetAbilityAction; -import magic.model.event.MagicEvent; -import magic.model.mstatic.MagicStatic; -import magic.model.trigger.MagicWhenComesIntoPlayTrigger; - -public class Duskwalker { - public static final MagicWhenComesIntoPlayTrigger T = new MagicWhenComesIntoPlayTrigger() { - @Override - public MagicEvent executeTrigger( - final MagicGame game, - final MagicPermanent permanent, - final MagicPlayer player) { - if (permanent.isKicked()) { - game.doAction(new MagicChangeCountersAction( - permanent, - MagicCounterType.PlusOne, - 2, - true)); - game.doAction(new MagicSetAbilityAction(permanent,MagicAbility.Fear,MagicStatic.Forever)); - } - return MagicEvent.NONE; - } - }; -}