206 lines
26 KiB
Markdown
206 lines
26 KiB
Markdown
# Modules
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Content, gameplay mechanics, and mostly everything other than the engine that allows the game to run is stored in what we call "modules" which are _similar_ to the traditional meaning of "mods" but intended to be smaller building blocks you'd normally put several of together to make one traditional "mod".
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Modules in turn are sometimes grouped in "Gameplay Templates" which are like Minecraft-style mod packs. These are directly available via drop-down at world creation and are the suggested way to enable more content. Do **not** enable every single module manually! :-)
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You can customize module selection with the "Modules" button but you generally should enable very few or rely on the gameplay templates. Some world generator types may be registered by a module and auto-select that and maybe other modules if you choose that world type. Modules may also enable additional console commands (listed by the "help" command when active).
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The game can download module updates from our central meta-server and clients connecting to a game server will be automatically sent the right version of any enabled modules!
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Be cautious in downloading modules beyond the ones shipped with the ["Omega Zip"](https://github.com/MovingBlocks/Terasology/releases) - other modules not bundled with the game are likely still in development or unstable and may crash the game.
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Module source repositories live under the [Terasology organization](https://github.com/Terasology) on GitHub, while the engine level projects live under the [MovingBlocks organization](https://github.com/MovingBlocks).
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Here's a list of modules bundled with the game by default (this line-up will change now and then). It should roughly match this category in Jenkins: http://jenkins.terasology.org/view/Modules and you can download updated modules from there if needed.
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* [AdditionalFruits](https://github.com/Terasology/AdditionalFruits) - container module for more fruits
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* [AdditionalItemPipes](https://github.com/Terasology/AdditionalItemPipes) - container module for more item pipes
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* [AdditionalRails](https://github.com/Terasology/AdditionalRails) - container module for more rails
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* [AdditionalVegetables](https://github.com/Terasology/AdditionalVegetables) - container module for more vegetables
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* [AdvancedRails](https://github.com/Terasology/AdvancedRails) - more advanced content for rail systems
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* [AdventureAssets](https://github.com/Terasology/AdventureAssets) - a set of assets for adventure time!
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* [Alchemy](https://github.com/Terasology/Alchemy) - create alchemical potions!
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* [AlchemyPlantGenerator](https://github.com/Terasology/AlchemyPlantGenerator) - a world plugin that'll seed the plants used by Alchemy into a given plugin-capable world
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* [AlterationEffects](https://github.com/Terasology/AlterationEffects) - module for storing some buff/debuff type effects
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* [Anatomy](https://github.com/Terasology/Anatomy) - an anatomical system meant to provide an alternative to typical HP only systems
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* [AnotherWorld](https://github.com/Terasology/AnotherWorld) - world gen module, includes features like ore placement and caves, used by WoodAndStone's world
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* [AnotherWorldPlants](https://github.com/Terasology/AnotherWorldPlants) - farming and tree growth for AnotherWorld
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* [Apiculture](https://github.com/Terasology/Apiculture) - BEES! RUN! Well, eventually, they're still being trained to do stuff. GSOC 2019
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* [BasicCrafting](https://github.com/Terasology/BasicCrafting) - a basic crafting system
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* [Behaviors](https://github.com/Terasology/Behaviors) - library module containing various behavior trees for use in our AI system
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* [BiomesAPI](https://github.com/Terasology/BiomesAPI) - library module for basic Biome functionality
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* [BlockDetector](https://github.com/Terasology/BlockDetector) - adds a simple little tool that can detect specific blocks (beeping in proximity)
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* [BlockNetwork](https://github.com/Terasology/BlockNetwork) - a framework to support blocks that can communicate with each other in some fashion
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* [BlockPicker](https://github.com/Terasology/BlockPicker) - allows the player access to an infinite block inventory with the `B` key
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* [Books](https://github.com/Terasology/Books) - books and bookcases
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* [Breathing](https://github.com/Terasology/Breathing) - without this you can't breathe! But you also don't need to. Enable it to drown properly in water (or not!)
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* [CakeLie](https://github.com/Terasology/CakeLie) - the cake may be a lie, but these cake and candy blocks are delicious!
