[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer upkeepPlayer) { return permanent.isController(upkeepPlayer) ? new MagicEvent( permanent, MagicTargetChoice.TARGET_CREATURE_YOUR_OPPONENT_CONTROLS, new MagicNoCombatTargetPicker(true,true,false), this, "Detain target creature\$ an opponent controls." ): MagicEvent.NONE } @Override public void executeEvent( final MagicGame game, final MagicEvent event, final Object[] choiceResults) { event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicDetainAction(creature)); } }); } } ]