28 lines
1.0 KiB
Groovy
28 lines
1.0 KiB
Groovy
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[
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new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer upkeepPlayer) {
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return permanent.isController(upkeepPlayer) ?
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new MagicEvent(
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permanent,
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MagicTargetChoice.TARGET_CREATURE_YOUR_OPPONENT_CONTROLS,
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new MagicNoCombatTargetPicker(true,true,false),
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this,
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"Detain target creature\$ an opponent controls."
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):
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MagicEvent.NONE
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] choiceResults) {
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event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicDetainAction(creature));
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}
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});
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}
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}
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]
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