added Ronin Cavekeeper and Ronin Cliffrider
parent
9bca84041d
commit
2578e19480
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@ -12758,3 +12758,27 @@ converted=3
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cost={2}{B}
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pt=3/1
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timing=main
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>Ronin Cavekeeper
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image=http://magiccards.info/scans/en/sok/111.jpg
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value=3
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rarity=C
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type=Creature
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subtype=Human,Samurai
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color=r
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converted=6
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cost={5}{R}
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pt=4/3
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timing=main
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>Ronin Cliffrider
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image=http://magiccards.info/scans/en/bok/116.jpg
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value=3
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rarity=U
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type=Creature
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subtype=Human,Samurai
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color=r
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converted=5
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cost={3}{R}{R}
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pt=2/2
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timing=main
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@ -0,0 +1,12 @@
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package magic.card;
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import magic.model.trigger.MagicBecomesBlockedPumpTrigger;
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import magic.model.trigger.MagicWhenBlocksPumpTrigger;
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public class Ronin_Cavekeeper {
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private static final int amount = 2;
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public static final MagicBecomesBlockedPumpTrigger T1 = new MagicBecomesBlockedPumpTrigger(amount,amount);
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public static final MagicWhenBlocksPumpTrigger T2 = new MagicWhenBlocksPumpTrigger(amount,amount);
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}
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@ -0,0 +1,62 @@
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package magic.card;
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import java.util.Collection;
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import magic.model.MagicDamage;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.MagicSource;
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import magic.model.action.MagicDealDamageAction;
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import magic.model.choice.MagicMayChoice;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicTarget;
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import magic.model.target.MagicTargetFilter;
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import magic.model.trigger.MagicBecomesBlockedPumpTrigger;
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import magic.model.trigger.MagicWhenAttacksTrigger;
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import magic.model.trigger.MagicWhenBlocksPumpTrigger;
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public class Ronin_Cliffrider {
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private static final int amount = 1;
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public static final MagicBecomesBlockedPumpTrigger T1 = new MagicBecomesBlockedPumpTrigger(amount,amount);
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public static final MagicWhenBlocksPumpTrigger T2 = new MagicWhenBlocksPumpTrigger(amount,amount);
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public static final MagicWhenAttacksTrigger T3 = new MagicWhenAttacksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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final MagicPlayer player = creature.getController();
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return (permanent == creature) ?
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new MagicEvent(
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permanent,
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player,
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new MagicMayChoice(
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player + " may$ have " + permanent + " deal 1 damage " +
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"to each creature defending player controls."),
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new Object[]{permanent,game.getOpponent(player)},
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this,
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player + " may$ have " + permanent + " deal 1 damage " +
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"to each creature defending player controls.") :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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if (MagicMayChoice.isYesChoice(choiceResults[0])) {
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final MagicSource source = (MagicSource)data[0];
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final MagicPlayer defendingPlayer = (MagicPlayer)data[1];
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final Collection<MagicTarget> creatures =
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game.filterTargets(defendingPlayer,MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL);
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for (final MagicTarget creature : creatures) {
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final MagicDamage damage = new MagicDamage(source,creature,1,false);
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game.doAction(new MagicDealDamageAction(damage));
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}
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}
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}
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};
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}
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