31 lines
1.2 KiB
Groovy
31 lines
1.2 KiB
Groovy
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[
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new MagicWhenPutIntoGraveyardTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicGraveyardTriggerData triggerData) {
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return (triggerData.fromLocation == MagicLocationType.Play) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(
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MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER
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),
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new MagicDamageTargetPicker(1),
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this,
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"PN may\$ have SN deal 1 damage to target creature or player\$"
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage = new MagicDamage(event.getPermanent(),target,1);
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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}
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}
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]
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