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* [Caves](https://github.com/Terasology/Caves) - a cave generation module (actually an ore vein generator placing air veins!) based on CustomOreGen
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* [ChangingBlocks](https://github.com/Terasology/ChangingBlocks) - allows blocks to change over time (such as switching to a more dusty / worn looking block after x amount of days)
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* [CheatsForAll](https://github.com/Terasology/CheatsForAll) - if enabled on a server allows the use of `cheat` commands for any player connected without any additional admin setup
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* [ChiselBlocks](https://github.com/Terasology/ChiselBlocks) - assets for any branch of Chisel to use
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* [ChrisVolume1OST](https://github.com/Terasology/ChrisVolume1OST) - official game soundtrack by Chris Köbke - volume 1
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* [ChrisVolume2OST](https://github.com/Terasology/ChrisVolume2OST) - official game soundtrack by Chris Köbke - volume 2
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* [Cities](https://github.com/Terasology/Cities) - procedural city placer and plot organizer, also places roads to connect cities. Later split into Static and Dynamic variants
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* [ClimateConditions](https://github.com/Terasology/ClimateConditions) - A library module for managing temperature, humidity, and other climate factors
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* [Climbables](https://github.com/Terasology/Climbables) - contains some utility blocks (and associated systems) for easier climbing of things
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* [CombatSystem](https://github.com/Terasology/CombatSystem) - an advanced physics-based combat system
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* [CommonWorld](https://github.com/Terasology/CommonWorld) - general world generation utility module
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* [Compass](https://github.com/Terasology/Compass) - a simple compass
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* [ComputerMonitors](https://github.com/Terasology/ComputerMonitors) - allows for the creation of functional multi-block monitors in-game - ModularComputers puts them to work!
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* [Cooking](https://github.com/Terasology/Cooking) - cook stuff!
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* [CopperAndBronze](https://github.com/Terasology/CopperAndBronze) - another era for throughout the ages, this time copper and bronze (comes after wood and stone)
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* [CoreAdvancedAssets](https://github.com/Terasology/CoreAdvancedAssets) - a collection of assets using and combining features from various (core) modules
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* [CoreAssets](https://github.com/Terasology/CoreAssets) - base assets extracted from Core
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* [CoreRendering](https://github.com/Terasology/CoreRendering) - essential module for clients containing all basic rendering nodes
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* [CoreSampleGameplay](https://github.com/Terasology/CoreSampleGameplay) - default gameplay with a few core modules enabled
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* [CoreWorlds](https://github.com/Terasology/CoreWorlds) - Basic world generators and facets
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* [CustomOreGen](https://github.com/Terasology/CustomOreGen) - library containing an ore distribution algorithm based on [JRoush's CustomOreGen](http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282294-1-4-6-v2-custom-ore-generation-updated-jan-5th)
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* [DamagingBlocks](https://github.com/Terasology/DamagingBlocks) - allows blocks like lava to hurt the player
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* [Dialogs](https://github.com/Terasology/Dialogs) - supports opening dialogs for interactions with NPCs and such
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* [Drops](https://github.com/Terasology/Drops) - means to drop objects, create loot groups, and get random loot from a group on request
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* [Durability](https://github.com/Terasology/Durability) - library module to support destructible items (wear and tear eventually breaks them)
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* [DynamicCities](https://github.com/Terasology/DynamicCities) - variant of Cities that places then grows cities dynamically over time
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* [Economy](https://github.com/Terasology/Economy) - a module to simulate a basic supply & demand economy system
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* [EdibleFlora](https://github.com/Terasology/EdibleFlora) - basic growth system providing plant stuff you can eat
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* [EdibleSubstance](https://github.com/Terasology/EdibleSubstance) - allows substances to be tagged as edible and consumed
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* [Equipment](https://github.com/Terasology/Equipment) - an equipment system with a character screen (`c`) showing stats and slots for various equipment types
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* [EquipmentSmithing](https://github.com/Terasology/EquipmentSmithing) - acts as a bridge between Equipment and Smithing modules so that a player can forge weaponry and armor
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* [EventualSkills](https://github.com/Terasology/EventualSkills) - a time-based skill system, a bit akin to EVE Online's system
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* [Exoplanet](https://github.com/Terasology/Exoplanet) - a new world with a second "dimension" you can travel to through a portal
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* [Explosives](https://github.com/Terasology/Explosives) - a library which allows things to explode
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* [Fences](https://github.com/Terasology/Fences) - fences!
