merged card changes
commit
1ad0a7f9ad
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@ -9,5 +9,5 @@ color=b
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converted=4
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converted=4
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cost={3}{B}
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cost={3}{B}
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pt=3/1
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pt=3/1
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ability=can't block,landfall pump
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ability=can't block,landfall pump +2/+2
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timing=main
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timing=main
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@ -8,5 +8,5 @@ subtype=Construct
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converted=4
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converted=4
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cost={4}
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cost={4}
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pt=2/2
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pt=2/2
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ability=landfall pump
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ability=landfall pump +2/+2
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timing=main
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timing=main
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@ -8,5 +8,5 @@ subtype=Construct
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converted=2
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converted=2
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cost={2}
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cost={2}
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pt=1/1
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pt=1/1
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ability=landfall pump +1/+1
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timing=main
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timing=main
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requires_card_code
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@ -9,5 +9,5 @@ color=r
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converted=2
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converted=2
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cost={1}{R}
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cost={1}{R}
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pt=1/1
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pt=1/1
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ability=first strike,landfall pump
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ability=first strike,landfall pump +2/+2
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timing=main
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timing=main
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@ -9,5 +9,5 @@ color=w
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converted=1
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converted=1
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cost={W}
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cost={W}
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pt=0/1
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pt=0/1
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ability=landfall pump
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ability=landfall pump +2/+2
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timing=main
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timing=main
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@ -9,5 +9,5 @@ color=g
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converted=5
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converted=5
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cost={4}{G}
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cost={4}{G}
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pt=4/4
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pt=4/4
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ability=landfall pump
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ability=landfall pump +2/+2
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timing=main
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timing=main
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@ -9,5 +9,5 @@ color=u
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converted=4
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converted=4
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cost={3}{U}
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cost={3}{U}
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pt=2/2
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pt=2/2
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ability=flying,landfall pump
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ability=flying,landfall pump +2/+2
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timing=main
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timing=main
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@ -1,34 +0,0 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicChangeTurnPTAction;
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import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicWhenOtherComesIntoPlayTrigger;
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public class Hedron_Scrabbler {
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public static final MagicWhenOtherComesIntoPlayTrigger T = new MagicWhenOtherComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent played) {
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final MagicPlayer player = permanent.getController();
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return (player == played.getController() && played.isLand()) ?
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new MagicEvent(
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permanent,
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player,
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new Object[]{permanent},
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this,
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permanent + " gets +1/+1 until end of turn."):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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game.doAction(new MagicChangeTurnPTAction((MagicPermanent)data[0],1,1));
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}
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};
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}
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@ -234,7 +234,10 @@ public enum MagicAbility {
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},
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},
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LandfallPump("landfall pump",20) {
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LandfallPump("landfall pump",20) {
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public void addAbilityImpl(final MagicCardDefinition card, final String arg) {
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public void addAbilityImpl(final MagicCardDefinition card, final String arg) {
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card.add(MagicLandfallPumpTrigger.create());
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final String[] pt = arg.replace("+","").split("/");
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final int power = Integer.parseInt(pt[0]);
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final int toughness = Integer.parseInt(pt[1]);
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card.add(new MagicLandfallPumpTrigger(power,toughness));
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}
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}
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},
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},
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TapAddMana("tap add mana",10) {
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TapAddMana("tap add mana",10) {
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@ -8,17 +8,19 @@ import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicWhenOtherComesIntoPlayTrigger;
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import magic.model.trigger.MagicWhenOtherComesIntoPlayTrigger;
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public class MagicLandfallPumpTrigger extends MagicWhenOtherComesIntoPlayTrigger {
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public class MagicLandfallPumpTrigger extends MagicWhenOtherComesIntoPlayTrigger {
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private final int power;
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private final int toughness;
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private static final MagicLandfallPumpTrigger INSTANCE = new MagicLandfallPumpTrigger();
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public MagicLandfallPumpTrigger(final int power, final int toughness) {
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this.power = power;
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private MagicLandfallPumpTrigger() {}
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this.toughness = toughness;
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public static final MagicLandfallPumpTrigger create() {
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return INSTANCE;
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}
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}
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@Override
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent played) {
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPermanent played) {
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final MagicPlayer player = permanent.getController();
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final MagicPlayer player = permanent.getController();
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return (player == played.getController() && played.isLand()) ?
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return (player == played.getController() && played.isLand()) ?
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new MagicEvent(
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new MagicEvent(
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@ -26,7 +28,8 @@ public class MagicLandfallPumpTrigger extends MagicWhenOtherComesIntoPlayTrigger
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player,
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player,
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new Object[]{permanent},
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new Object[]{permanent},
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this,
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this,
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permanent + " gets +2/+2 until end of turn."):
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permanent + " gets " + getString(power) +
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"/" + getString(toughness) + " until end of turn.") :
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MagicEvent.NONE;
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MagicEvent.NONE;
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}
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}
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@ -36,6 +39,15 @@ public class MagicLandfallPumpTrigger extends MagicWhenOtherComesIntoPlayTrigger
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final MagicEvent event,
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final MagicEvent event,
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final Object data[],
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final Object data[],
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final Object[] choiceResults) {
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final Object[] choiceResults) {
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game.doAction(new MagicChangeTurnPTAction((MagicPermanent)data[0],2,2));
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game.doAction(new MagicChangeTurnPTAction(
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(MagicPermanent)data[0],
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power,
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toughness));
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}
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private String getString(final int pt) {
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return pt >= 0 ?
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"+" + pt :
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Integer.toString(pt);
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}
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}
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}
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}
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Reference in New Issue