convert from java code to groovy code

master
melvin 2013-05-31 11:28:02 +08:00
parent b7785bee78
commit 4115263872
3 changed files with 57 additions and 83 deletions

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@ -0,0 +1,56 @@
[
new MagicPermanentActivation(
[
MagicConditionFactory.ManaCost("{1}{R}"),
MagicCondition.CONTROL_GOBLIN_CONDITION
],
new MagicActivationHints(MagicTiming.Removal,true),
"Damage"
) {
@Override
public MagicEvent[] getCostEvent(final MagicPermanent source) {
return [
new MagicPayManaCostEvent(source,"{1}{R}"),
new MagicSacrificePermanentEvent(source,MagicTargetChoice.SACRIFICE_GOBLIN)
];
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
return new MagicEvent(
source,
MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
new MagicDamageTargetPicker(2),
this,
"SN deals 2 damage to target creature or player\$."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTarget(game,new MagicTargetAction() {
public void doAction(final MagicTarget target) {
final MagicDamage damage=new MagicDamage(event.getSource(),target,2);
game.doAction(new MagicDealDamageAction(damage));
}
});
}
},
new MagicWhenComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
return new MagicEvent(
permanent,
this,
"PN puts three 1/1 red Goblin creature tokens onto the battlefield."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new MagicPlayTokensAction(
event.getPlayer(),
TokenCardDefinitions.get("Goblin1"),
3
));
}
}
]

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@ -8,4 +8,4 @@ subtype=Goblin
cost={3}{R}{R} cost={3}{R}{R}
pt=2/2 pt=2/2
timing=fmain timing=fmain
requires_card_code requires_groovy_code

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@ -1,82 +0,0 @@
package magic.card;
import magic.data.TokenCardDefinitions;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicDealDamageAction;
import magic.model.action.MagicPlayTokenAction;
import magic.model.action.MagicTargetAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.condition.MagicConditionFactory;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicSacrificePermanentEvent;
import magic.model.event.MagicTiming;
import magic.model.target.MagicDamageTargetPicker;
import magic.model.target.MagicTarget;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
public class Siege_Gang_Commander {
public static final MagicPermanentActivation A = new MagicPermanentActivation(
new MagicCondition[]{MagicConditionFactory.ManaCost("{1}{R}"),MagicCondition.CONTROL_GOBLIN_CONDITION},
new MagicActivationHints(MagicTiming.Removal,true),
"Damage") {
@Override
public MagicEvent[] getCostEvent(final MagicPermanent source) {
final MagicPlayer player=source.getController();
return new MagicEvent[]{
new MagicPayManaCostEvent(source,"{1}{R}"),
new MagicSacrificePermanentEvent(source,player,MagicTargetChoice.SACRIFICE_GOBLIN)
};
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
return new MagicEvent(
source,
MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
new MagicDamageTargetPicker(2),
this,
"SN deals 2 damage to target creature or player$."
);
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTarget(game,new MagicTargetAction() {
public void doAction(final MagicTarget target) {
final MagicDamage damage=new MagicDamage(event.getSource(),target,2);
game.doAction(new MagicDealDamageAction(damage));
}
});
}
};
public static final MagicWhenComesIntoPlayTrigger T =new MagicWhenComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
return new MagicEvent(
permanent,
this,
"PN puts three 1/1 red Goblin creature tokens onto the battlefield."
);
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
final MagicPlayer player=event.getPlayer();
for (int count=3;count>0;count--) {
game.doAction(new MagicPlayTokenAction(player,TokenCardDefinitions.get("Goblin1")));
}
}
};
}