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* [FlexibleMovement](https://github.com/Terasology/FlexibleMovement) - a movement implementation for FlexiblePathfinding (see below) (DISCLAIMER: this module is currently unstable)
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* [FlexiblePathfinding](https://github.com/Terasology/FlexiblePathfinding) - a more flexible variant pathfinding framework
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* [FlowingLiquids](https://github.com/Terasology/FlowingLiquids) - a more advanced flowing liquid system than SimpleLiquids - treats liquids as finite, makes them propagate, and current will even drag you around!
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* [Fluid](https://github.com/Terasology/Fluid) - adds support for fluid in non-world situations (such as for storage in workstations)
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* [FluidComputerIntegration](https://github.com/Terasology/FluidComputerIntegration) - allows for interactions with fluids via computers
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* [FunnyBlocks](https://github.com/Terasology/FunnyBlocks) - cheese wheels and bowling pins - why not
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* [Furnishings](https://github.com/Terasology/Furnishings/blob/develop/module.txt) - provides logic for furnishings like doors or chests
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* [Genome](https://github.com/Terasology/Genome) - genetics WOO! Complete with DNA letters and mutating plants. Part of the Wood & Stone line-up
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* [GooeyDefence](https://github.com/Terasology/GooeyDefence) - tower defense gameplay! Face down the hordes of Gooeys with defensive towers protecting a central shrine
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* [GooeysQuests](https://github.com/Terasology/GooeysQuests) - spawn our mascot Gooey (console: `spawnPrefab gooey`) then `e` click to interact for commands and quests!
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* [GooKeeper](https://github.com/Terasology/GooKeeper) - those wild Gooeys totally look like they'd be happy in some Zoo enclosures. Don't they? Then have visitors pay you!
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* [GrowingFlora](https://github.com/Terasology/GrowingFlora) - organically growing (step by step) trees and such
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* [Health](https://github.com/Terasology/Health) - basic health functionality, extracted from the engine / Core
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* [HjerlHede](https://github.com/Terasology/HjerlHede) - a pure build module containing some Structure Template based buildings from the [Danish natural museum Hjerl Hede](http://hjerlhede.dk/en)
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* [HumanoidCharacters](https://github.com/Terasology/HumanoidCharacters) - holds humanoid characters, to make you look different than a basic floating block (or an old monkey head!)
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* [Hunger](https://github.com/Terasology/Hunger) - makes the player slowly gets hungry (needs actual GUI work and ways to then actually eat food though). Console `hungerCheck` for stats
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* [Inferno](https://github.com/Terasology/Inferno) - live on in an underworld after death!
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* [InGameHelp](https://github.com/Terasology/InGameHelp) - system for showing help in-game, default key `P`
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* [InGameHelpAPI](https://github.com/Terasology/InGameHelpAPI) - separate API module for IGH to allow support but not forced activation for the help system
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* [Inventory](https://github.com/Terasology/Inventory) - basic inventory originally bundled with the engine via Core - slot-based, no weight limits
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* [IRLCorp](https://github.com/Terasology/IRLCorp) - Industrialized Reduction of Labor Corporation - Helping workmen everywhere
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* [ItemPipes](https://github.com/Terasology/ItemPipes) - pipes! That can contain items!
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* [ItemRendering](https://github.com/Terasology/ItemRendering) - a library for displaying "holographic" items in the world
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* [JoshariasSurvival](https://github.com/Terasology/JoshariasSurvival) - formerly known as TerraTech - gameplay template for a machine-centric survival style
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* [Journal](https://github.com/Terasology/Journal) - allows the player to use an in-game journal for gameplay notifications and such. Default toggle key `J`
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* [Kallisti](https://github.com/Terasology/Kallisti) - library for embedding fantasy computer virtual machines in game engines. See also its [non-module variant](https://github.com/MovingBlocks/Kallisti)
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* [KComputers](https://github.com/Terasology/KComputers) - computer implementation of Kallisti with Terasology-side content
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* [Lakes](https://github.com/Terasology/Lakes) - add lakes to any enabled world generator, both surface lakes and subterranean ones (water and lava both!)
