convert from java code to groovy code
parent
b7785bee78
commit
4115263872
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@ -0,0 +1,56 @@
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[
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new MagicPermanentActivation(
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[
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MagicConditionFactory.ManaCost("{1}{R}"),
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MagicCondition.CONTROL_GOBLIN_CONDITION
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],
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new MagicActivationHints(MagicTiming.Removal,true),
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"Damage"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source,"{1}{R}"),
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new MagicSacrificePermanentEvent(source,MagicTargetChoice.SACRIFICE_GOBLIN)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
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new MagicDamageTargetPicker(2),
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this,
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"SN deals 2 damage to target creature or player\$."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage=new MagicDamage(event.getSource(),target,2);
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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},
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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this,
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"PN puts three 1/1 red Goblin creature tokens onto the battlefield."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicPlayTokensAction(
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event.getPlayer(),
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TokenCardDefinitions.get("Goblin1"),
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3
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));
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}
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}
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]
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@ -8,4 +8,4 @@ subtype=Goblin
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cost={3}{R}{R}
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cost={3}{R}{R}
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pt=2/2
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pt=2/2
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timing=fmain
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timing=fmain
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requires_card_code
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requires_groovy_code
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@ -1,82 +0,0 @@
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package magic.card;
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import magic.data.TokenCardDefinitions;
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import magic.model.MagicDamage;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicDealDamageAction;
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import magic.model.action.MagicPlayTokenAction;
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import magic.model.action.MagicTargetAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.condition.MagicCondition;
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import magic.model.condition.MagicConditionFactory;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicPayManaCostEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicSacrificePermanentEvent;
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import magic.model.event.MagicTiming;
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import magic.model.target.MagicDamageTargetPicker;
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import magic.model.target.MagicTarget;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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public class Siege_Gang_Commander {
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{MagicConditionFactory.ManaCost("{1}{R}"),MagicCondition.CONTROL_GOBLIN_CONDITION},
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new MagicActivationHints(MagicTiming.Removal,true),
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"Damage") {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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final MagicPlayer player=source.getController();
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return new MagicEvent[]{
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new MagicPayManaCostEvent(source,"{1}{R}"),
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new MagicSacrificePermanentEvent(source,player,MagicTargetChoice.SACRIFICE_GOBLIN)
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};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
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new MagicDamageTargetPicker(2),
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this,
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"SN deals 2 damage to target creature or player$."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage=new MagicDamage(event.getSource(),target,2);
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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};
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public static final MagicWhenComesIntoPlayTrigger T =new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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this,
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"PN puts three 1/1 red Goblin creature tokens onto the battlefield."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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final MagicPlayer player=event.getPlayer();
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for (int count=3;count>0;count--) {
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game.doAction(new MagicPlayTokenAction(player,TokenCardDefinitions.get("Goblin1")));
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}
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}
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};
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}
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