[ new MagicWhenPutIntoGraveyardTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicGraveyardTriggerData triggerData) { return (triggerData.fromLocation == MagicLocationType.Play) ? new MagicEvent( permanent, new MagicMayChoice( MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER ), new MagicDamageTargetPicker(1), this, "PN may\$ have SN deal 1 damage to target creature or player\$" ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { event.processTarget(game,new MagicTargetAction() { public void doAction(final MagicTarget target) { final MagicDamage damage = new MagicDamage(event.getPermanent(),target,1); game.doAction(new MagicDealDamageAction(damage)); } }); } } } ]