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* [LegacyMusic](https://github.com/Terasology/LegacyMusic) - older music pieces predating the official soundtrack
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* [LightAndShadow](https://github.com/Terasology/LightAndShadow) - main module for the Light & Shadow gameplay
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* [LightAndShadowResources](https://github.com/Terasology/LightAndShadowResources) - IMMA FIRIN’ MAH LASR!! Art assets for the Light & Shadow concept
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* [Lost](https://github.com/Terasology/Lost) - gameplay template for a survival / exploration focused setting
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* [Machines](https://github.com/Terasology/Machines) - machine infrastructure library module
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* [ManualLabor](https://github.com/Terasology/ManualLabor) - tools and logic for manual labor (digging, chopping, etc)
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* [ManualLaborEventualSkills](https://github.com/Terasology/ManualLaborEventualSkills) - bridge module for adding EventualSkills to ManualLabor
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* [MarkovChains](https://github.com/Terasology/MarkovChains) - Library module with some pseudo random math stuff
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* [MasterOfOreon](https://github.com/Terasology/MasterOfOreon) - Master the Oreons, or others like them, from the throne-world of the Ancients! A menu command system, default show/hide key `O`
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* [MawGooey](https://github.com/Terasology/MawGooey) - Introduces Gooey's 'odd' cousin to the game. Say hi, just don't get too close ..
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* [Maze](https://github.com/Terasology/Maze) - a maze generator. Right-click with the provided maze tool on one block then again on another and a maze will generate between the two points (in multiple layers if the area is tall enough)
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* [MedievalCities](https://github.com/Terasology/MedievalCities) - a set of building templates for a medieval era city
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* [MetalRenegades](https://github.com/Terasology/MetalRenegades) - gameplay template set in a Wild West style world. GSOC 2019
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* [Minerals](https://github.com/Terasology/Minerals) - a large collection of mineral blocks
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* [Minesweeper](https://github.com/Terasology/Minesweeper) - a little game inside a game
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* [Minimap](https://github.com/Terasology/Minimap) - a basic minimap. Show/hide with `M` by default and zoom with numpad `-` and `+`
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* [MobileBlocks](https://github.com/Terasology/MobileBlocks) - supports blocks that can move their location based on some directions
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* [ModularComputers](https://github.com/Terasology/ModularComputers) - central module for the creation of computers that themselves can have "hardware modules" of sorts added to them in-game to add interesting functionality
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* [ModuleTestingEnvironment](https://github.com/Terasology/ModuleTestingEnvironment) - a testing framework for in-game tests on simulated server + client(s)
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* [MoreLights](https://github.com/Terasology/MoreLights) - assorted illuminated blocks
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* [MultiBlock](https://github.com/Terasology/MultiBlock) - supports the concept of multiple blocks being part of the same structure
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* [MusicDirector](https://github.com/Terasology/MusicDirector) - allows music assets to be prepared for dynamic inclusion in appropriate contexts (like time of day)
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* [NameGenerator](https://github.com/Terasology/NameGenerator) - can create random themed names for use by other modules, or via console using commands like `generateNameList 10`
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* [NeoTTA](https://github.com/Terasology/NeoTTA) - experimental gameplay template with many modules focusing on crafting at various tiers (wood, stone, metals)
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* [OreGeneration](https://github.com/Terasology/OreGeneration) - ore generation plugin system based on CustomOreGen (this one enables easy definition of what ores you want in a world)
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* [Oreons](https://github.com/Terasology/Oreons) - little sentient cookie people! Don't do much yet. Place with `spawnPrefab OreonGuard` in the console (other types exist)
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* [ParadIce](https://github.com/Terasology/ParadIce) - support for arctic environment creation
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* [Pathfinding](https://github.com/Terasology/Pathfinding) - framework for pathfinding used by other modules
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* [PhysicalStats](https://github.com/Terasology/PhysicalStats) - introduces a basic attributes system akin to traditional RPGs
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* [PlantPack](https://github.com/Terasology/PlantPack) - more plants! Used by the Throughout the Ages gameplay
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* [PolyWorld](https://github.com/Terasology/PolyWorld) - creates very neat island worlds based on the [map generating algorithm by Amit Patel of Red Blob Games](http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/)
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* [Portals](https://github.com/Terasology/Portals) - allows placement of portal blocks that'll spawn Oreons `give portal`
