added Nagao, Bound by Honor and Nezumi Ronin
parent
58f0e4ca0c
commit
9bca84041d
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@ -12734,3 +12734,27 @@ cost={3}{W}
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pt=2/2
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ability=flying
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timing=main
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>Nagao, Bound by Honor
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image=http://magiccards.info/scans/en/chk/36.jpg
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value=5
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rarity=R
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type=Legendary,Creature
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subtype=Human,Samurai
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color=w
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converted=4
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cost={3}{W}
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pt=3/3
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timing=main
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>Nezumi Ronin
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image=http://magiccards.info/scans/en/chk/130.jpg
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value=2
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rarity=C
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type=Creature
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subtype=Rat,Samurai
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color=b
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converted=3
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cost={2}{B}
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pt=3/1
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timing=main
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@ -0,0 +1,51 @@
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package magic.card;
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import java.util.Collection;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicChangeTurnPTAction;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicTarget;
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import magic.model.target.MagicTargetFilter;
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import magic.model.trigger.MagicBecomesBlockedPumpTrigger;
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import magic.model.trigger.MagicWhenAttacksTrigger;
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import magic.model.trigger.MagicWhenBlocksPumpTrigger;
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public class Nagao__Bound_by_Honor {
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private static final int amount = 1;
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public static final MagicBecomesBlockedPumpTrigger T1 = new MagicBecomesBlockedPumpTrigger(amount,amount);
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public static final MagicWhenBlocksPumpTrigger T2 = new MagicWhenBlocksPumpTrigger(amount,amount);
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public static final MagicWhenAttacksTrigger T3 = new MagicWhenAttacksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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final MagicPlayer player = creature.getController();
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return (permanent == creature) ?
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new MagicEvent(
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permanent,
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player,
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new Object[]{player},
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this,
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"Samurai creatures you control get +1/+1 until end of turn.") :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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final Collection<MagicTarget> targets =
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game.filterTargets((MagicPlayer)data[0],MagicTargetFilter.TARGET_SAMURAI_YOU_CONTROL);
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for (final MagicTarget target : targets) {
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final MagicPermanent creature = (MagicPermanent)target;
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game.doAction(new MagicChangeTurnPTAction(creature,1,1));
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}
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}
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};
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}
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@ -0,0 +1,12 @@
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package magic.card;
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import magic.model.trigger.MagicBecomesBlockedPumpTrigger;
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import magic.model.trigger.MagicWhenBlocksPumpTrigger;
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public class Nezumi_Ronin {
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private static final int amount = 1;
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public static final MagicBecomesBlockedPumpTrigger T1 = new MagicBecomesBlockedPumpTrigger(amount,amount);
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public static final MagicWhenBlocksPumpTrigger T2 = new MagicWhenBlocksPumpTrigger(amount,amount);
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}
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