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* [PotentialEnergyDevices](https://github.com/Terasology/PotentialEnergyDevices) - A library for creating entities that build up potential energy
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* [Potions](https://github.com/Terasology/Potions) - contains a set of assorted potions the player can consume to gain various effects
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* [Projectile](https://github.com/Terasology/Projectile) - supported a variety of projectiles such as grenades and fireballs
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* [Rails](https://github.com/Terasology/Rails) - railroads and trains! Press `E` to start a caboose or enter a cart. Use the wrench to attach carts
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* [Sample](https://github.com/Terasology/Sample) - miscellaneous example content showcasing module usage
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* [Scenario](https://github.com/Terasology/Scenario) - a scenario making toolset
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* [Seasons](https://github.com/Terasology/Seasons) - adds seasons to the game
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* [SegmentedPaths](https://github.com/Terasology/SegmentedPaths) - utility module for structured paths
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* [Sensors](https://github.com/Terasology/Sensors) - used for sensing other entities, involved in collision detection and combat-y things
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* [ShatteredPlanes](https://github.com/Terasology/ShatteredPlanes) - a world generator focused on canyons, sky islands, and other somewhat radical terrain features
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* [Signalling](https://github.com/Terasology/Signalling) - circuitry implementation based on BlockNetwork, similar to redstone
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* [SimpleFarming](https://github.com/Terasology/SimpleFarming) - easy to understand growing of foods
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* [Smithing](https://github.com/Terasology/Smithing) - crafting for metal-based recipes
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* [Soils](https://github.com/Terasology/Soils) - a small pack of different soil types
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* [SoundyGenetics](https://github.com/Terasology/SoundyGenetics) - advanced genetics system. GSOC 2019
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* [Spawning](https://github.com/Terasology/Spawning) - split out from Portals to serve as general utility for anything needing stuff to spawn
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* [StaticCities](https://github.com/Terasology/StaticCities) - variant of Cities that places all cities during world generation without later dynamic growth
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* [StoneCrafting](https://github.com/Terasology/StoneCrafting) - introduces stone based crafting through workstations
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* [StructuralResources](https://github.com/Terasology/StructuralResources) - a set of structural shapes suitable for buildings and such
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* [StructureTemplates](https://github.com/Terasology/StructureTemplates) - a system for placing structures as per some template
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* [SubstanceMatters](https://github.com/Terasology/SubstanceMatters) - library for the definition and usage of materials in various contexts, such as tools with dynamic looks based on material
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* [SurfaceFacets](https://github.com/Terasology/SurfaceFacets) - world generation enhancements related to surfaces
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* [Tasks](https://github.com/Terasology/Tasks) - allows for the definition of tasks/quests
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* [Thirst](https://github.com/Terasology/Thirst) - thirst as a survival feature in the form of a status bar
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* [Valentines](https://github.com/Terasology/Valentines) - What is love? Gooey don't hurt me, don't hurt me, no more ... ♫
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* [WeatherManager](https://github.com/Terasology/WeatherManager) - simple weather foundation, tracks whether, maintains a single cloud layer, and so on
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* [WildAnimals](https://github.com/Terasology/WildAnimals) - a module containing animals, initially a deer you can spawn in-world via console with `spawnPrefab deer` then watch wander idly
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* [WildAnimalsGenome](https://github.com/Terasology/WildAnimalsGenome) - bridge module using Genome to bring more advanced features to WildAnimals
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* [WoodAndStone](https://github.com/Terasology/WoodAndStone) - big content module including "from scratch" crafting, starting with wood here
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* [WoodAndStoneCraftingJournal](https://github.com/Terasology/WoodAndStoneCraftingJournal) - a Journal bridging module for WoodCrafting and StoneCrafting (no direct relation with the WoodAndStone module)
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* [WoodCrafting](https://github.com/Terasology/WoodCrafting) - basic woodcrafting, recipes, and crafting stations
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* [Workstation](https://github.com/Terasology/Workstation) - workstations offer a way to use blocks in-world for advanced purposes
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* [WorkstationCrafting](https://github.com/Terasology/WorkstationCrafting) - an extension to Workstation focused on crafting more advanced recipe-based stuff
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* [WorkstationInGameHelp](https://github.com/Terasology/WorkstationInGameHelp) - bridging module to bring in-game help to workstation screens
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* [WorldlyTooltip](https://github.com/Terasology/WorldlyTooltip) - a little tooltip that shows you what you're looking at (hold `alt` for debug details)
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* [WorldlyTooltipAPI](https://github.com/Terasology/WorldlyTooltipAPI) - API module for WorldlyTooltip for better dependency management
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Some of the modules in action:
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![Terasology](images/PopulatedVillage.jpg "Terasology")
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## Other Modules
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* [AdditionalWorlds](https://github.com/Terasology/AdditionalWorlds) - container module for more worlds
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* [CoreBlocks](https://github.com/Terasology-Archived/CoreBlocks) - base blocks extracted from Core. Replaced by [CoreAssets](https://github.com/Terasology/CoreAssets)
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* [Malicious](https://github.com/Terasology/Malicious) - a series of module security tests to check that modules cannot do naughty things when running
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* [MarcinScIncubator](https://github.com/Terasology-Archived/MarcinScIncubator) - parking lot for tools used in @MarcinSc's many modules without a more explicit home yet. Currently archived
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* [SimpleLiquids](https://github.com/Terasology/SimpleLiquids) - lets water propagate in the world - beware of floods! Currently archived
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* [ThroughoutTheAges](https://github.com/Terasology/ThroughoutTheAges) - gameplay module for a large content series letting you slowly climb a tech tree to improve your available tools, foods, and so on. Currently buggy and superseded by [NeoTTA](https://github.com/Terasology/NeoTTA)
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# Tutorials
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These modules are more likely for some time to be for developers/modders to learn about different kinds of content and systems, not for players to actually learn stuff in-game. That's usually handled by actual content modules including their own in-game help system.
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* [TutorialAssetSystem](https://github.com/Terasology/TutorialAssetSystem) - a tutorial module covering our asset system, see also its [wiki](https://github.com/Terasology/TutorialAssetSystem/wiki)
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* [TutorialBehaviors](https://github.com/Terasology/TutorialBehaviors) - a tutorial module covering our behavior tree system
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* [TutorialBlockFamily](https://github.com/Terasology/TutorialBlockFamily) - provides understanding of the block family system
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* [TutorialDynamicCities](https://github.com/Terasology/TutorialDynamicCities) - GSOC 2016 project tutorial / docs. Covers how dynamic cities function. [Shared wiki with DynamicCities](https://github.com/Terasology/DynamicCities/wiki)
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* [TutorialEntitySystem](https://github.com/Terasology/TutorialEntitySystem) - information on the Entity Component System (ECS)
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* [TutorialEventsInteractions](TutorialEventsInteractions) - covers using events in the Entity Component System
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* [TutorialI18n](https://github.com/Terasology/TutorialI18n) - covers i18n, which lowers language barriers
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* [TutorialMinimalEngineDemo](https://github.com/Terasology/TutorialMinimalEngineDemo) - A module demonstrating how to build a minimal "game" with the barebone Terasology engine
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* [TutorialMultiplayerExtras](https://github.com/Terasology/TutorialMultiplayerExtras) - covers using the ECS in multiplayer
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* [TutorialNui](https://github.com/Terasology/TutorialNui) - GSOC 2016 project tutorial / docs. Includes details both on NUI itself as well as its editor in the [wiki](https://github.com/Terasology/TutorialNui/wiki)
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* [TutorialParticleSystem](https://github.com/Terasology/TutorialParticleSystem) - a tutorial module covering the particle system
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* [TutorialPathfinding](https://github.com/Terasology/TutorialPathfinding) - tutorial that outlines several pathfinding topics including floor highlighting and paths
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* [TutorialProfiling](https://github.com/Terasology/TutorialProfiling) - a performance focused tutotial module
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* [TutorialQuests](https://github.com/Terasology/TutorialQuests) - Provides sample quests based on the Tasks module
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* [TutorialSectors](https://github.com/Terasology/TutorialSectors) - a tutorial module covering our sector system (separated entity pools based on geographic location and differing entity scope)
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* [TutorialTelemetry](https://github.com/Terasology/TutorialTelemetry) - telemetry tutorial for tracking metrics and gathering useful info
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* [TutorialWorldGeneration](https://github.com/Terasology/TutorialWorldGeneration) - a world generation tutorial module, goes with a guide in its [wiki](https://github.com/Terasology/TutorialWorldGeneration/wiki)
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